Abstract Fluid Breakdown

This is the intro for my 2013 showreel. Simulations were done in Realflow, meshing was done using Thinkbox Frost, shading, lighting and rendering was done using 3DS Max/Vray and compositing in After Effects. The particles were accomplished using both Trapcode particular and also mixed with live action footage of flour particles being blown around. A breakdown follows.

The simulation particle count reaches 10 million and the simulation time was about 16 hours.

(The song is Pop Culture - Madeon)
CG VFX & Misc
Realflow, 3ds max, vray, after effects, thinkbox, frost, particular, compositing, fluid, liquid, simulation, fast sss2, showreel, demo reel, breakdown, particles, vfx, motion graphics, visual effects