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Houdini Ice and Frost

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Frost and ice growth system originating from collision points of snowflakes. It's delightfully procedural but became somewhat heavy; I'll optimize better next time. Everything was done in Houdini and rendered with Arnold.



The model is a scan of a beautiful sculpture by Georges Gardet called Drame au désert from threedscans.com

Category
CG VFX & Misc
Tags
Houdini, Simulation, Arnold, FX, Dynamics, Rendering, Compositing, Animation, 3D, CGI, CG, breakdown, r&d, sim, After Effects, ice, frost, dry ice, procedural, build