Simulating the weather for The Last of Us S2 | Wētā FX

51 Views
Published
Every weather element in VES-nominated episode two of The Last of Us Season 2 was intentionally designed and controlled. Snowfall, fog and atmospheric conditions were carefully composited using a segmentation and depth extraction toolkit. Combined using deep data and onset LIDAR remapping, the weather was transformed to become not just a beautifully harsh environment but also a key character in the episode.

Subscribe HERE: https://www.youtube.com/channel/UCoIp9ExTikEf3EktFIpzvOw?sub_confirmation=1

About Wētā FX:
Wētā FX is the standard-bearer for creative innovation in Visual Effects and Animation, attracting talent, partners, and clients who seek a collaborator that embraces and nurtures their artistic vision.

Our renowned proprietary pipeline provides artists with the tools and infrastructure they need to create their best work. Headquartered in Wellington, New Zealand, with creative hubs in Vancouver, Canada and Melbourne, Australia, we are over 2,000 of the most ambitious artists, engineers, and executives you’re likely to meet.

Across three decades, our trailblazing work has so far earned seven visual effects Academy Awards®, 15 Academy Sci-Tech Awards and seven visual effects BAFTA Awards in addition to 61 Visual Effects Society Awards, awarded to us by our peers.

We’re known for performance-driven animated creatures and characters such as Gollum, Kong, Neytiri, Caesar, and Pogo as well as for the universes they inhabit, including Middle-earth, Pandora and countless others.

Visit www.wetafx.co.nz for more.

Find us on social:
Instagram: www.instagram.com/wetafxofficial
Twitter: www.twitter.com/WetaFXofficial
Facebook: www.facebook.com/WetaFXofficial

#WetaFX #[Movie] #[Video Relevant Keyword]

Simulating the weather for The Last of Us S2 | Wētā FX
https://youtu.be/Wrgvpi_VbHI
Category
CG Movie - Making Of
Tags
weta fx, vfx, cgi