Demonstrates our retargeting channel, which allows us to take motion from an actor's animated mesh and remap it to any character. This tech is also used in our current facial setup, allowing us to retarget blendShapes from a generic face to our character's face. In these examples, the first setup on the orangutan requires no rig, on the other two, the motion was then retargeted to anim friendly controls. The animated mesh of the actor in this example was supplied to use by MOVA, http://www.mova.com.
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