Wheat

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I went after fine displacement detail in the wheat shader and relied on SSS to soften it. I used Houdini's grain solver for the bundle of wheat to prevent interpenetration. Rendered mainly with Arnold and a few passes from Redshift.



Unofficial Music: Kanding Ray - Automne Fold

Category
CG VFX & Misc
Tags
arnold, cgi, redshift, houdini, render, simulation, wheat, 3d, particles