For The Walking Dead: Dead City season 2, our team led by VFX Supervisor Steve Drew delivered high-impact VFX, enhancing some of the season’s most intense sequences with haunting digital environments and explosive action.
From the digitally extended boat set and CG explosions to the realistic digital Hudson River and 2010-era Manhattan skyline in Episode 2, to the fire and smoke simulations in Episode 8, our artists delivered a seamless final result that heightened the stakes of the sophomore season.
Learn more about how we helped resurrect Dead City for season two here: https://www.framestore.com/work/walking-dead-dead-city-season-2
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- CG Movie - Making Of