Started as a quick particle R&D, using POP forces (POP Wind, POP Axis Force, POP collision detect, POP attract).
The development of the particle sim was fast, took about 3-4 hours.
After I liked the look, I decided to make a small scene with it.
Later added small RBD rocks on the ground, Papers using Vellum, and a shockwave with a pyro solver.
Animated the camera in Cinema 4D, all the effects exported to C4D as an RS Proxy and rendered with Redshift.
HIP File, only the particle simulation
https://gumroad.com/l/pJeTn
I hope you like it!
The development of the particle sim was fast, took about 3-4 hours.
After I liked the look, I decided to make a small scene with it.
Later added small RBD rocks on the ground, Papers using Vellum, and a shockwave with a pyro solver.
Animated the camera in Cinema 4D, all the effects exported to C4D as an RS Proxy and rendered with Redshift.
HIP File, only the particle simulation
https://gumroad.com/l/pJeTn
I hope you like it!