Brute - 2018 - breakdown

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Published

Brute (2018)

by Thomas Brockmann



A free project I did with Maya. The idea came, when I discovered the functions of Maya MASH. Environment is modeled in zBrush. Shaded and rendered with Arnold.

Additional FX by Torben Dirksmeyer. Compositing by Florian Dehmel

Category
Motion Graphics - Making Of
Tags
Mash, Maya, FX, Animation, Arnold, Creature, CG, Shading, Lighting