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Rocco's Carrot

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8 artists. 15 VFX shots and 5 weeks later we brought Rocco to life . A full CG character that challenged us in many ways. What we found most important was the deep color texturing of the fur to create a realistic behaviour with the lighting and movement of Rocco. We created a complex natural pattern of indiviual hairs that helped th get more realism in the fur. We used Yeti for grooming and choosed Arnold as the renderer.

Category
CG Adv
Tags
arnold render, fur, yeti, maya, nuke, rabbit, cgi, compositing, animation, creature, groom, grooming, hair, 3D