World of Shogun | Making of

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Published
Directed By | Steve Viola
Written By | Dan Masciarelli and Steve Viola, Synderela Peng
Produced By | Dara Barton
Producer | Richard Hassen
Executive Producers | Stephanie Gibbons, Steve Viola, Synderela Peng, Dara Barton
Art Direction | Synderela Peng
Edited By | Dan Masciarelli
Sound Editing | Dan Masciarelli, Echolab
Sound Mixing | Echolab
Visual Effects Producer | Richard Hassen
Visual Effects Supervisor | Jean Chiu
Voiceover By | Maya Aoki
Design By | FX Design & VFX
Concept By | FX Design & VFX
Motion Design | Alex Yoon, Nahara Pacheco, Jaime Van Wart, Synderela Peng
Animation | Alex Yoon, Nahara Pacheco, Hankai Yan, Brien White
Storyboards By | Vince Wei, Brien White
Additional Illustration Design | Haley Hennier
Calligraphy By | Aoi Yamaguchi, Wen Xiao
Production Coordinator | Shayna Kozkowski
Historical Consultant | Frederik Cryns
VO Dialect Coach | Yumi Mizui

Visual Effects & Animation – Method Studios
EVP, Global Managing Director | Jesse Kurnit
VFX Executive Producers | Adrienne Mitchell, Nikki Ferrara, Karina Partington
Senior Design Producer | Claire Dorwart
Senior VFX Production Coordinator | Juliann Barbella
Global Executive Creative Director | Jon Noorlander
Executive Creative Director | Johnny Likens
Creative Director | Wes Ebelhar
Lead Art Director | Seiji Anderson
Design & Animation | David Weinstock + Ihsu Yoon + Michael DeCaprio
Senior FX Supervisor | Tomas Slancik
FX Technical Director | David Derwin
Associate VFX Supervisor | Alex Cheparev
CG Supervisor | Christina Faraj
Lighting Supervisor | Claire Chang
Senior Lighter | Irene Kim
Character Modeler | Tan Bi + Mason Trager
Senior Groom Artist | Jordan Soler
Senior Rigger | Rick Fronek
CG Generalist | Mark Yagos
Realtime Technical Director | Warren Wang
Realtime Producer | Fan Yu
Senior Unreal Generalist | Eugene Flormata
Technical Animator | David Jiang
Unreal Rigger | Justin Barcellos
Lead Animator | Greg Bekken
Art Director | Mateus Kurzhals
Technical Art Supervisor | Tanner McQueen
CG Supervisor | Michael Ferraro
Unreal Generalist | Adam Butler
Concept Design | Felix Soletic & Ivan Girard

Visual Effects & Animation – FX
CG Supervisor | Michael Viscione
FX Artists | Jean Chiu, Michael Viscione, Brandon Lester, Tanner Merrill, Kevin Weber, Matt Siegel, Hernan Santander
Modeling | Jamie Sawyer, Sa Kim, Piotr Glabinski, Odel Palmer
Animation | Sa Kim, Justin Burton, Rob Dollase
Compositing | Tanner Merrill, Kevin Conlon, Justin Burton
Unreal Artists | Michael Viscione, Max Warlond, Kevin Weber, Sa Kim, Piotr Glabinski

Motion Capture – Animatrik Film Design
Motion Capture Supervisor |Brett Ineson
Motion Capture Producer| Tamara Poirier
Virtual Production Supervisor | Ben Murray
Senior Technical Artist | Petar Milacic

FX Entertainment
Stephanie Gibbons | President, Creative, Strategy & Digital, Multi-Platform Marketing
Steve Viola | SVP, Design & Visual Effects
Dara Barton | VP, Production Design & VFX
Synderela Peng | VP, Motion & Content Design
Dan Masciarelli | Director, Content Design
Richard Hassen | Director, Production Design & VFX
Jean Chiu | Creative Director, Content Design & Immersive
Michael Viscione | Director, Visual Effects
Alex Yoon | Sr. Art Director, Motion Design
Nahara Pacheco | Sr. Motion Designer
Brien White | Designer/Illustrator, Motion and Content Design
Sa Kim | 3D Designer/Animator
Shayna Kozkowski | Coordinator, Motion Design
Louise Bloomfield | Assistant, Design

Special Thanks
John Landgraf
Gina Balian
Justin Marks
Hiroyuki Sanada
Eriko Miyagawa
Sofie Somoroff
Ethan Adelman
Paul Rollens
Peggy Oei
Jane Ro
Category
CG Movie - Making Of