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Motion Graphics - Making Of


  • 01:30 BELAVENTURA - breakdown

    BELAVENTURA - breakdown

    by cgshort Added 43 Views / 0 Likes

  • 02:10 NODE Fest Ident | Intergalactic Mushrooms - Breakdown Video

    NODE Fest Ident | Intergalactic Mushrooms - Breakdown Video

    by cgshort Added 23 Views / 0 Likes

    Here's a behind the scenes video for my Node Fest 2017 ident competition entry You can view the finished ident here: https://vimeo.com/228550393 You can view all the idents entered so far here (make sure to vote for your fav!): http://www.nodefest.com.au/

  • 00:50 Baboon

    Baboon

    by cgshort Added 31 Views / 0 Likes

    Layout and Animation: Roger Wilson Light, Fur, shader and composition: Marcelo Vaz Rigs by iAnimate

  • 01:50 Making of: GIGANT DES NORDENS

    Making of: GIGANT DES NORDENS

    by cgshort Added 25 Views / 0 Likes

    Breakdown of our work on http://www.arte.tv/guide/de/054764-000-A/gigant-des-nordens Music used: Pitch Black by Jens Kiilstofte https://machinimasound.com/music/pitch-black Licensed under Creative Commons Attribution 4.0 International (http://creativecomm

  • 01:06 FrameBreed Studio | Creature Reel

    FrameBreed Studio | Creature Reel

    by cgshort Added 37 Views / 0 Likes

  • 00:39 Rex Battle - Breakdown

    Rex Battle - Breakdown

    by cgshort Added 48 Views / 0 Likes

    Not commercial work, just a study scene. Layout and Animation: Lucas Nunes Render, Composition and Sound: Marcelo Vaz Soldier, Humvee and Rifle rig: 3dfiggins.com/Store/ T.Rex rig: cgbreakdown.com/Rigs Chopper rig: senthil Environment: "Damaged City" mode

  • 00:32 Seed - Behind the scenes 2

    Seed - Behind the scenes 2

    by cgshort Added 52 Views / 0 Likes

    Soft exoskeletons and hard endoskeletons dance in Max Cooper's Seed video Watch the full clip here : https://vimeo.com/201252905

  • 00:22 Seed - Behind the scenes 1

    Seed - Behind the scenes 1

    by cgshort Added 42 Views / 0 Likes

    Deconstructing one of the procedural and audio-reactive landscape for Max Cooper's Seed video. Watch the full clip here https://vimeo.com/201252905

  • 03:00 Murad Abujaish 3D Generalist/Look Development Demo Reel

    Murad Abujaish 3D Generalist/Look Development Demo Reel

    by cgshort Added 45 Views / 0 Likes

    Demo Reel breakdown: 00 min 02 sec - 00 min 40 sec : SantaClause"Feature Film Teaser"/ CG Supervisor/ Look Development/ Environment Creation/ Vegetation, Environment Lighting and Rendering...Maya/Mentalray/Xgen/Aftereffect/vue. ـــــــــــــــــــــــــــ

  • 00:06 Lookdev - Hand

    Lookdev - Hand

    by cgshort Added 28 Views / 0 Likes

  • 01:02 Statue - Behind the Scenes

    Statue - Behind the Scenes

    by cgshort Added 85 Views / 0 Likes

    We're constantly looking for new ways to showcase our skills, with industry-leading techniques that will help our clients get show-stopping results. Our latest SBLabs study, creates an epic moment of a Muay Thai battle, frozen in time utilising full-body

  • 00:08 THE LIFE - PREVIZ

    THE LIFE - PREVIZ

    by cgshort Added 31 Views / 0 Likes

  • 00:08 General Lee - Loop (Breakdown)

    General Lee - Loop (Breakdown)

    by cgshort Added 43 Views / 0 Likes

  • 00:31 Maserati - death valley | breakdown

    Maserati - death valley | breakdown

    by cgshort Added 44 Views / 0 Likes

    Maserati, Death Valley This was an internal R&D project. The brief was to create a computer-generated yet entirely photorealistic desert landscape as a dramatic backdrop against which to show off the sleek beauty of the Maserati Levante. The real chal

  • 00:26 "The Nature" by MesHQ | Breakdown

    "The Nature" by MesHQ | Breakdown

    by cgshort Added 43 Views / 0 Likes

    The Breakdown of a personal project "The Nature". Rendered in RedShift3D for Cinema4D,Check the full details in Behance! https://www.behance.net/gallery/51054157/The-Nature-by-MesHQ

  • 01:10 The Launch - Houdini Pyro/Redshift volume GPU rendering study

    The Launch - Houdini Pyro/Redshift volume GPU rendering study

    by cgshort Added 83 Views / 0 Likes

    Hey, this is evolution of an old project. I decided to check if I can render a whole pyro-oriented scene in one pass. That was supposed to save me a headache of compositing multiple smoke/explosion elements on top of eachother. It worked, but obviously I

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