A Tribute to Halo - Unreal Engine 4 ( 4.26 )


I've finally wrapped up this project I've been working on over the past few months. As always, it started as a small, innocuous thing. But of course, as always, it grew and grew in scope. What was originally supposed to be 1-2 still images turned out to be over 30 seconds of video. Great.

Rendered with Movie Render Queue, check out my tutorial about here here:

A making-of/behind the scenes video is in the works!

Fully rendered in Unreal Engine 4 (4.26) with RTX 2060 Super.

Base Model by Kristian Berget.

Final model optimization, extra details, UV's, texturing, done by me.
Art direction, environment art, lighting, rendering, editing, done by me.
Music by Epidemic Sound.

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CG VFX & Misc