Megalopolis VFX Breakdown

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We had a small team of five tackling five minutes of final VFX environments and lighting for Megalopolis. It was a tight budget and timeline, proud of what we managed to put together in just 15 weeks.

This video gives you a quick look at how we used Unreal Engine to create the environments, lighting, for city extensions and crowd work. We added captions to walk-through the process.

If you’re curious for more, there’s a full article on SafariAndFelix.com.
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Category
CG Movie - Making Of