Pacific Rim Uprising | Behind the VFX: Pete Bebb | DNEG


'Everything that we do is basically set up in physically correct principles, so its all driven to look as realistic as it can. Where it goes from that point... is all to do with the DoP and the director, and the client-side supe.'

Pete Bebb, DNEG VFX Supervisor on 'Pacific Rim Uprising' talks about destroying cities, how everything the DNEG VFX crew created is based on real life principles and why shooting plates is crucial.

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CG Movie - Making Of
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