Army of the Dead | VFX Environment Breakdown | Framestore

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One of the main challenges the team faced on Army of the Dead was building a post-apocalyptic environment of Las Vegas. VFX Supervisor Bob Winter and his crew flew in for a two-week shoot and gathered reference material of the entire strip. Working from vis dev’s concept art work of a destroyed Las Vegas, the team recreated the city and its iconic landmarks. Director Zack Snyder’s distinctive aesthetic style was also on full display; from muted color palettes to velvety textures - all shot through dream lenses.
Category
CG Movie - Making Of