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  <title>CG Movie - Making Of - RSS Feed</title>
  <link>https://www.cgshort.com/browse-cgmovie_makingof-videos-1-date.html</link>
  <description>CGShort Animated Short Films VFX Passion VfxBreakdown CGI Computer Graphic</description>
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   <title>The Bluff VFX Breakdown — El Ranchito</title>
   <link>https://www.cgshort.com/the-bluff-vfx-breakdown-%e2%80%94-el-ranchito_ad4b8ba94.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/ad4b8ba94-1.jpg"  /></p>The Bluff VFX Breakdown — El Ranchito]]></description>
   <pubDate>Sat, 19 Sep 2026 09:19:19 +0000</pubDate>
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   <media:title>The Bluff VFX Breakdown — El Ranchito</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/ad4b8ba94-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;The Bluff VFX Breakdown — El Ranchito]]&amp;gt;</media:description>
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   <title>ELR I A Knight of the Seven Kingdoms VFX Breakdown</title>
   <link>https://www.cgshort.com/elr-i-a-knight-of-the-seven-kingdoms-vfx-breakdown_cc9214a4c.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/cc9214a4c-1.jpg"  /></p>ELR I A Knight of the Seven Kingdoms VFX Breakdown]]></description>
   <pubDate>Sat, 19 Sep 2026 09:19:18 +0000</pubDate>
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   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>ELR I A Knight of the Seven Kingdoms VFX Breakdown</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/cc9214a4c-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;ELR I A Knight of the Seven Kingdoms VFX Breakdown]]&amp;gt;</media:description>
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   <title>ELR I Marty Supreme VFX Breakdown</title>
   <link>https://www.cgshort.com/elr-i-marty-supreme-vfx-breakdown_7df1572b6.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/7df1572b6-1.jpg"  /></p>Led by VFX Supervisor Ezequiel Larru and VFX Producer Carolina Pinillos, El Ranchito delivered over 260 VFX shots, bringing fast-paced table tennis matches, crowded arenas, and 1950s period detail to life - while keeping the effects completely invisible.<br />
 <br />
Dive into the full breakdown to see how it all comes together.<br />
<br />
Bajo la Supervisión de Ezequiel Larru y con Carolina Pinillos como Productora de VFX, El Ranchito entregó mas de 260 planos que dan vida a los intensos partidos de pingpong. Con estadios repletos y detalles de la época de los años 50. Todo un ejemplo de efectos visuales invisibles al mas alto nivel.<br />
 <br />
Descubre el desglose completo y cómo se logró todo.]]></description>
   <pubDate>Sat, 19 Sep 2026 09:19:17 +0000</pubDate>
   <media:content medium="video" duration="120"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>ELR I Marty Supreme VFX Breakdown</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/7df1572b6-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;Led by VFX Supervisor Ezequiel Larru and VFX Producer Carolina Pinillos, El Ranchito delivered over 260 VFX shots, bringing fast-paced table tennis matches, crowded arenas, and 1950s period detail to life - while keeping the effects completely invisible.&amp;lt;br /&amp;gt;
 &amp;lt;br /&amp;gt;
Dive into the full breakdown to see how it all comes together.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Bajo la Supervisión de Ezequiel Larru y con Carolina Pinillos como Productora de VFX, El Ranchito entregó mas de 260 planos que dan vida a los intensos partidos de pingpong. Con estadios repletos y detalles de la época de los años 50. Todo un ejemplo de efectos visuales invisibles al mas alto nivel.&amp;lt;br /&amp;gt;
 &amp;lt;br /&amp;gt;
Descubre el desglose completo y cómo se logró todo.]]&amp;gt;</media:description>
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   <title>Un fantasma en la batalla - VFX Breakdown｜ El Ranchito</title>
   <link>https://www.cgshort.com/un-fantasma-en-la-batalla-vfx-breakdown%ef%bd%9c-el-ranchito_f0ea994d6.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/f0ea994d6-1.jpg"  /></p>Un fantasma en la batalla - VFX Breakdown｜ El Ranchito]]></description>
   <pubDate>Sat, 19 Sep 2026 09:19:16 +0000</pubDate>
   <media:content medium="video" duration="83"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>Un fantasma en la batalla - VFX Breakdown｜ El Ranchito</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/f0ea994d6-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;Un fantasma en la batalla - VFX Breakdown｜ El Ranchito]]&amp;gt;</media:description>
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   <title>Star City VFX breakdown | Framestore</title>
   <link>https://www.cgshort.com/star-city-vfx-breakdown-framestore_ace3d25b1.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/ace3d25b1-1.jpg"  /></p>For Apple TV+'s Star City, our VFX artists, led by VFX Supervisor Illia Afanasiev and CG Supervisor Claire Chang, helped realise the series' bold alt-history vision of the Soviet space programme. What began with a photoreal Kamchatka Russian brown bear soon expanded into<br />
recreating the Baikonur Cosmodrome, building fully CG N1 and Soyuz rockets, and delivering explosive launch simulations.<br />
<br />
Combining historical research with detailed FX, environments and CG asset work, the team created visuals grounded in authenticity while reimagining one of history's greatest space races.<br />
<br />
???? Subscribe for more behind-the-scenes VFX content:  @FramestoreOfficial  <br />
???? See more of our work: https://www.framestore.com<br />
<br />
???? Follow us:<br />
Twitter/X: @Framestore<br />
Instagram: @framestore<br />
LinkedIn: https://www.linkedin.com/company/framestore/]]></description>
   <pubDate>Sat, 19 Sep 2026 08:36:37 +0000</pubDate>
   <media:content medium="video" duration="91"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>Star City VFX breakdown | Framestore</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/ace3d25b1-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;For Apple TV+&apos;s Star City, our VFX artists, led by VFX Supervisor Illia Afanasiev and CG Supervisor Claire Chang, helped realise the series&apos; bold alt-history vision of the Soviet space programme. What began with a photoreal Kamchatka Russian brown bear soon expanded into&amp;lt;br /&amp;gt;
recreating the Baikonur Cosmodrome, building fully CG N1 and Soyuz rockets, and delivering explosive launch simulations.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Combining historical research with detailed FX, environments and CG asset work, the team created visuals grounded in authenticity while reimagining one of history&apos;s greatest space races.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
???? Subscribe for more behind-the-scenes VFX content:  @FramestoreOfficial  &amp;lt;br /&amp;gt;
???? See more of our work: https://www.framestore.com&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
???? Follow us:&amp;lt;br /&amp;gt;
Twitter/X: @Framestore&amp;lt;br /&amp;gt;
Instagram: @framestore&amp;lt;br /&amp;gt;
LinkedIn: https://www.linkedin.com/company/framestore/]]&amp;gt;</media:description>
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   <title>Masters of the Universe VFX Breakdown — Rodeo FX</title>
   <link>https://www.cgshort.com/masters-of-the-universe-vfx-breakdown-%e2%80%94-rodeo-fx_2ca572d82.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/2ca572d82-1.jpg"  /></p>By the power of Grayskull, we have the power! Dive into our brand-new VFX breakdown for Masters of the Universe, where our artists crafted an intense, high-speed chase sequence, with sweeping environments, spaceships, and the full, vivid colours of Eternia brought to life.<br />
<br />
—<br />
<br />
Par le pouvoir de Grayskull, nous avons le pouvoir ! Plongez dans notre tout nouveau breakdown VFX pour Masters of the Universe, où nos artistes ont créé une séquence de poursuite intense et à haute vitesse, avec environnements grandioses, vaisseaux spatiaux, et toutes les couleurs vibrantes d'Eternia portées à l'écran.<br />
<br />
---------------------------------<br />
<br />
Full-service, award-winning creative company with teams in Montreal, Quebec City, Toronto, Los Angeles, Paris and Bengaluru.<br />
<br />
Nous sommes une entreprise créative polyvalente et primée, avec des équipes à Montréal, Québec, Toronto, Los Angeles, Paris et Bengaluru.<br />
<br />
RODEO FX<br />
<br />
https://www.rodeofx.com/<br />
YouTube: youtube.com/@Rodeo_FX<br />
Instagram:instagram.com/rodeofx_film.episodic<br />
LinkedIn: linkedin.com/company/rodeo-fx<br />
<br />
RODEO ADVERTISING & EXPERIENCES<br />
<br />
Instagram: instagram.com/rodeofx_ads.exp<br />
LinkedIn: linkedin.com/showcase/rodeo-fx-advertising-experiences]]></description>
   <pubDate>Thu, 17 Sep 2026 19:10:51 +0000</pubDate>
   <media:content medium="video" duration="150"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>Masters of the Universe VFX Breakdown — Rodeo FX</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/2ca572d82-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;By the power of Grayskull, we have the power! Dive into our brand-new VFX breakdown for Masters of the Universe, where our artists crafted an intense, high-speed chase sequence, with sweeping environments, spaceships, and the full, vivid colours of Eternia brought to life.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
—&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Par le pouvoir de Grayskull, nous avons le pouvoir ! Plongez dans notre tout nouveau breakdown VFX pour Masters of the Universe, où nos artistes ont créé une séquence de poursuite intense et à haute vitesse, avec environnements grandioses, vaisseaux spatiaux, et toutes les couleurs vibrantes d&apos;Eternia portées à l&apos;écran.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
---------------------------------&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Full-service, award-winning creative company with teams in Montreal, Quebec City, Toronto, Los Angeles, Paris and Bengaluru.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Nous sommes une entreprise créative polyvalente et primée, avec des équipes à Montréal, Québec, Toronto, Los Angeles, Paris et Bengaluru.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
RODEO FX&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
https://www.rodeofx.com/&amp;lt;br /&amp;gt;
YouTube: youtube.com/@Rodeo_FX&amp;lt;br /&amp;gt;
Instagram:instagram.com/rodeofx_film.episodic&amp;lt;br /&amp;gt;
LinkedIn: linkedin.com/company/rodeo-fx&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
RODEO ADVERTISING &amp; EXPERIENCES&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Instagram: instagram.com/rodeofx_ads.exp&amp;lt;br /&amp;gt;
LinkedIn: linkedin.com/showcase/rodeo-fx-advertising-experiences]]&amp;gt;</media:description>
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   <title>Coyote Vs. ACME | Animation VFX Breakdown | DNEG</title>
   <link>https://www.cgshort.com/coyote-vs-acme-animation-vfx-breakdown-dneg_5fa3edf80.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/5fa3edf80-1.jpg"  /></p>May we present to the jury: our #CoyoteVsACME Animation VFX Breakdown! <br />
<br />
As lead partner on the film, it was such a thrill for our team to bring the legendary #LooneyTunes characters to life for their latest adventure on the big screen. Enjoy this closer look at how we did it! <br />
<br />
Want to learn more? Click here: https://bit.ly/DNCvA <br />
<br />
Follow us on social: <br />
twitter.com/dneg     <br />
facebook.com/dnegvfx/   <br />
linkedin.com/company/dnegvfx/    <br />
instagram.com/dneg/]]></description>
   <pubDate>Thu, 17 Sep 2026 19:09:46 +0000</pubDate>
   <media:content medium="video" duration="171"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>Coyote Vs. ACME | Animation VFX Breakdown | DNEG</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/5fa3edf80-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;May we present to the jury: our #CoyoteVsACME Animation VFX Breakdown! &amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
As lead partner on the film, it was such a thrill for our team to bring the legendary #LooneyTunes characters to life for their latest adventure on the big screen. Enjoy this closer look at how we did it! &amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Want to learn more? Click here: https://bit.ly/DNCvA &amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Follow us on social: &amp;lt;br /&amp;gt;
twitter.com/dneg     &amp;lt;br /&amp;gt;
facebook.com/dnegvfx/   &amp;lt;br /&amp;gt;
linkedin.com/company/dnegvfx/    &amp;lt;br /&amp;gt;
instagram.com/dneg/]]&amp;gt;</media:description>
   <media:thumbnail url="https://www.cgshort.com/uploads/thumbs/5fa3edf80-1.jpg" />
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   <guid>https://www.cgshort.com/coyote-vs-acme-animation-vfx-breakdown-dneg_5fa3edf80.html</guid>
  </item>
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   <title>Star Wars: The Mandalorian and Grogu - ILP Breakdown</title>
   <link>https://www.cgshort.com/star-wars-the-mandalorian-and-grogu-ilp-breakdown_0a07c26b3.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/0a07c26b3-1.jpg"  /></p>Star Wars: The Mandalorian and Grogu - ILP Breakdown]]></description>
   <pubDate>Thu, 17 Sep 2026 13:56:53 +0000</pubDate>
   <media:content medium="video" duration="116"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>Star Wars: The Mandalorian and Grogu - ILP Breakdown</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/0a07c26b3-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;Star Wars: The Mandalorian and Grogu - ILP Breakdown]]&amp;gt;</media:description>
   <media:thumbnail url="https://www.cgshort.com/uploads/thumbs/0a07c26b3-1.jpg" />
   </media:content>
   <guid>https://www.cgshort.com/star-wars-the-mandalorian-and-grogu-ilp-breakdown_0a07c26b3.html</guid>
  </item>
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   <title>Surviving Earth | Unreal Engine Breakdown | Milk VFX</title>
   <link>https://www.cgshort.com/surviving-earth-unreal-engine-breakdown-milk-vfx_82c424c2d.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/82c424c2d-1.jpg"  /></p>Across a two-year collaboration, Milk completed over 1000 shots for Surviving Earth. The work encompassed 73 hero creature assets and more than 100 environments, including 13 real-time environments built in Unreal to support the show’s extensive previs, virtual art department work and hybrid real-time workflows.]]></description>
   <pubDate>Thu, 17 Sep 2026 11:15:44 +0000</pubDate>
   <media:content medium="video" duration="130"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>Surviving Earth | Unreal Engine Breakdown | Milk VFX</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/82c424c2d-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;Across a two-year collaboration, Milk completed over 1000 shots for Surviving Earth. The work encompassed 73 hero creature assets and more than 100 environments, including 13 real-time environments built in Unreal to support the show’s extensive previs, virtual art department work and hybrid real-time workflows.]]&amp;gt;</media:description>
   <media:thumbnail url="https://www.cgshort.com/uploads/thumbs/82c424c2d-1.jpg" />
   </media:content>
   <guid>https://www.cgshort.com/surviving-earth-unreal-engine-breakdown-milk-vfx_82c424c2d.html</guid>
  </item>
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   <title>The Bombing of Pan Am 103 | VFX Breakdown | Milk VFX</title>
   <link>https://www.cgshort.com/the-bombing-of-pan-am-103-vfx-breakdown-milk-vfx_ffb89c075.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/ffb89c075-1.jpg"  /></p>The story of Pan Am Flight 103 is one of tragedy - and, ultimately, justice. Catch the retelling of the largest murder inquiry in the history of Scottish policing in the limited series The Bombing of Pan Am 103, now available on Netflix.]]></description>
   <pubDate>Thu, 17 Sep 2026 11:15:44 +0000</pubDate>
   <media:content medium="video" duration="183"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>The Bombing of Pan Am 103 | VFX Breakdown | Milk VFX</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/ffb89c075-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;The story of Pan Am Flight 103 is one of tragedy - and, ultimately, justice. Catch the retelling of the largest murder inquiry in the history of Scottish policing in the limited series The Bombing of Pan Am 103, now available on Netflix.]]&amp;gt;</media:description>
   <media:thumbnail url="https://www.cgshort.com/uploads/thumbs/ffb89c075-1.jpg" />
   </media:content>
   <guid>https://www.cgshort.com/the-bombing-of-pan-am-103-vfx-breakdown-milk-vfx_ffb89c075.html</guid>
  </item>
  <item xmlns:media="http://search.yahoo.com/mrss/" xmlns:dcterms="http://purl.org/dc/terms/">
   <title>The Mandalorian and Grogu - VFX Breakdown by Hybride VFX</title>
   <link>https://www.cgshort.com/the-mandalorian-and-grogu-vfx-breakdown-by-hybride-vfx_09d433ca1.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/09d433ca1-1.jpg"  /></p>We can finally show you more. <br />
<br />
Our work on The Mandalorian and Grogu brought together a wide range of disciplines and called for a breakdown that reflects the scope of the work carried out on the project. <br />
<br />
---<br />
<br />
Hybride VFX is a leading VFX studio for the film & television industry worldwide.<br />
<br />
https://hybride.com/en <br />
YouTube: ‪@HybrideVFX‬ <br />
LinkedIn: https://www.linkedin.com/company/hybridevfx/ <br />
Facebook: https://www.facebook.com/HybrideVFXStudio/<br />
X: https://x.com/HybrideVFX<br />
IMDb: imdb.com/company/co0071495<br />
<br />
---<br />
<br />
On peut enfin vous en montrer davantage. <br />
<br />
Notre travail sur The Mandalorian and Grogu a mobilisé une grande variété de disciplines qui méritaient d’être mises en lumière dans un breakdown à la hauteur du projet.]]></description>
   <pubDate>Wed, 16 Sep 2026 19:26:20 +0000</pubDate>
   <media:content medium="video" duration="168"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>The Mandalorian and Grogu - VFX Breakdown by Hybride VFX</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/09d433ca1-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;We can finally show you more. &amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Our work on The Mandalorian and Grogu brought together a wide range of disciplines and called for a breakdown that reflects the scope of the work carried out on the project. &amp;lt;br /&amp;gt;
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---&amp;lt;br /&amp;gt;
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Hybride VFX is a leading VFX studio for the film &amp; television industry worldwide.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
https://hybride.com/en &amp;lt;br /&amp;gt;
YouTube: ‪@HybrideVFX‬ &amp;lt;br /&amp;gt;
LinkedIn: https://www.linkedin.com/company/hybridevfx/ &amp;lt;br /&amp;gt;
Facebook: https://www.facebook.com/HybrideVFXStudio/&amp;lt;br /&amp;gt;
X: https://x.com/HybrideVFX&amp;lt;br /&amp;gt;
IMDb: imdb.com/company/co0071495&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
---&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
On peut enfin vous en montrer davantage. &amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Notre travail sur The Mandalorian and Grogu a mobilisé une grande variété de disciplines qui méritaient d’être mises en lumière dans un breakdown à la hauteur du projet.]]&amp;gt;</media:description>
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   <title>The Dog Stars VFX Breakdown — Outpost VFX</title>
   <link>https://www.cgshort.com/the-dog-stars-vfx-breakdown-%e2%80%94-outpost-vfx_917af31bb.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/917af31bb-1.jpg"  /></p>Go behind the scenes of The Dog Stars with our latest VFX Breakdown! ????<br />
<br />
Our talented team transformed an Italian location into the post-apocalyptic world of Grand Junction – from building CG environments and the Cessna to creating a massive chain reaction of fire, smoke, debris and destruction.<br />
<br />
Watch the full breakdown now. ????]]></description>
   <pubDate>Wed, 16 Sep 2026 15:32:56 +0000</pubDate>
   <media:content medium="video" duration="121"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>The Dog Stars VFX Breakdown — Outpost VFX</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/917af31bb-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;Go behind the scenes of The Dog Stars with our latest VFX Breakdown! ????&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Our talented team transformed an Italian location into the post-apocalyptic world of Grand Junction – from building CG environments and the Cessna to creating a massive chain reaction of fire, smoke, debris and destruction.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Watch the full breakdown now. ????]]&amp;gt;</media:description>
   <media:thumbnail url="https://www.cgshort.com/uploads/thumbs/917af31bb-1.jpg" />
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   <guid>https://www.cgshort.com/the-dog-stars-vfx-breakdown-%e2%80%94-outpost-vfx_917af31bb.html</guid>
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   <title>影集《聰明鎮》Bloody Smart 視效幕後 VFX Showreel — Wwwind Studio</title>
   <link>https://www.cgshort.com/%e5%bd%b1%e9%9b%86%f0%9f%8c%ab%ef%b8%8f%e3%80%8a%e8%81%b0%e6%98%8e%e9%8e%ae%e3%80%8bbloody-smart-%f0%9f%8c%ab%ef%b8%8f%e8%a6%96%e6%95%88%e5%b9%95%e5%be%8c-vfx-showreel-%e2%80%94-wwwind-studio_32f7c7513.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/32f7c7513-1.jpg"  /></p><p>罡風製作 ???? ????️《聰明鎮》Bloody Smart｜VFX Breakdown<br />身為伊藤潤二粉絲，罡風很榮幸有這機會參與聰明鎮????<br /><br />我們從前期就跟導演、攝影、美術、造型、特化等各組不斷的溝通討論，要如何致敬每個經典角色且還原漫畫元素，是團隊的最大目標！<br /><br />為了將漫畫轉變成立體的影像，並且要跟劇中角色緊密結合，我們透過視效技術深度參與...<br />除了霧氣、火災、山景、纜車等整個小鎮的環境建立；<br />以及黑衣少年、人頭氣球、蛞蝓少女、富江、雙一、血玉樹等經典角色致敬????<br /><br />希望每一個畫面都因為我們的加入，呈現出更詭異的恐怖氛圍⋯<br />歡迎點開 Breakdown，跟著罡風再走一趟《聰明鎮》吧。<br /><br />#wwwind #vfx #視覺視效<br />#聰明鎮 #BloodySmart<br /><br />Visual Effects Credit<br />Directed by : 謝駿毅<br />Visual Effects : 罡風創意映像有限公司 wwwind studio<br />VFX Supervisor : 嚴振欽<br />On-set VFX Supervisor : 嚴振欽 曾懷儒<br />VFX Producer : 侯秀嬑 黃俊瑋 陳昀愃<br />VFX Project Coodinators :<br />林蔚婷 吳采柔 方月珠 郭亦婷 賴紀云 廖睿君<br />3D CG Team Leader : 陳晏平 曾彥偉 陳律言<br />Model, Texture &amp; Lighting Artist :<br />陳晏平 李柏權 楊敬淳 江怡賢 楊絜雯 吳冠緯<br />陳律言 藍巧欣 趙瀚 賴伯隆 黃榆珈<br />Animator : 江怡賢 楊絜雯 楊旻諺<br />Tracking &amp; Match Move Artist :<br />陳晏平 江怡賢 楊絜雯 劉筱薇 謝宜芳<br />林璟鴻 楊旻諺<br />3D FX Team Leader : 曾懷儒<br />3D FX Artist : <br />黃俊文 黃緯誠 林昉儀 鄭丞佑 <br />許智翔 劉又瑄 游勝凱 郭登翔<br />2D VFX Team Leader : 曾彥偉<br />2D VFX Artist :<br />鐘元真 劉鎰柔 范家齊 林洲宏 曹庭甄<br />廖浩廷 李綺瑄 黃于珉 劉秝羽<br />黃羽賢 蕭于翔 黃欣儀 紀伯翰 林資育 陳行厚<br />徐晃景 廖顯杰 張勛翔 周孟勳 周孟澤 林凱文<br />賴詩珽 余采霈 李芊吟</p>]]></description>
   <pubDate>Mon, 14 Sep 2026 11:03:08 +0000</pubDate>
   <media:content medium="video" duration="226"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>影集《聰明鎮》Bloody Smart 視效幕後 VFX Showreel — Wwwind Studio</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/32f7c7513-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;罡風製作 ???? ????️《聰明鎮》Bloody Smart｜VFX Breakdown&amp;lt;br /&amp;gt;身為伊藤潤二粉絲，罡風很榮幸有這機會參與聰明鎮????&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;我們從前期就跟導演、攝影、美術、造型、特化等各組不斷的溝通討論，要如何致敬每個經典角色且還原漫畫元素，是團隊的最大目標！&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;為了將漫畫轉變成立體的影像，並且要跟劇中角色緊密結合，我們透過視效技術深度參與...&amp;lt;br /&amp;gt;除了霧氣、火災、山景、纜車等整個小鎮的環境建立；&amp;lt;br /&amp;gt;以及黑衣少年、人頭氣球、蛞蝓少女、富江、雙一、血玉樹等經典角色致敬????&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;希望每一個畫面都因為我們的加入，呈現出更詭異的恐怖氛圍⋯&amp;lt;br /&amp;gt;歡迎點開 Breakdown，跟著罡風再走一趟《聰明鎮》吧。&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;#wwwind #vfx #視覺視效&amp;lt;br /&amp;gt;#聰明鎮 #BloodySmart&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Visual Effects Credit&amp;lt;br /&amp;gt;Directed by : 謝駿毅&amp;lt;br /&amp;gt;Visual Effects : 罡風創意映像有限公司 wwwind studio&amp;lt;br /&amp;gt;VFX Supervisor : 嚴振欽&amp;lt;br /&amp;gt;On-set VFX Supervisor : 嚴振欽 曾懷儒&amp;lt;br /&amp;gt;VFX Producer : 侯秀嬑 黃俊瑋 陳昀愃&amp;lt;br /&amp;gt;VFX Project Coodinators :&amp;lt;br /&amp;gt;林蔚婷 吳采柔 方月珠 郭亦婷 賴紀云 廖睿君&amp;lt;br /&amp;gt;3D CG Team Leader : 陳晏平 曾彥偉 陳律言&amp;lt;br /&amp;gt;Model, Texture &amp;amp; Lighting Artist :&amp;lt;br /&amp;gt;陳晏平 李柏權 楊敬淳 江怡賢 楊絜雯 吳冠緯&amp;lt;br /&amp;gt;陳律言 藍巧欣 趙瀚 賴伯隆 黃榆珈&amp;lt;br /&amp;gt;Animator : 江怡賢 楊絜雯 楊旻諺&amp;lt;br /&amp;gt;Tracking &amp;amp; Match Move Artist :&amp;lt;br /&amp;gt;陳晏平 江怡賢 楊絜雯 劉筱薇 謝宜芳&amp;lt;br /&amp;gt;林璟鴻 楊旻諺&amp;lt;br /&amp;gt;3D FX Team Leader : 曾懷儒&amp;lt;br /&amp;gt;3D FX Artist : &amp;lt;br /&amp;gt;黃俊文 黃緯誠 林昉儀 鄭丞佑 &amp;lt;br /&amp;gt;許智翔 劉又瑄 游勝凱 郭登翔&amp;lt;br /&amp;gt;2D VFX Team Leader : 曾彥偉&amp;lt;br /&amp;gt;2D VFX Artist :&amp;lt;br /&amp;gt;鐘元真 劉鎰柔 范家齊 林洲宏 曹庭甄&amp;lt;br /&amp;gt;廖浩廷 李綺瑄 黃于珉 劉秝羽&amp;lt;br /&amp;gt;黃羽賢 蕭于翔 黃欣儀 紀伯翰 林資育 陳行厚&amp;lt;br /&amp;gt;徐晃景 廖顯杰 張勛翔 周孟勳 周孟澤 林凱文&amp;lt;br /&amp;gt;賴詩珽 余采霈 李芊吟&amp;lt;/p&amp;gt;]]&amp;gt;</media:description>
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   <guid>https://www.cgshort.com/%e5%bd%b1%e9%9b%86%f0%9f%8c%ab%ef%b8%8f%e3%80%8a%e8%81%b0%e6%98%8e%e9%8e%ae%e3%80%8bbloody-smart-%f0%9f%8c%ab%ef%b8%8f%e8%a6%96%e6%95%88%e5%b9%95%e5%be%8c-vfx-showreel-%e2%80%94-wwwind-studio_32f7c7513.html</guid>
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   <title>《Moawiya》特效幕後拆解 Moawiya VFX Breakdown— Moonshine Studio</title>
   <link>https://www.cgshort.com/%e3%80%8amoawiya%e3%80%8b%e7%89%b9%e6%95%88%e5%b9%95%e5%be%8c%e6%8b%86%e8%a7%a3-moawiya-vfx-breakdown%e2%80%94-moonshine-studio_32bb5f846.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/32bb5f846-1.jpg"  /></p>｜Executive Producer  <br /><br />侯冠如 Cynthia Hou<br /><br />  <br /><br />｜Line Producer  <br /><br />魏如涵 Wei Ru Han<br /><br />  <br /><br />｜Project Manager  <br /><br />許仕煊 Gene Hsu<br /><br />  <br /><br />｜Project Coordinator  <br /><br />林品岑 Tsen Lin<br /><br />黃祺芸 Sophie Huang<br /><br />王懷玉 Wang Huai Yu<br /><br />  <br /><br />｜Project Assistant  <br /><br />黃冠禎 Huang Kuan Chen<br /><br />李依悅 Lee Yi Yueh<br /><br />黃芊綵 Huang Chien Tsai<br /><br />方智萱 Chiue Fang<br /><br />陳玫新 Chen Mei Hsin<br /><br />  <br /><br />｜Visual Effect Supervisor  <br /><br />温兆銘 Evan Wen<br /><br />  <br /><br />｜CG Supervisor  <br /><br />林廷穎 Evan Lin<br /><br />凃維廷 Tu Wei Ting<br /><br />  <br /><br />｜Animation Supervisor  <br /><br />石仲豪 Howard Shih<br /><br />  <br /><br />｜FX Supervisor  <br /><br />林新華 Lin Hsin Hua<br /><br />  <br /><br />｜Lighting Supervisor  <br /><br />盧冠松 Lu Kuan Sang<br /><br />  <br /><br />｜Environment Supervisor  <br /><br />文永翔 Wen Yung Hsiang<br /><br />  <br /><br />｜Lead Artist  <br /><br />高志豪 Kao Jhih Hao<br /><br />林桓平 Lin Huan Ping<br /><br />郭后鈺 Horry Kuo<br /><br />林韋宏 Lin Wei Hung<br /><br />陳葳 Wei Chen<br /><br />  <br /><br />｜Asset Artist  <br /><br />張亦德 Akira Chang<br /><br />盧冠松 Lu Kuan Sang<br /><br />朱家靚 Chu Chia Ching<br /><br />王建傑 Jay Wang<br /><br />陳彥臻 Abao Chen<br /><br />周敏雯 Chou Min Wen<br /><br />鄭力源 Cheng Li Yuan<br /><br />王鈞威 Lawery Wang<br /><br />李亞憲 Li Ya Shane<br /><br />李柏權 Hiroshi Lee<br /><br />李紫晴 Lee Tze Ching<br /><br />林宛儀 Lin Wan Yi<br /><br />王鈞威 Lawery Wang<br /><br />任永耀 Jen Yung Yao<br /><br />林佳盈 Lin Chia Ying<br /><br />陳錦發 Chan Kam Fat<br /><br />陳涵維 Chen Han Wei<br /><br />吳冠緯 Wu Guan Wei   <br /><br /><br /><br />｜Rigging Artist  <br /><br />張斌祺 Chang Bin Chi<br /><br />江佳芫 Jiang Jia Yuan<br /><br />童浩毓 Tung Hao Yu<br /><br />黃英翰 Huang Ying Han<br /><br />  <br /><br />｜Tracking & Matchmove Artist  <br /><br />李哲誠 Li Che Cheng<br /><br />李亞憲 Li Ya Shane<br /><br />任永耀 Jen Yung Yao<br /><br />董泓逸 Dong Hong Yi<br /><br />袁長壽 Yuan Chang Shou<br /><br />蔡昱璇 Tsai Yu Syuan<br /><br />王意安 Mina Wang <br /><br />許嘉宏 Hsu Chia Hung<br /><br />林岳勳 Sean Lin<br /><br />  <br /><br />｜Animation Artist  <br /><br />蔡立民 Justin Tsai<br /><br />鐘昀麗 Chung Yun Li<br /><br />莊皓雲 Chuang Hao Yun<br /><br />張哲愷 Chang Che Kai<br /><br />安良啟 Anne An<br /><br />周信辰 Charles Chou<br /><br />龔育鋒 Kong Yu Feng <br /><br />許嘉宏 Hsu Chia Hung <br /><br />彭洧怡 Wei Yi Peng<br /><br /><br /><br />｜FX Artist  <br /><br />賴彥霖 Lai Yen Lin<br /><br />陸繼輝 Luk Kie Hui<br /><br />李佑芸 Lee You Yun<br /><br />楊一陞 Ethan Young<br /><br />謝長錦 Shieh Chang Chin<br /><br />游勝凱 You Sheng Kai<br /><br />陳慈仁 Skip Chen<br /><br />許至緯 Hsu Chih Wei <br /><br />鄧巧聆 Teng Chiao Ling<br /><br />陳宜儒 Chen Yi Ru<br /><br />  <br /><br />｜Character Effects Artist  <br /><br />張斌祺 Chang Bin Chi<br /><br />鄭為澤 Neo Cheng<br /><br />林木清 Lin Mu Ching<br /><br />  <br /><br />｜Crowd Simulation Artist  <br /><br />林木清 Lin Mu Ching<br /><br />鄭為澤 Neo Cheng<br /><br />陸繼輝 Luk Kie Hui<br /><br />楊一陞 Ethan Young<br /><br />林桓平 Lin Huan Ping<br /><br />李佑芸 Lee You Yun<br /><br />游勝凱 You Sheng Kai<br /><br />  <br /><br />｜Lighting Artist  <br /><br />劉筱婷 Tiffany Liu<br /><br />李建緯 Lee Chien Wei<br /><br />林佳陽 Lin Chia Yang<br /><br />廖鴻鈞 Liao Hung Chun<br /><br />陳立 Roy Chen<br /><br />胡宏愈 Hu Hong Yu<br /><br />郭柏延 Patrick Kuo<br /><br />林桓淂 Lin Huan De<br /><br />陳宜儒 Chen Yi Ru<br /><br />  <br /><br />｜Matte Painting Artist  <br /><br />黃柏榕 Huang Po Zong<br /><br />  <br /><br />｜Compositing Artist  <br /><br />林佩潔 Lin Tora<br /><br />邱莉雯 Liwen Chiu<br /><br />蔡尚甫 Sean Tsai<br /><br />呂宜靜 Lu Yi Jing<br /><br />董泓逸 Dong Hong Yi<br /><br />黃義翔 Ng Ngee Siang<br /><br />李淑娟 Lee Shu Chuan<br /><br />廖勁傑 Liao Jin Jie<br /><br />李佳霖 Chialin Lee<br /><br />鐘元真 Yuan Zhen Chung<br /><br />林妍伶 Bala Lin<br /><br />張瀚文 Johnny Chang<br /><br />簡悰???? Hezekiah Kan<br /><br />張智仁 Andy Chang<br /><br />林宛柔 Lin Wan Jou <br /><br />袁長壽 Yuan Chang Shou<br /><br />張哲維 Che Wei Chang<br /><br />陳蓓菁 Bei Ching Chen<br /><br />林冠綸 Guan Lun Lin<br /><br /><br /><br />｜Concept Artist  <br /><br />鍾語桐 Chung Yu Tung<br /><br />張家綺 Chang Chia Chi<br /><br />游硯棋 Yu Yen Chi<br /><br />陳冠儒 Chen Kuan Ju<br /><br />孫楷昕 Sun Kai Shin<br /><br />黃怡璇 Huang Yi Xuan<br /><br />林妍欣 Freda Lin<br /><br />  <br /><br />｜Pipeline TD  <br /><br />林宣竹 Rebecca Lin<br /><br />周紀愷 Jacky Chou<br /><br />  <br /><br />｜Infrastructure  <br /><br />周俞丞 Joe Chou<br /><br />陳惇翊 Chen Tun-Yi<br /><br />王柏翔 Sean Wang<br /><br />林坤靜 Lin Kun Ching]]></description>
   <pubDate>Thu, 10 Sep 2026 11:06:55 +0000</pubDate>
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   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>《Moawiya》特效幕後拆解 Moawiya VFX Breakdown— Moonshine Studio</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/32bb5f846-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;｜Executive Producer  &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;侯冠如 Cynthia Hou&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;｜Line Producer  &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;魏如涵 Wei Ru Han&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;｜Project Manager  &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;許仕煊 Gene Hsu&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;｜Project Coordinator  &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;林品岑 Tsen Lin&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;黃祺芸 Sophie Huang&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;王懷玉 Wang Huai Yu&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;｜Project Assistant  &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;黃冠禎 Huang Kuan Chen&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;李依悅 Lee Yi Yueh&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;黃芊綵 Huang Chien Tsai&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;方智萱 Chiue Fang&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;陳玫新 Chen Mei Hsin&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;｜Visual Effect Supervisor  &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;温兆銘 Evan Wen&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;｜CG Supervisor  &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;林廷穎 Evan Lin&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;凃維廷 Tu Wei Ting&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;｜Animation Supervisor  &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;石仲豪 Howard Shih&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;｜FX Supervisor  &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;林新華 Lin Hsin Hua&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;｜Lighting Supervisor  &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;盧冠松 Lu Kuan Sang&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;｜Environment Supervisor  &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;文永翔 Wen Yung Hsiang&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;｜Lead Artist  &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;高志豪 Kao Jhih Hao&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;林桓平 Lin Huan Ping&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;郭后鈺 Horry Kuo&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;林韋宏 Lin Wei Hung&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;陳葳 Wei Chen&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;｜Asset Artist  &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;張亦德 Akira Chang&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;盧冠松 Lu Kuan Sang&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;朱家靚 Chu Chia Ching&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;王建傑 Jay Wang&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;陳彥臻 Abao Chen&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;周敏雯 Chou Min Wen&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;鄭力源 Cheng Li Yuan&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;王鈞威 Lawery Wang&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;李亞憲 Li Ya Shane&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;李柏權 Hiroshi Lee&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;李紫晴 Lee Tze Ching&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;林宛儀 Lin Wan Yi&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;王鈞威 Lawery Wang&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;任永耀 Jen Yung Yao&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;林佳盈 Lin Chia Ying&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;陳錦發 Chan Kam Fat&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;陳涵維 Chen Han Wei&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;吳冠緯 Wu Guan Wei   &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;｜Rigging Artist  &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;張斌祺 Chang Bin Chi&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;江佳芫 Jiang Jia Yuan&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;童浩毓 Tung Hao Yu&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;黃英翰 Huang Ying Han&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;｜Tracking &amp; Matchmove Artist  &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;李哲誠 Li Che Cheng&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;李亞憲 Li Ya Shane&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;任永耀 Jen Yung Yao&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;董泓逸 Dong Hong Yi&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;袁長壽 Yuan Chang Shou&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;蔡昱璇 Tsai Yu Syuan&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;王意安 Mina Wang &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;許嘉宏 Hsu Chia Hung&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;林岳勳 Sean Lin&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;｜Animation Artist  &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;蔡立民 Justin Tsai&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;鐘昀麗 Chung Yun Li&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;莊皓雲 Chuang Hao Yun&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;張哲愷 Chang Che Kai&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;安良啟 Anne An&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;周信辰 Charles Chou&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;龔育鋒 Kong Yu Feng &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;許嘉宏 Hsu Chia Hung &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;彭洧怡 Wei Yi Peng&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;｜FX Artist  &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;賴彥霖 Lai Yen Lin&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;陸繼輝 Luk Kie Hui&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;李佑芸 Lee You Yun&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;楊一陞 Ethan Young&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;謝長錦 Shieh Chang Chin&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;游勝凱 You Sheng Kai&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;陳慈仁 Skip Chen&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;許至緯 Hsu Chih Wei &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;鄧巧聆 Teng Chiao Ling&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;陳宜儒 Chen Yi Ru&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;｜Character Effects Artist  &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;張斌祺 Chang Bin Chi&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;鄭為澤 Neo Cheng&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;林木清 Lin Mu Ching&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;｜Crowd Simulation Artist  &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;林木清 Lin Mu Ching&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;鄭為澤 Neo Cheng&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;陸繼輝 Luk Kie Hui&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;楊一陞 Ethan Young&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;林桓平 Lin Huan Ping&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;李佑芸 Lee You Yun&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;游勝凱 You Sheng Kai&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;｜Lighting Artist  &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;劉筱婷 Tiffany Liu&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;李建緯 Lee Chien Wei&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;林佳陽 Lin Chia Yang&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;廖鴻鈞 Liao Hung Chun&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;陳立 Roy Chen&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;胡宏愈 Hu Hong Yu&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;郭柏延 Patrick Kuo&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;林桓淂 Lin Huan De&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;陳宜儒 Chen Yi Ru&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;｜Matte Painting Artist  &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;黃柏榕 Huang Po Zong&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;｜Compositing Artist  &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;林佩潔 Lin Tora&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;邱莉雯 Liwen Chiu&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;蔡尚甫 Sean Tsai&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;呂宜靜 Lu Yi Jing&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;董泓逸 Dong Hong Yi&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;黃義翔 Ng Ngee Siang&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;李淑娟 Lee Shu Chuan&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;廖勁傑 Liao Jin Jie&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;李佳霖 Chialin Lee&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;鐘元真 Yuan Zhen Chung&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;林妍伶 Bala Lin&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;張瀚文 Johnny Chang&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;簡悰???? Hezekiah Kan&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;張智仁 Andy Chang&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;林宛柔 Lin Wan Jou &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;袁長壽 Yuan Chang Shou&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;張哲維 Che Wei Chang&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;陳蓓菁 Bei Ching Chen&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;林冠綸 Guan Lun Lin&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;｜Concept Artist  &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;鍾語桐 Chung Yu Tung&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;張家綺 Chang Chia Chi&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;游硯棋 Yu Yen Chi&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;陳冠儒 Chen Kuan Ju&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;孫楷昕 Sun Kai Shin&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;黃怡璇 Huang Yi Xuan&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;林妍欣 Freda Lin&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;｜Pipeline TD  &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;林宣竹 Rebecca Lin&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;周紀愷 Jacky Chou&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;｜Infrastructure  &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;周俞丞 Joe Chou&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;陳惇翊 Chen Tun-Yi&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;王柏翔 Sean Wang&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;林坤靜 Lin Kun Ching]]&amp;gt;</media:description>
   <media:thumbnail url="https://www.cgshort.com/uploads/thumbs/32bb5f846-1.jpg" />
   </media:content>
   <guid>https://www.cgshort.com/%e3%80%8amoawiya%e3%80%8b%e7%89%b9%e6%95%88%e5%b9%95%e5%be%8c%e6%8b%86%e8%a7%a3-moawiya-vfx-breakdown%e2%80%94-moonshine-studio_32bb5f846.html</guid>
  </item>
  <item xmlns:media="http://search.yahoo.com/mrss/" xmlns:dcterms="http://purl.org/dc/terms/">
   <title>《96分鐘》特效幕後拆解 EP.02 虛擬製作篇  Virtual Production｜96 Minutes VFX Behind The Scenes — Moonshine Studio</title>
   <link>https://www.cgshort.com/%e3%80%8a96%e5%88%86%e9%90%98%e3%80%8b%e7%89%b9%e6%95%88%e5%b9%95%e5%be%8c%e6%8b%86%e8%a7%a3-ep02-%e8%99%9b%e6%93%ac%e8%a3%bd%e4%bd%9c%e7%af%87-virtual-production%ef%bd%9c96-minutes-vfx-behind-the-s_c02aa85e0.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/c02aa85e0-1.jpg"  /></p>：我覺得最好的情況是，不要把特效想成是後期。<br />
<br />
《96分鐘》獲得超過兩億票房，以及第62屆金馬最佳視覺效果肯定。<br />
<br />
做為台灣第一部如此大規模使用虛擬攝影棚拍攝技術的電影，夢想做為後期特效團隊，卻在電影開拍前近半年，就加入劇組前期規劃。<br />
<br />
電影的背後，還有哪些幕後秘辛，等著我們揭曉？<br />
<br />
<br />
????️‍????️ 夢想動畫的更多作品 ▸<br />
 IG：https://reurl.cc/b21jdX <br />
FB：https://reurl.cc/QL8kNZ<br />
<br />
#96分鐘  <br />
#幕後製作<br />
#視覺特效<br />
#VirtualProduction<br />
#behindthescenes]]></description>
   <pubDate>Thu, 10 Sep 2026 10:57:02 +0000</pubDate>
   <media:content medium="video" duration="267"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>《96分鐘》特效幕後拆解 EP.02 虛擬製作篇  Virtual Production｜96 Minutes VFX Behind The Scenes — Moonshine Studio</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/c02aa85e0-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;：我覺得最好的情況是，不要把特效想成是後期。&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
《96分鐘》獲得超過兩億票房，以及第62屆金馬最佳視覺效果肯定。&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
做為台灣第一部如此大規模使用虛擬攝影棚拍攝技術的電影，夢想做為後期特效團隊，卻在電影開拍前近半年，就加入劇組前期規劃。&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
電影的背後，還有哪些幕後秘辛，等著我們揭曉？&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
????️‍????️ 夢想動畫的更多作品 ▸&amp;lt;br /&amp;gt;
 IG：https://reurl.cc/b21jdX &amp;lt;br /&amp;gt;
FB：https://reurl.cc/QL8kNZ&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
#96分鐘  &amp;lt;br /&amp;gt;
#幕後製作&amp;lt;br /&amp;gt;
#視覺特效&amp;lt;br /&amp;gt;
#VirtualProduction&amp;lt;br /&amp;gt;
#behindthescenes]]&amp;gt;</media:description>
   <media:thumbnail url="https://www.cgshort.com/uploads/thumbs/c02aa85e0-1.jpg" />
   </media:content>
   <guid>https://www.cgshort.com/%e3%80%8a96%e5%88%86%e9%90%98%e3%80%8b%e7%89%b9%e6%95%88%e5%b9%95%e5%be%8c%e6%8b%86%e8%a7%a3-ep02-%e8%99%9b%e6%93%ac%e8%a3%bd%e4%bd%9c%e7%af%87-virtual-production%ef%bd%9c96-minutes-vfx-behind-the-s_c02aa85e0.html</guid>
  </item>
  <item xmlns:media="http://search.yahoo.com/mrss/" xmlns:dcterms="http://purl.org/dc/terms/">
   <title>《96分鐘》特效幕後拆解 視覺特效篇  Visual Effect｜96 Minutes VFX Behind The Scenes — Moonshine Studio</title>
   <link>https://www.cgshort.com/%e3%80%8a96%e5%88%86%e9%90%98%e3%80%8b%e7%89%b9%e6%95%88%e5%b9%95%e5%be%8c%e6%8b%86%e8%a7%a3-%e8%a6%96%e8%a6%ba%e7%89%b9%e6%95%88%e7%af%87-visual-effect%ef%bd%9c96-minutes-vfx-behind-the-scenes_b8bbf7330.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/b8bbf7330-1.jpg"  /></p>40多秒，全CG縫合實拍的establishing shot，為何讓視效總監坦言，這顆搞砸就完蛋了⋯⋯？<br />
<br />
看看這些幕後英雄訴說面對電腦螢幕時的從容自在，如何創作出逾 800 顆特效鏡頭，建造多座城市的CG場景，創作爆炸、風雨特效，靠著動畫的魔力，讓高鐵在實拍與特效之間一路奔馳。<br />
<br />
????️‍????️ 夢想動畫的更多作品 ▸<br />
 IG：https://reurl.cc/b21jdX <br />
FB：https://reurl.cc/QL8kNZ<br />
<br />
#96分鐘  <br />
#幕後製作<br />
#視覺特效<br />
#VFX<br />
#behindthescenes]]></description>
   <pubDate>Thu, 10 Sep 2026 10:57:02 +0000</pubDate>
   <media:content medium="video" duration="298"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>《96分鐘》特效幕後拆解 視覺特效篇  Visual Effect｜96 Minutes VFX Behind The Scenes — Moonshine Studio</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/b8bbf7330-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;40多秒，全CG縫合實拍的establishing shot，為何讓視效總監坦言，這顆搞砸就完蛋了⋯⋯？&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
看看這些幕後英雄訴說面對電腦螢幕時的從容自在，如何創作出逾 800 顆特效鏡頭，建造多座城市的CG場景，創作爆炸、風雨特效，靠著動畫的魔力，讓高鐵在實拍與特效之間一路奔馳。&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
????️‍????️ 夢想動畫的更多作品 ▸&amp;lt;br /&amp;gt;
 IG：https://reurl.cc/b21jdX &amp;lt;br /&amp;gt;
FB：https://reurl.cc/QL8kNZ&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
#96分鐘  &amp;lt;br /&amp;gt;
#幕後製作&amp;lt;br /&amp;gt;
#視覺特效&amp;lt;br /&amp;gt;
#VFX&amp;lt;br /&amp;gt;
#behindthescenes]]&amp;gt;</media:description>
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   </media:content>
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   <title>《96分鐘》特效幕後拆解 THE PHOTO FROM 96 Minutes VFX Breakdown — Moonshine Studio</title>
   <link>https://www.cgshort.com/%e3%80%8a96%e5%88%86%e9%90%98%e3%80%8b%e7%89%b9%e6%95%88%e5%b9%95%e5%be%8c%e6%8b%86%e8%a7%a3-the-photo-from-96-minutes-vfx-breakdown-%e2%80%94-moonshine-studio_84e89b35a.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/84e89b35a-1.jpg"  /></p>｜現場跟拍 On-Set Team<br />
夢想創造股份有限公司 Moonshine Creation CO., LTD.<br />
<br />
｜視效總監 VFX Supervisor<br />
温兆銘 Evan Wen<br />
<br />
｜現場特效跟拍 On-Set<br />
林韋宏 Lin, Wei-Hung<br />
李哲誠 Li, Che-Cheng<br />
<br />
<br />
前期規劃<br />
Pre-Production<br />
<br />
｜Unreal技術長 Head of Technology<br />
吳宜庭 Wu, Yi-Ting<br />
<br />
｜Unreal場景美術 Unreal Environment Artists<br />
洪嘉甫 Hung, Jia-Fu<br />
陳薇淨 Chen, Wei-Jing<br />
吳政勲 Wu, Zheng-Xun<br />
<br />
｜Unreal技術執行 Tech Content Operators<br />
蔡育昌 Tsai, Yu-Chang<br />
林楚謀 Lin TrueMore<br />
林依依 Liz Lin<br />
<br />
｜資訊工程管理 Infrastructure<br />
陳惇翊 Chen, Tun-Yi<br />
<br />
<br />
｜LED背景調光 Telecine<br />
張景翔 Ben Chang<br />
<br />
｜LED背景製作 Compositors<br />
蔡幸霖 Tsai, Shin-Ling<br />
張暐明 Chang, Wei-Ming<br />
余如晨 Ruth Yu<br />
吳佳益 Wu, Chia-Yi<br />
<br />
｜合成師 Compositors<br />
邱莉雯 Liwen Chiu<br />
董泓逸 Dong, Hong-Yi<br />
呂宜靜 Lu, Yi-Jing<br />
黃義翔 Ng Ngee-Siang<br />
<br />
｜合成技術指導 Comp Supervisor<br />
林韋宏 Lin, Wei-Hung<br />
<br />
｜虛擬攝影棚監製 Virtual Studio Producer<br />
王信翔 Wang, Xin-Xiang<br />
片場經理 Stage Manager<br />
任珈陞 Jen, Chia-Sheng<br />
<br />
｜動作捕捉演員 Motion Capture Artists<br />
賈西亞 AL Garcia<br />
徐立恩 Hsu, Li-En<br />
黃媛恩 Huang, Yuan-En<br />
巴鵬瑋 Lrimilrimi Kupangasane<br />
吳若安 Wu, Ruo-An<br />
<br />
｜後期製作<br />
Post-Production<br />
<br />
｜行政監製 Executive Producer<br />
李走狗 Yeh, Chuan-Yao<br />
<br />
｜後期監製 Producer<br />
傅琬婷 Fu, Wan-Ting<br />
<br />
｜專案助理 Project Assistants<br />
黃冠禎 Huang, Kuan-Chen<br />
陳相霖 Chen, Xiang-Lin<br />
<br />
｜後期視效助理 Production Coordinator<br />
郭思雅 Kuo, Si-Ya<br />
陳俐融 Chen, Li-Jung <br />
<br />
｜流程技術指導 Pipeline TD<br />
林新華 Lin, Hsin-Hua<br />
林宣竹 Lin, Hsuan-Chu<br />
<br />
｜視效總監 VFX Supervisor<br />
温兆銘 Evan Wen<br />
<br />
｜CG技術指導 CG Supervisor<br />
胡宏愈 Hu, Hong-Yu<br />
<br />
｜燈光暨視覺開發指導 Lighting / Lookdev Supervisor<br />
盧冠松 Lu, Kuan-Sung<br />
<br />
｜合成技術指導 Comp Supervisor<br />
林韋宏 Lin, Wei-Hung<br />
<br />
｜美術概念設計師 Concept Artists<br />
陳韋誠 Chen, Wei-Cheng<br />
游硯棋 Yu, Yen-Chi<br />
葉品豐 Chris Yep<br />
<br />
｜數位繪景 Matte Painting Artist<br />
黃柏榕 Huang, Po-Zong<br />
<br />
｜環境製作 Environment Artists<br />
文永翔 Wen, Yung-Hsiang<br />
胡宏愈 Hu, Hong-Yu<br />
陳美聿 Meiyu Chen<br />
<br />
｜模型師 Modeling Artists<br />
張亦德 Akira Chang<br />
陳彥臻 Chen, Yen-Chen<br />
朱家靚 Tanzie Chu<br />
鄭力源 Cheng, Li-Yuan<br />
王鈞威 Lawery Wang<br />
林佳盈 Lin, Chia-Ying<br />
<br />
<br />
｜鏡頭追蹤暨場景建構 Matchmove / Layout Artist<br />
李哲誠 Li, Che-Cheng<br />
高志豪 Kao, Jhih-Hao<br />
李亞憲 Li, Ya-Shane<br />
任永耀 Ren, Yong-Yao<br />
應佩穎 Ying, Pei-Yin<br />
<br />
｜骨架師 Rigging Artist<br />
江佳芫 Jiang, Jia-Yuan<br />
<br />
｜動畫師 Animators<br />
蔡立民 Justin Tsai<br />
鐘昀麗 Chung, Yun-Li<br />
彭洧怡 Peng, Wei-Yi<br />
<br />
｜模擬師 CFX Artists<br />
張斌祺 Chang, Bin-Chi<br />
林木清 Lin, Mu-Ching<br />
林廷穎 Evan Lin<br />
<br />
｜特效師 FX Artists<br />
黃美青 Huang, Mei-Cing<br />
林桓平 Lin, Huan-Ping<br />
林致遠 Steve Lin<br />
薛尹禎 Xue, Yin-Zhen<br />
馮佳華 Feng, Jia-Hua<br />
謝長錦 Hsieh, Chang-Chin<br />
李佑芸 Lee, You-Yun<br />
賴彥霖 Lai, Yen-Lin<br />
陸繼輝 Luk, Kie-Hui<br />
林木清 Lin, Mu-Ching<br />
<br />
｜燈光師 Lighting Artists<br />
盧冠松 Lu, Kuan-Sung<br />
郭后鈺 Horry Kuo<br />
林佳陽 Lin, Chia-Yang<br />
廖芯儀 Liao, Hsin-Yi<br />
陳立 Roy Chen<br />
李建緯 Lee, Chien-Wei<br />
劉筱婷 Tiffany Liu<br />
<br />
｜合成師 Compositors<br />
林韋宏 Lin, Wei-Hung<br />
李淑娟 Sharon Lee<br />
陳葳 Chen Wei<br />
彭詩貽 Peng, Shih-Yi<br />
李琬祺 Li, Wan-Ci<br />
黃義翔 Ng Ngee-Siang<br />
陳蓓菁 Chen, Bei-Ching<br />
鍾洁詩 Jasmine Choong, Kit-Sze<br />
呂宜靜 Lu, Yi-Jing<br />
蔡尚甫 Sean Tsai<br />
林佩潔 Lin, Pei-Chieh<br />
董泓逸 Dong, Hong-Yi<br />
吳怡萱 Ivy Wu, Yi-Hsuan<br />
張哲維 Chang, Che-Wei<br />
焦逸懿 Stella Chiu<br />
李佳霖 Chialin Lee<br />
吳建寧 Wu, Chien-Ning<br />
邱莉雯 Liwen Chiu<br />
曾于庭 Zeng, Yu-Ting<br />
吳宗岳 Wu, Zong-Yue<br />
莊翊安 Chuang, I-an<br />
<br />
｜片尾設計 End Credits Designer<br />
黃靖傑 Tjworkout<br />
劉聖賢 Liu, Sheng-Hsien <br />
呂竑憲 RedLine Lu<br />
許佑 Hsu, Yu <br />
<br />
｜資訊工程管理 Infrastructure<br />
周俞丞 Joe Chou<br />
陳惇翊 Chen, Tun-Yi<br />
王柏翔 Sean Wang<br />
林坤靜 Lin, Kun-Ching<br />
<br />
｜模型掃描 ON-SET Scan<br />
林宜樂 YiLe Lin<br />
<br />
｜營運總監 Operation Director<br />
丘鳳怡 Dawn Chiu<br />
<br />
｜行政組 Administration<br />
周禹彤 Kuma Chou<br />
<br />
｜財會組 Finance<br />
劉蕙慈 Karen Liu<br />
李采妍 Sofia Lee]]></description>
   <pubDate>Thu, 10 Sep 2026 10:56:57 +0000</pubDate>
   <media:content medium="video" duration="246"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>《96分鐘》特效幕後拆解 THE PHOTO FROM 96 Minutes VFX Breakdown — Moonshine Studio</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/84e89b35a-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;｜現場跟拍 On-Set Team&amp;lt;br /&amp;gt;
夢想創造股份有限公司 Moonshine Creation CO., LTD.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜視效總監 VFX Supervisor&amp;lt;br /&amp;gt;
温兆銘 Evan Wen&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜現場特效跟拍 On-Set&amp;lt;br /&amp;gt;
林韋宏 Lin, Wei-Hung&amp;lt;br /&amp;gt;
李哲誠 Li, Che-Cheng&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
前期規劃&amp;lt;br /&amp;gt;
Pre-Production&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜Unreal技術長 Head of Technology&amp;lt;br /&amp;gt;
吳宜庭 Wu, Yi-Ting&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜Unreal場景美術 Unreal Environment Artists&amp;lt;br /&amp;gt;
洪嘉甫 Hung, Jia-Fu&amp;lt;br /&amp;gt;
陳薇淨 Chen, Wei-Jing&amp;lt;br /&amp;gt;
吳政勲 Wu, Zheng-Xun&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜Unreal技術執行 Tech Content Operators&amp;lt;br /&amp;gt;
蔡育昌 Tsai, Yu-Chang&amp;lt;br /&amp;gt;
林楚謀 Lin TrueMore&amp;lt;br /&amp;gt;
林依依 Liz Lin&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜資訊工程管理 Infrastructure&amp;lt;br /&amp;gt;
陳惇翊 Chen, Tun-Yi&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜LED背景調光 Telecine&amp;lt;br /&amp;gt;
張景翔 Ben Chang&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜LED背景製作 Compositors&amp;lt;br /&amp;gt;
蔡幸霖 Tsai, Shin-Ling&amp;lt;br /&amp;gt;
張暐明 Chang, Wei-Ming&amp;lt;br /&amp;gt;
余如晨 Ruth Yu&amp;lt;br /&amp;gt;
吳佳益 Wu, Chia-Yi&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜合成師 Compositors&amp;lt;br /&amp;gt;
邱莉雯 Liwen Chiu&amp;lt;br /&amp;gt;
董泓逸 Dong, Hong-Yi&amp;lt;br /&amp;gt;
呂宜靜 Lu, Yi-Jing&amp;lt;br /&amp;gt;
黃義翔 Ng Ngee-Siang&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜合成技術指導 Comp Supervisor&amp;lt;br /&amp;gt;
林韋宏 Lin, Wei-Hung&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜虛擬攝影棚監製 Virtual Studio Producer&amp;lt;br /&amp;gt;
王信翔 Wang, Xin-Xiang&amp;lt;br /&amp;gt;
片場經理 Stage Manager&amp;lt;br /&amp;gt;
任珈陞 Jen, Chia-Sheng&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜動作捕捉演員 Motion Capture Artists&amp;lt;br /&amp;gt;
賈西亞 AL Garcia&amp;lt;br /&amp;gt;
徐立恩 Hsu, Li-En&amp;lt;br /&amp;gt;
黃媛恩 Huang, Yuan-En&amp;lt;br /&amp;gt;
巴鵬瑋 Lrimilrimi Kupangasane&amp;lt;br /&amp;gt;
吳若安 Wu, Ruo-An&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜後期製作&amp;lt;br /&amp;gt;
Post-Production&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜行政監製 Executive Producer&amp;lt;br /&amp;gt;
李走狗 Yeh, Chuan-Yao&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜後期監製 Producer&amp;lt;br /&amp;gt;
傅琬婷 Fu, Wan-Ting&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜專案助理 Project Assistants&amp;lt;br /&amp;gt;
黃冠禎 Huang, Kuan-Chen&amp;lt;br /&amp;gt;
陳相霖 Chen, Xiang-Lin&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜後期視效助理 Production Coordinator&amp;lt;br /&amp;gt;
郭思雅 Kuo, Si-Ya&amp;lt;br /&amp;gt;
陳俐融 Chen, Li-Jung &amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜流程技術指導 Pipeline TD&amp;lt;br /&amp;gt;
林新華 Lin, Hsin-Hua&amp;lt;br /&amp;gt;
林宣竹 Lin, Hsuan-Chu&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜視效總監 VFX Supervisor&amp;lt;br /&amp;gt;
温兆銘 Evan Wen&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜CG技術指導 CG Supervisor&amp;lt;br /&amp;gt;
胡宏愈 Hu, Hong-Yu&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜燈光暨視覺開發指導 Lighting / Lookdev Supervisor&amp;lt;br /&amp;gt;
盧冠松 Lu, Kuan-Sung&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜合成技術指導 Comp Supervisor&amp;lt;br /&amp;gt;
林韋宏 Lin, Wei-Hung&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜美術概念設計師 Concept Artists&amp;lt;br /&amp;gt;
陳韋誠 Chen, Wei-Cheng&amp;lt;br /&amp;gt;
游硯棋 Yu, Yen-Chi&amp;lt;br /&amp;gt;
葉品豐 Chris Yep&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜數位繪景 Matte Painting Artist&amp;lt;br /&amp;gt;
黃柏榕 Huang, Po-Zong&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜環境製作 Environment Artists&amp;lt;br /&amp;gt;
文永翔 Wen, Yung-Hsiang&amp;lt;br /&amp;gt;
胡宏愈 Hu, Hong-Yu&amp;lt;br /&amp;gt;
陳美聿 Meiyu Chen&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜模型師 Modeling Artists&amp;lt;br /&amp;gt;
張亦德 Akira Chang&amp;lt;br /&amp;gt;
陳彥臻 Chen, Yen-Chen&amp;lt;br /&amp;gt;
朱家靚 Tanzie Chu&amp;lt;br /&amp;gt;
鄭力源 Cheng, Li-Yuan&amp;lt;br /&amp;gt;
王鈞威 Lawery Wang&amp;lt;br /&amp;gt;
林佳盈 Lin, Chia-Ying&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜鏡頭追蹤暨場景建構 Matchmove / Layout Artist&amp;lt;br /&amp;gt;
李哲誠 Li, Che-Cheng&amp;lt;br /&amp;gt;
高志豪 Kao, Jhih-Hao&amp;lt;br /&amp;gt;
李亞憲 Li, Ya-Shane&amp;lt;br /&amp;gt;
任永耀 Ren, Yong-Yao&amp;lt;br /&amp;gt;
應佩穎 Ying, Pei-Yin&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜骨架師 Rigging Artist&amp;lt;br /&amp;gt;
江佳芫 Jiang, Jia-Yuan&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜動畫師 Animators&amp;lt;br /&amp;gt;
蔡立民 Justin Tsai&amp;lt;br /&amp;gt;
鐘昀麗 Chung, Yun-Li&amp;lt;br /&amp;gt;
彭洧怡 Peng, Wei-Yi&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜模擬師 CFX Artists&amp;lt;br /&amp;gt;
張斌祺 Chang, Bin-Chi&amp;lt;br /&amp;gt;
林木清 Lin, Mu-Ching&amp;lt;br /&amp;gt;
林廷穎 Evan Lin&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜特效師 FX Artists&amp;lt;br /&amp;gt;
黃美青 Huang, Mei-Cing&amp;lt;br /&amp;gt;
林桓平 Lin, Huan-Ping&amp;lt;br /&amp;gt;
林致遠 Steve Lin&amp;lt;br /&amp;gt;
薛尹禎 Xue, Yin-Zhen&amp;lt;br /&amp;gt;
馮佳華 Feng, Jia-Hua&amp;lt;br /&amp;gt;
謝長錦 Hsieh, Chang-Chin&amp;lt;br /&amp;gt;
李佑芸 Lee, You-Yun&amp;lt;br /&amp;gt;
賴彥霖 Lai, Yen-Lin&amp;lt;br /&amp;gt;
陸繼輝 Luk, Kie-Hui&amp;lt;br /&amp;gt;
林木清 Lin, Mu-Ching&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜燈光師 Lighting Artists&amp;lt;br /&amp;gt;
盧冠松 Lu, Kuan-Sung&amp;lt;br /&amp;gt;
郭后鈺 Horry Kuo&amp;lt;br /&amp;gt;
林佳陽 Lin, Chia-Yang&amp;lt;br /&amp;gt;
廖芯儀 Liao, Hsin-Yi&amp;lt;br /&amp;gt;
陳立 Roy Chen&amp;lt;br /&amp;gt;
李建緯 Lee, Chien-Wei&amp;lt;br /&amp;gt;
劉筱婷 Tiffany Liu&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜合成師 Compositors&amp;lt;br /&amp;gt;
林韋宏 Lin, Wei-Hung&amp;lt;br /&amp;gt;
李淑娟 Sharon Lee&amp;lt;br /&amp;gt;
陳葳 Chen Wei&amp;lt;br /&amp;gt;
彭詩貽 Peng, Shih-Yi&amp;lt;br /&amp;gt;
李琬祺 Li, Wan-Ci&amp;lt;br /&amp;gt;
黃義翔 Ng Ngee-Siang&amp;lt;br /&amp;gt;
陳蓓菁 Chen, Bei-Ching&amp;lt;br /&amp;gt;
鍾洁詩 Jasmine Choong, Kit-Sze&amp;lt;br /&amp;gt;
呂宜靜 Lu, Yi-Jing&amp;lt;br /&amp;gt;
蔡尚甫 Sean Tsai&amp;lt;br /&amp;gt;
林佩潔 Lin, Pei-Chieh&amp;lt;br /&amp;gt;
董泓逸 Dong, Hong-Yi&amp;lt;br /&amp;gt;
吳怡萱 Ivy Wu, Yi-Hsuan&amp;lt;br /&amp;gt;
張哲維 Chang, Che-Wei&amp;lt;br /&amp;gt;
焦逸懿 Stella Chiu&amp;lt;br /&amp;gt;
李佳霖 Chialin Lee&amp;lt;br /&amp;gt;
吳建寧 Wu, Chien-Ning&amp;lt;br /&amp;gt;
邱莉雯 Liwen Chiu&amp;lt;br /&amp;gt;
曾于庭 Zeng, Yu-Ting&amp;lt;br /&amp;gt;
吳宗岳 Wu, Zong-Yue&amp;lt;br /&amp;gt;
莊翊安 Chuang, I-an&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜片尾設計 End Credits Designer&amp;lt;br /&amp;gt;
黃靖傑 Tjworkout&amp;lt;br /&amp;gt;
劉聖賢 Liu, Sheng-Hsien &amp;lt;br /&amp;gt;
呂竑憲 RedLine Lu&amp;lt;br /&amp;gt;
許佑 Hsu, Yu &amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜資訊工程管理 Infrastructure&amp;lt;br /&amp;gt;
周俞丞 Joe Chou&amp;lt;br /&amp;gt;
陳惇翊 Chen, Tun-Yi&amp;lt;br /&amp;gt;
王柏翔 Sean Wang&amp;lt;br /&amp;gt;
林坤靜 Lin, Kun-Ching&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜模型掃描 ON-SET Scan&amp;lt;br /&amp;gt;
林宜樂 YiLe Lin&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜營運總監 Operation Director&amp;lt;br /&amp;gt;
丘鳳怡 Dawn Chiu&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜行政組 Administration&amp;lt;br /&amp;gt;
周禹彤 Kuma Chou&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜財會組 Finance&amp;lt;br /&amp;gt;
劉蕙慈 Karen Liu&amp;lt;br /&amp;gt;
李采妍 Sofia Lee]]&amp;gt;</media:description>
   <media:thumbnail url="https://www.cgshort.com/uploads/thumbs/84e89b35a-1.jpg" />
   </media:content>
   <guid>https://www.cgshort.com/%e3%80%8a96%e5%88%86%e9%90%98%e3%80%8b%e7%89%b9%e6%95%88%e5%b9%95%e5%be%8c%e6%8b%86%e8%a7%a3-the-photo-from-96-minutes-vfx-breakdown-%e2%80%94-moonshine-studio_84e89b35a.html</guid>
  </item>
  <item xmlns:media="http://search.yahoo.com/mrss/" xmlns:dcterms="http://purl.org/dc/terms/">
   <title>The Visual Effects of House of the Dragon Season 3 | Wētā FX</title>
   <link>https://www.cgshort.com/the-visual-effects-of-house-of-the-dragon-season-3-weta-fx_5fe9a3cc2.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/5fe9a3cc2-1.jpg"  /></p>For House of the Dragon Season Three, Wētā FX brought the Battle of the Gullet to life. This involved creating a vast environment spanning Driftmark to Dragonstone, extending practical ship builds into a smoke-filled battlefield, alongside the introduction of the dragon Sheepstealer. Inspired by Turner's Battle of Trafalgar, the sequence combines scale, spectacle and pivotal story moments in one unforgettable opening.<br />
<br />
Subscribe HERE: https://www.youtube.com/channel/UCoIp9ExTikEf3EktFIpzvOw?sub_confirmation=1<br />
<br />
About Wētā FX:<br />
Wētā FX is the standard-bearer for creative innovation in Visual Effects and Animation, attracting talent, partners, and clients who seek a collaborator that embraces and nurtures their artistic vision.<br />
<br />
Our renowned proprietary pipeline provides artists with the tools and infrastructure they need to create their best work. Headquartered in Wellington, New Zealand, with creative hubs in Vancouver, Canada and Melbourne, Australia, we are over 2,000 of the most ambitious artists, engineers, and executives you’re likely to meet.  <br />
<br />
Across three decades, our trailblazing work has so far earned eight visual effects Academy Awards®, 17 Academy Sci-Tech Awards and eight visual effects BAFTA Awards in addition to 61 Visual Effects Society Awards, awarded to us by our peers. <br />
<br />
We’re known for performance-driven animated creatures and characters such as Gollum, Kong, Neytiri, Caesar, and Pogo as well as for the universes they inhabit, including Middle-earth, Pandora and countless others.<br />
 <br />
Visit www.wetafx.co.nz for more.<br />
 <br />
Find us on social:<br />
Instagram: www.instagram.com/wetafxofficial<br />
Twitter: www.twitter.com/WetaFXofficial<br />
Facebook: www.facebook.com/WetaFXofficial<br />
<br />
#WetaFX #[Movie] #[Video Relevant Keyword]<br />
<br />
[Video Title]<br />
[Video URL]]]></description>
   <pubDate>Tue, 08 Sep 2026 10:24:32 +0000</pubDate>
   <media:content medium="video" duration="85"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>The Visual Effects of House of the Dragon Season 3 | Wētā FX</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/5fe9a3cc2-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;For House of the Dragon Season Three, Wētā FX brought the Battle of the Gullet to life. This involved creating a vast environment spanning Driftmark to Dragonstone, extending practical ship builds into a smoke-filled battlefield, alongside the introduction of the dragon Sheepstealer. Inspired by Turner&apos;s Battle of Trafalgar, the sequence combines scale, spectacle and pivotal story moments in one unforgettable opening.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Subscribe HERE: https://www.youtube.com/channel/UCoIp9ExTikEf3EktFIpzvOw?sub_confirmation=1&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
About Wētā FX:&amp;lt;br /&amp;gt;
Wētā FX is the standard-bearer for creative innovation in Visual Effects and Animation, attracting talent, partners, and clients who seek a collaborator that embraces and nurtures their artistic vision.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Our renowned proprietary pipeline provides artists with the tools and infrastructure they need to create their best work. Headquartered in Wellington, New Zealand, with creative hubs in Vancouver, Canada and Melbourne, Australia, we are over 2,000 of the most ambitious artists, engineers, and executives you’re likely to meet.  &amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Across three decades, our trailblazing work has so far earned eight visual effects Academy Awards®, 17 Academy Sci-Tech Awards and eight visual effects BAFTA Awards in addition to 61 Visual Effects Society Awards, awarded to us by our peers. &amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
We’re known for performance-driven animated creatures and characters such as Gollum, Kong, Neytiri, Caesar, and Pogo as well as for the universes they inhabit, including Middle-earth, Pandora and countless others.&amp;lt;br /&amp;gt;
 &amp;lt;br /&amp;gt;
Visit www.wetafx.co.nz for more.&amp;lt;br /&amp;gt;
 &amp;lt;br /&amp;gt;
Find us on social:&amp;lt;br /&amp;gt;
Instagram: www.instagram.com/wetafxofficial&amp;lt;br /&amp;gt;
Twitter: www.twitter.com/WetaFXofficial&amp;lt;br /&amp;gt;
Facebook: www.facebook.com/WetaFXofficial&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
#WetaFX #[Movie] #[Video Relevant Keyword]&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
[Video Title]&amp;lt;br /&amp;gt;
[Video URL]]]&amp;gt;</media:description>
   <media:thumbnail url="https://www.cgshort.com/uploads/thumbs/5fe9a3cc2-1.jpg" />
   </media:content>
   <guid>https://www.cgshort.com/the-visual-effects-of-house-of-the-dragon-season-3-weta-fx_5fe9a3cc2.html</guid>
  </item>
  <item xmlns:media="http://search.yahoo.com/mrss/" xmlns:dcterms="http://purl.org/dc/terms/">
   <title>Wētā FX Crew&apos;s Favourite Monsters from Stranger Things Season 5 | Wētā FX</title>
   <link>https://www.cgshort.com/weta-fx-crews-favourite-monsters-from-stranger-things-season-5-weta-fx_21794e1c2.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/21794e1c2-1.jpg"  /></p>Watch our crew share the creatures that challenged, terrified or inspired them while bringing Stranger Things Season 5 to life.<br />
<br />
Which one gets your vote?<br />
<br />
<br />
Subscribe HERE: https://www.youtube.com/channel/UCoIp9ExTikEf3EktFIpzvOw?sub_confirmation=1<br />
<br />
About Wētā FX:<br />
Wētā FX is the standard-bearer for creative innovation in Visual Effects and Animation, attracting talent, partners, and clients who seek a collaborator that embraces and nurtures their artistic vision.<br />
<br />
Our renowned proprietary pipeline provides artists with the tools and infrastructure they need to create their best work. Headquartered in Wellington, New Zealand, with creative hubs in Vancouver, Canada and Melbourne, Australia, we are over 2,000 of the most ambitious artists, engineers, and executives you’re likely to meet.  <br />
<br />
Across three decades, our trailblazing work has so far earned eight visual effects Academy Awards®, 17 Academy Sci-Tech Awards and eight visual effects BAFTA Awards in addition to 61 Visual Effects Society Awards, awarded to us by our peers. <br />
<br />
We’re known for performance-driven animated creatures and characters such as Gollum, Kong, Neytiri, Caesar, and Pogo as well as for the universes they inhabit, including Middle-earth, Pandora and countless others.<br />
 <br />
Visit www.wetafx.co.nz for more.<br />
 <br />
Find us on social:<br />
Instagram: www.instagram.com/wetafxofficial<br />
Facebook: www.facebook.com/WetaFXofficial<br />
Threads: www.threads.com/@wetafxofficial<br />
<br />
#WetaFX #VFX #StrangerThings5 #BehindTheScenes<br />
<br />
Wētā FX Crew's Favourite Monsters from Stranger Things Season 5 | Wētā FX<br />
https://youtu.be/MIUV2pWtRqU]]></description>
   <pubDate>Tue, 08 Sep 2026 10:24:32 +0000</pubDate>
   <media:content medium="video" duration="99"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>Wētā FX Crew&amp;apos;s Favourite Monsters from Stranger Things Season 5 | Wētā FX</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/21794e1c2-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;Watch our crew share the creatures that challenged, terrified or inspired them while bringing Stranger Things Season 5 to life.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Which one gets your vote?&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Subscribe HERE: https://www.youtube.com/channel/UCoIp9ExTikEf3EktFIpzvOw?sub_confirmation=1&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
About Wētā FX:&amp;lt;br /&amp;gt;
Wētā FX is the standard-bearer for creative innovation in Visual Effects and Animation, attracting talent, partners, and clients who seek a collaborator that embraces and nurtures their artistic vision.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Our renowned proprietary pipeline provides artists with the tools and infrastructure they need to create their best work. Headquartered in Wellington, New Zealand, with creative hubs in Vancouver, Canada and Melbourne, Australia, we are over 2,000 of the most ambitious artists, engineers, and executives you’re likely to meet.  &amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Across three decades, our trailblazing work has so far earned eight visual effects Academy Awards®, 17 Academy Sci-Tech Awards and eight visual effects BAFTA Awards in addition to 61 Visual Effects Society Awards, awarded to us by our peers. &amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
We’re known for performance-driven animated creatures and characters such as Gollum, Kong, Neytiri, Caesar, and Pogo as well as for the universes they inhabit, including Middle-earth, Pandora and countless others.&amp;lt;br /&amp;gt;
 &amp;lt;br /&amp;gt;
Visit www.wetafx.co.nz for more.&amp;lt;br /&amp;gt;
 &amp;lt;br /&amp;gt;
Find us on social:&amp;lt;br /&amp;gt;
Instagram: www.instagram.com/wetafxofficial&amp;lt;br /&amp;gt;
Facebook: www.facebook.com/WetaFXofficial&amp;lt;br /&amp;gt;
Threads: www.threads.com/@wetafxofficial&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
#WetaFX #VFX #StrangerThings5 #BehindTheScenes&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Wētā FX Crew&apos;s Favourite Monsters from Stranger Things Season 5 | Wētā FX&amp;lt;br /&amp;gt;
https://youtu.be/MIUV2pWtRqU]]&amp;gt;</media:description>
   <media:thumbnail url="https://www.cgshort.com/uploads/thumbs/21794e1c2-1.jpg" />
   </media:content>
   <guid>https://www.cgshort.com/weta-fx-crews-favourite-monsters-from-stranger-things-season-5-weta-fx_21794e1c2.html</guid>
  </item>
  <item xmlns:media="http://search.yahoo.com/mrss/" xmlns:dcterms="http://purl.org/dc/terms/">
   <title>FOLKS I Chad Powers Season 1 I VFX Breakdown</title>
   <link>https://www.cgshort.com/folks-i-chad-powers-season-1-i-vfx-breakdown_d81b57d26.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/d81b57d26-1.jpg"  /></p>As the sole VFX vendor, FOLKS delivered 600+ shots, transforming real locations into iconic stadiums including the Rose Bowl, Neyland Stadium and Sanford Stadium.<br />
<br />
From building stadiums entirely in CG to creating crowds of 90,000+ fans, the team combined CG environments, practical sprites, crowd simulations and compositing to create the scale and energy of game day.]]></description>
   <pubDate>Thu, 03 Sep 2026 18:34:59 +0000</pubDate>
   <media:content medium="video" duration="121"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>FOLKS I Chad Powers Season 1 I VFX Breakdown</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/d81b57d26-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;As the sole VFX vendor, FOLKS delivered 600+ shots, transforming real locations into iconic stadiums including the Rose Bowl, Neyland Stadium and Sanford Stadium.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
From building stadiums entirely in CG to creating crowds of 90,000+ fans, the team combined CG environments, practical sprites, crowd simulations and compositing to create the scale and energy of game day.]]&amp;gt;</media:description>
   <media:thumbnail url="https://www.cgshort.com/uploads/thumbs/d81b57d26-1.jpg" />
   </media:content>
   <guid>https://www.cgshort.com/folks-i-chad-powers-season-1-i-vfx-breakdown_d81b57d26.html</guid>
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