Adam Chabane and Andrea Lacedelli from Untold Studios explain how they created Marcellus the octopus for Remarkably Bright Creatures.
From procedural tentacle setups and CFX solvers in Houdini to optimizing a massive 64-million polygon render mesh, check out how the team tackled complex technical challenges to deliver a flexible, ultra-realistic creature asset.
00:00 - Introduction & Movie Overview
00:31 - Asset Optimization & Reference Selection
01:07 - Rigging & CFX Tentacle Solvers
01:49 - Procedural Automation with Houdini & TOPS
02:09 - Rendering a 64 Million Polygon Mesh
02:34 - Pipeline Benefits & Final Thoughts
#VFX #3DAnimation #Houdini #UntoldStudios #CreatureFX #BehindTheScenes #VisualEffects
- Category
- CG Adv - Making Of
- Tags
- Untold Studios, bmw