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SideFX Houdini Heightfield Terrain Demonstration

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This project was created for SideFX to help demonstrate their new heightfield terrain tools which are going to be released soon in Houdini 16. All terrain related textures (heightfield, masks, etc) were created within Houdini 16. Other textures are a mix of Substance Designer, Megascans. Models either came from Megascan or were created by myself within Maya/Speedtree. Check out https://www.artstation.com/artwork/qYvb2 for more info!

Category
Motion Graphics
Tags
substance, Unreal, quixel, speedtree, UE4, megascans