CG & Miscellaneus

  • 01:46 New PhaseNet for Video Frame Interpolation

    PhaseNet for Video Frame Interpolation

    by cgshort Added 10 Views / 0 Likes

    Most approaches for video frame interpolation require accurate dense correspondences to synthesize an in-between frame. Therefore, they do not perform well in challenging scenarios with, e.g., lighting changes or motion blur. Recent deep learning approach

  • 01:19 Animation Rig - #2

    Animation Rig - #2

    by cgshort Added 7 Views / 0 Likes

    bones Rig training, animation training & Chop nodes exploration for : - real time car animation (keyboard chop) - realtime camera animation (gamepad chop) - automatic overlaping/ follow trough animation effect (lag & spring chop) - keyframe animat



    by cgshort Added 7 Views / 0 Likes

    A small test in HOUDINI of drops simulation and displacement maps. The compositing was done by Jonny Munevar and Felipe Mendoza.-

  • 05:54 [SIGGRAPH 2018] A Multi-Scale Model for Simulating Liquid-Fabric Interactions

    [SIGGRAPH 2018] A Multi-Scale Model for Simulating Liquid-Fabric Interactions

    by cgshort Added 12 Views / 0 Likes

    Project Page: http://libwetcloth.info/ Source Code: https://github.com/nepluno/libwetcloth We propose a method for simulating the complex dynamics of partially and fully saturated woven and knit fabrics interacting with liquid, including the effects of bu

  • 00:15 Going to the Blacksmith

    Going to the Blacksmith

    by cgshort Added 18 Views / 0 Likes

    Going to the blacksmith, gonna get some shoes. Animation and music by Hombre_McSteez Instagram............. @Hombre_McSteez Patreon.................. https://www.patreon.com/hombremcsteez

  • 00:44 Formula 1

    Formula 1

    by cgshort Added 12 Views / 0 Likes

    In our latest car RnD project - Formula 1, we’ve been exploring on how to best create a dynamic camera animation and with a full CG car animation. We used the leading 3D software Maya from Autodesk and Redshift as the renderer. More on www.3dcharact

  • 01:31 The incredible Hulk - Making Of

    The incredible Hulk - Making Of

    by cgshort Added 19 Views / 0 Likes

    The model was created in Zbrush and Maya and rendered with Arnold in Maya. A bones and muscle reference was used to built up the Hulk. For the shading we used Arnold SSS Skin Shader with bump textures, displacements, color textures, and specular textures.

  • 00:52 The Mill’s Real-Time Animation System

    The Mill’s Real-Time Animation System

    by cgshort Added 67 Views / 0 Likes

    Ever wanted to direct, perform and animate CG characters in real-time? That's what Mill+ Creative Director Jeffrey Dates' brainchild allows you to do. The Real-Time Animation System (RTAS) utilizes real-time rendering technology and a custom-built, CGI vi

  • 00:18 Material Studies: Snow

    Material Studies: Snow

    by cgshort Added 43 Views / 0 Likes

    Hello everyone, I was recently asked to build a snow material in Arnold that not only gave the snow that 'powder' feel it has, but also the light glint effect that we so commonly associate the look of snow with. It turned out to be a bit of a simpler proc

  • 08:26 Richard Williams- Animating Movement

    Richard Williams- Animating Movement

    by cgshort Added 50 Views / 0 Likes

    You can get three months of Skillshare for only $0.99. Go to skl.sh/RoyalOcean to sign up today. In a world where live-action and animation are growing closer and closer to one another, Richard Williams was and still is one of the last remaining members o

  • 17:14 Evolution of VFX and the making of BladeRunner 2049

    Evolution of VFX and the making of BladeRunner 2049

    by cgshort Added 87 Views / 0 Likes

    Our CTO Graham Jack on the Content Makers Stage at #WebSummit2017. Watch his presentation about the evolution of VFX and the making of BladeRunner 2049.

  • 08:38 ZBrushCentral 2017 Highlights

    ZBrushCentral 2017 Highlights

    by cgshort Added 55 Views / 0 Likes

    Thank you to all the talented artists on ZBrushCentral for sharing your incredible artwork this year! See the collection of images by visiting http://pixologic.com/gallery2017.php We at Pixologic would like to wish you all Happy Holidays and present you w

  • 00:24 CG Red Robin

    CG Red Robin

    by cgshort Added 59 Views / 0 Likes

  • 28:38 Popular The Principles of Animation

    The Principles of Animation

    by cgshort Added 105 Views / 0 Likes

    "The Principles of Animation" by Hjalti Hjalmarsson Blender Conference 2017 Learn more at https://www.blender.org/conference/

  • 01:30 Popular TimeRide VR Breakdown

    TimeRide VR Breakdown

    by cgshort Added 157 Views / 0 Likes

    TimeRide VR presents a new attraction for tourists and Cologne citizens including a unique multi-user out-of-home VR experience. Highlight of the current exhibition is a 15-minute tram ride through the digitally recreated old town of Cologne, at the begin

  • 02:05 Popular Houdini - Sand

    Houdini - Sand

    by cgshort Added 116 Views / 0 Likes

    Sand waterfall. Emitter surface with mountain. Inject random velocity. Shape of Sand. Emit w/ attraction weight noise. Sand canon. Use Normal to drive the vel direction. Sand Force. Emit w/ attraction weight noise. Used POP Force, Pop Axis force for Orbit