Juice | BMW – Rocket League

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How to transfer the symbol of german engineering into the Rocket League? Only with a heavily skilled VFX&CG team. Check the sleek, full CG BMW M240i speeding into the game with a torching bolt boost made by us!

Client: BMW E-Sports & Rocket League
Agency: Jung von Matt, Jung von Matt SPORTS
Production: Simon & Paul
Executive Producer: Simon Fessler
Producer: Lukas Sterly
Service Producer: Alexandra Rebrisorean
Directors: Directors Duo, Chris Schlierf and Ben Kratzin
DoP: Jan David Gunther
Styling: Rovena Andrei
Art Director: Alexandra Panaite
Gaffer: Liviu Popa
Editor: Directors Duo
Score: Skill Music
Sound Design: Skill Music
VFX Supervisor: Thorsten Rutz
Colorist: Lutz Forster
Postproduction: Juice
Producer: Maciek Gołębiowski
CG Supervisor: Krystian Dulnik
Art Director: Wojciech Magierski
FX Artists: Maciej Jasiński, Kamil Kryński, Paweł Pojedynek, Selim Sykut, Wojciech Magierski
Asset Artists: Mieszko Łaciński, Kateryna Vasylenko
Layout & Animation Artists: Zuzanna Suska, Tomasz Woroniak 
Lightning Artist: Andrzej Sykut
Compositing Artist: Szymon Jaskuła, Tomasz Potakowski, Andrzej Przydatek, Tomasz Przydatek, Selim Sykut
RnD Artists: Piotr Koczan, Krystian Dulnik
Lightning & Rendering Artist: Karol Próba
Category
CG Adv
Tags
vfx, portals, lightning, gaming, esport, bmw, automotive