Virtual Boxing: Mike Tyson

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Published

Rush Boxing: Inspired Gaming Group Ltd.



Software pipeline: Zbrush, MudBox, Maya, Motion Builder, Arnold, Nuke.



My contribution: Rigging, Dynamic/Simulation, Crowd, Lighting/Shading/compositing pipeline.

Average render time was three and a half minute per frame. 2176 shots rendered: varying lengths, ranging from 5 to 30 seconds.

Category
Motion Graphics
Tags
arnold renderer, vfx, cgi, virtual, maya, boxing, mike tyson, marmy