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Abstract Fluid Breakdown

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This is the intro for my 2013 showreel. Simulations were done in Realflow, meshing was done using Thinkbox Frost, shading, lighting and rendering was done using 3DS Max/Vray and compositing in After Effects. The particles were accomplished using both Trapcode particular and also mixed with live action footage of flour particles being blown around. A breakdown follows.

The simulation particle count reaches 10 million and the simulation time was about 16 hours.

(The song is Pop Culture - Madeon)
Category
CG VFX & Misc
Tags
Realflow, 3ds max, vray, after effects, thinkbox, frost, particular, compositing, fluid, liquid, simulation, fast sss2, showreel, demo reel, breakdown, particles, vfx, motion graphics, visual effects