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Editable Parametric Dense Foliage from 3D Capture

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We present an algorithm to compute parametric models of dense foliage. The guiding principles of our work are automatic reconstruction and compact artist friendly representation. We use Bezier patches to model leaf surface, which we compute from images and point clouds of dense foliage. We present an algorithm to segment individual leaves from color and depth data. We then reconstruct the Bezier representation from segmented leaf points clouds using non-linear optimization. Unlike previous work, we do not require laboratory scanned exemplars or user intervention. We also demonstrate intuitive manipulators to edit the reconstructed parametric models. We believe our work is a step towards making captured data more accessible to artists for foliage modeling.

Link to publication page: https://www.disneyresearch.com/publication/parametric-foliage/

Category
CG VFX & Misc