4D Gaussian Splatting in Superman | Framestore

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For the first time ever in a feature film, 4D Gaussian Splatting was brought to the big screen for James Gunn’s Superman - capturing volumetric actor performances to build an unstable, holographic message from Krypton.

Join Framestore CG Supervisor Kevin Sears as he pulls back the curtain on this technical milestone. In this deep dive, Kevin explores the real-world challenges of adopting an emerging toolset, training 4,600 images per second, and integrating a new 4DGS pipeline across our R&D, FPS, and VFX teams alongside the team at Infinite Realities.

From initial concept to final frame, learn how a cloud of points was transformed into photorealistic, emotional performances on screen.

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Category
CG Movie - Making Of
Tags
gaussian splatting, visual effects, visual effects breakdown