Yuki’s Revenge | MetaHuman character workflow

6 Views
Published

Discover how The Lost Chapter: Yuki’s Revenge pushed real-time character performance in Unreal Engine.

The team captured and visualized performances live on set using accessible camera setups, allowing actors to see their characters respond instantly. This immediate feedback accelerated iteration, sharpened facial nuance, and strengthened every creative decision during production.

From independent creators to full production crews, these character workflows are available to anyone building stories in Unreal Engine.

Learn more about the making of The Lost Chapter: Yuki’s Revenge: https://www.unrealengine.com/en-US/spotlights/step-behind-the-camera-of-quentin-tarantinos-the-lost-chapter-yukis-revenge

#YukisRevenge #UnrealEngine #QuentinTarantino #Animation #EpicGames #Fortnite #Cinematics #BTS #VirtualProduction #PerformanceCapture #MetaHuman

Category
CG Short - Making Of