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  <title>Motion Graphics - Making Of - RSS Feed</title>
  <link>https://www.cgshort.com/browse-motiongraphics_makingof-videos-1-date.html</link>
  <description>CGShort Animated Short Films VFX Passion VfxBreakdown CGI Computer Graphic</description>
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   <title>Adobe Substance 3D Digital Twins - Process Video — Sebastian Marek</title>
   <link>https://www.cgshort.com/adobe-substance-3d-digital-twins-process-video-%e2%80%94-sebastian-marek_b8340fa3c.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/b8340fa3c-1.jpg"  /></p>My ongoing creative journey with Adobe explores how 3D, digital twins and AI-generated backgrounds expand the limits of traditional product visualization.<br />
<br />
Last year, the Substance 3D team invited me back to showcase a complete production process built around these technologies. The resulting animation illustrates how such an approach streamlines work and accelerates the path to high-fidelity imagery.<br />
<br />
I led the entire creative process, from concept and storyboarding to final delivery, ensuring the work was as purposeful as it was visually compelling.<br />
<br />
Meanwhile, Giovanni composed the original music and sound design, building a sonic identity that supports the narrative and enhances the visual experience. Dreamy vocals, brass lines, and colorful keys come together in a fresh, playfully mature approach.<br />
<br />
Client: Adobe<br />
Design, Direction & Animation: Sebastian Marek<br />
Music & Sound Design: Giovanni Dubini]]></description>
   <pubDate>Sun, 13 Sep 2026 15:32:47 +0000</pubDate>
   <media:content medium="video" duration="29"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>Adobe Substance 3D Digital Twins - Process Video — Sebastian Marek</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/b8340fa3c-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;My ongoing creative journey with Adobe explores how 3D, digital twins and AI-generated backgrounds expand the limits of traditional product visualization.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Last year, the Substance 3D team invited me back to showcase a complete production process built around these technologies. The resulting animation illustrates how such an approach streamlines work and accelerates the path to high-fidelity imagery.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
I led the entire creative process, from concept and storyboarding to final delivery, ensuring the work was as purposeful as it was visually compelling.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Meanwhile, Giovanni composed the original music and sound design, building a sonic identity that supports the narrative and enhances the visual experience. Dreamy vocals, brass lines, and colorful keys come together in a fresh, playfully mature approach.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Client: Adobe&amp;lt;br /&amp;gt;
Design, Direction &amp; Animation: Sebastian Marek&amp;lt;br /&amp;gt;
Music &amp; Sound Design: Giovanni Dubini]]&amp;gt;</media:description>
   <media:thumbnail url="https://www.cgshort.com/uploads/thumbs/b8340fa3c-1.jpg" />
   </media:content>
   <guid>https://www.cgshort.com/adobe-substance-3d-digital-twins-process-video-%e2%80%94-sebastian-marek_b8340fa3c.html</guid>
  </item>
  <item xmlns:media="http://search.yahoo.com/mrss/" xmlns:dcterms="http://purl.org/dc/terms/">
   <title>[Material] Behind the Scenes Clip — Found</title>
   <link>https://www.cgshort.com/material-behind-the-scenes-clip-%e2%80%94-found_10640ad1b.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/10640ad1b-1.jpg"  /></p>[Material] Behind the Scenes Clip — Found]]></description>
   <pubDate>Thu, 03 Sep 2026 18:34:02 +0000</pubDate>
   <media:content medium="video" duration="49"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>[Material] Behind the Scenes Clip — Found</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/10640ad1b-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;[Material] Behind the Scenes Clip — Found]]&amp;gt;</media:description>
   <media:thumbnail url="https://www.cgshort.com/uploads/thumbs/10640ad1b-1.jpg" />
   </media:content>
   <guid>https://www.cgshort.com/material-behind-the-scenes-clip-%e2%80%94-found_10640ad1b.html</guid>
  </item>
  <item xmlns:media="http://search.yahoo.com/mrss/" xmlns:dcterms="http://purl.org/dc/terms/">
   <title>Houdini Connect Interview — Found</title>
   <link>https://www.cgshort.com/houdini-connect-interview-%e2%80%94-found_f261910b3.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/f261910b3-1.jpg"  /></p>Clayton Welham, Executive Creative Director, and Kieran Gee-Finch, Design Lead, sat down with SideFX for Houdini Connect to discuss how we integrated Houdini and AI into our design workflow.<br />
<br />
For London Craft Week’s 10th anniversary campaign, we used Houdini’s wedging process to generate 1,000 unique programme covers, each distinct, yet shaped by a single system.]]></description>
   <pubDate>Thu, 03 Sep 2026 18:33:58 +0000</pubDate>
   <media:content medium="video" duration="297"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>Houdini Connect Interview — Found</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/f261910b3-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;Clayton Welham, Executive Creative Director, and Kieran Gee-Finch, Design Lead, sat down with SideFX for Houdini Connect to discuss how we integrated Houdini and AI into our design workflow.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
For London Craft Week’s 10th anniversary campaign, we used Houdini’s wedging process to generate 1,000 unique programme covers, each distinct, yet shaped by a single system.]]&amp;gt;</media:description>
   <media:thumbnail url="https://www.cgshort.com/uploads/thumbs/f261910b3-1.jpg" />
   </media:content>
   <guid>https://www.cgshort.com/houdini-connect-interview-%e2%80%94-found_f261910b3.html</guid>
  </item>
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   <title>The Mill - MSG Sphere X Marco Brambilla VFX Breakdown</title>
   <link>https://www.cgshort.com/the-mill-msg-sphere-x-marco-brambilla-vfx-breakdown_0e9d6ed95.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/0e9d6ed95-1.jpg"  /></p><p>MSG Sphere X Marco Brambilla<br /><br />For the opening of the massive Madison Square Garden Sphere in Las Vegas, artist and director Marco Brambilla creates a monumental artwork paying homage to the rock legend Elvis Presley shown during legendary U2 concert. From his vision emerged a gigantic and intricate work, accurately and passionately depicting Elvis&rsquo;s life through 6 key stages: Birth, Music, Vegas, Performance, Metropolis, Vortex. Going far beyond a simple visual retrospective, this majestic work is the result of the meticulous assembly of over 800 video clips taken from the legendary icon&rsquo;s films. <br /><br /><br />To ensure appropriate video excerpts for rotoscoping, a meticulous film reference search was conducted, leveraging AI techniques like Stable Diffusion. One of the most significant technical challenges was achieving a 16K x 16K resolution, necessitating the development of a specialized pipeline to optimize efficiency and fluidity in handling such immense data. Under St&eacute;phane Pivron's guidance and with support from Alexis Baillia, a technological engineering effort was orchestrated within The Mill's agile in-house team. They delved into Marco Brambilla's creative vision, meticulously organizing with Flame &amp; After Effect more than 800 video elements into 6 categories. <br /><br /><br />Despite the project's vast scope and complexity, the team managed to successfully complete it in a little over 2 months, a testament to the collaborative energy, dedication, and technical prowess of both The Mill team and Marco Brambilla's teams. <br /><br /><br />The fusion of cutting-edge technology and artistic creativity, highlighted through the integration of 3D elements and visual effects, was pivotal in bringing Marco Brambilla's grand artistic vision to life. This awe-inspiring project has captivated prominent media outlets like Billboard, The Art Newspaper, Wallpaper, LBB, Post Perspective, and numerous art, advertising, and technology magazines. It stands as a testament to innovation and promises to make a lasting mark on the entertainment industry, leaving audiences and enthusiasts enthralled. <br /><br />MORE INFO<br />https://www.themill.com/work/msg-sphere-x-marco-brambilla<br /><br />ABOUT US<br />The Mill is a world-leading creative studio built on nearly four decades of award-winning craft. Spanning Brand &amp; Content and Film &amp; Series, we create visually ambitious work for the world's most discerning brands, studios and storytellers &mdash; conceived from the outset to move across platforms, markets and audiences without compromise.<br /><br />FOLLOW US<br />Website: https://www.themill.com/<br />LinkedIn: https://www.linkedin.com/company/the-mill<br />Instagram: https://www.instagram.com/millchannel<br />X: https://x.com/MILL__CHANNEL<br /><br />#TheMill #VFX #Brand #Content #Film #Series</p>]]></description>
   <pubDate>Tue, 25 Aug 2026 16:18:02 +0000</pubDate>
   <media:content medium="video" duration="109"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>The Mill - MSG Sphere X Marco Brambilla VFX Breakdown</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/0e9d6ed95-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;MSG Sphere X Marco Brambilla&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;For the opening of the massive Madison Square Garden Sphere in Las Vegas, artist and director Marco Brambilla creates a monumental artwork paying homage to the rock legend Elvis Presley shown during legendary U2 concert. From his vision emerged a gigantic and intricate work, accurately and passionately depicting Elvis&amp;rsquo;s life through 6 key stages: Birth, Music, Vegas, Performance, Metropolis, Vortex. Going far beyond a simple visual retrospective, this majestic work is the result of the meticulous assembly of over 800 video clips taken from the legendary icon&amp;rsquo;s films. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;To ensure appropriate video excerpts for rotoscoping, a meticulous film reference search was conducted, leveraging AI techniques like Stable Diffusion. One of the most significant technical challenges was achieving a 16K x 16K resolution, necessitating the development of a specialized pipeline to optimize efficiency and fluidity in handling such immense data. Under St&amp;eacute;phane Pivron&apos;s guidance and with support from Alexis Baillia, a technological engineering effort was orchestrated within The Mill&apos;s agile in-house team. They delved into Marco Brambilla&apos;s creative vision, meticulously organizing with Flame &amp;amp; After Effect more than 800 video elements into 6 categories. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Despite the project&apos;s vast scope and complexity, the team managed to successfully complete it in a little over 2 months, a testament to the collaborative energy, dedication, and technical prowess of both The Mill team and Marco Brambilla&apos;s teams. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The fusion of cutting-edge technology and artistic creativity, highlighted through the integration of 3D elements and visual effects, was pivotal in bringing Marco Brambilla&apos;s grand artistic vision to life. This awe-inspiring project has captivated prominent media outlets like Billboard, The Art Newspaper, Wallpaper, LBB, Post Perspective, and numerous art, advertising, and technology magazines. It stands as a testament to innovation and promises to make a lasting mark on the entertainment industry, leaving audiences and enthusiasts enthralled. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;MORE INFO&amp;lt;br /&amp;gt;https://www.themill.com/work/msg-sphere-x-marco-brambilla&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;ABOUT US&amp;lt;br /&amp;gt;The Mill is a world-leading creative studio built on nearly four decades of award-winning craft. Spanning Brand &amp;amp; Content and Film &amp;amp; Series, we create visually ambitious work for the world&apos;s most discerning brands, studios and storytellers &amp;mdash; conceived from the outset to move across platforms, markets and audiences without compromise.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;FOLLOW US&amp;lt;br /&amp;gt;Website: https://www.themill.com/&amp;lt;br /&amp;gt;LinkedIn: https://www.linkedin.com/company/the-mill&amp;lt;br /&amp;gt;Instagram: https://www.instagram.com/millchannel&amp;lt;br /&amp;gt;X: https://x.com/MILL__CHANNEL&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;#TheMill #VFX #Brand #Content #Film #Series&amp;lt;/p&amp;gt;]]&amp;gt;</media:description>
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   <title>VFX Breakdown - Mr Biffo&apos;s Found Footage : The Trojan Arse Protocol — AJ Jefferies</title>
   <link>https://www.cgshort.com/vfx-breakdown-mr-biffos-found-footage-the-trojan-arse-protocol-%e2%80%94-aj-jefferies_d1aa52dbd.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/d1aa52dbd-1.jpg"  /></p>This is a little breakdown for some of the visual effects shots I created for Paul Rose's sci-fi short 'The Trojan Arse Protocol'. I'm not a VFX artist and this was my first time tackling anything like this, so please be gentle!<br />
<br />
Watch the whole film right now! https://www.youtube.com/watch?v=AegZz2NxjOc<br />
Music by Chris Jerden-Cooke : https://twitter.com/jerdencooke<br />
<br />
Software used:<br />
<br />
Syntheyes<br />
Zbrush<br />
Photoshop<br />
3ds Max<br />
V-Ray<br />
ForestPack Pro<br />
Phoenix FD<br />
Substance Painter<br />
After Effects]]></description>
   <pubDate>Tue, 25 Aug 2026 09:02:10 +0000</pubDate>
   <media:content medium="video" duration="93"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>VFX Breakdown - Mr Biffo&amp;apos;s Found Footage : The Trojan Arse Protocol — AJ Jefferies</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/d1aa52dbd-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;This is a little breakdown for some of the visual effects shots I created for Paul Rose&apos;s sci-fi short &apos;The Trojan Arse Protocol&apos;. I&apos;m not a VFX artist and this was my first time tackling anything like this, so please be gentle!&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Watch the whole film right now! https://www.youtube.com/watch?v=AegZz2NxjOc&amp;lt;br /&amp;gt;
Music by Chris Jerden-Cooke : https://twitter.com/jerdencooke&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Software used:&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Syntheyes&amp;lt;br /&amp;gt;
Zbrush&amp;lt;br /&amp;gt;
Photoshop&amp;lt;br /&amp;gt;
3ds Max&amp;lt;br /&amp;gt;
V-Ray&amp;lt;br /&amp;gt;
ForestPack Pro&amp;lt;br /&amp;gt;
Phoenix FD&amp;lt;br /&amp;gt;
Substance Painter&amp;lt;br /&amp;gt;
After Effects]]&amp;gt;</media:description>
   <media:thumbnail url="https://www.cgshort.com/uploads/thumbs/d1aa52dbd-1.jpg" />
   </media:content>
   <guid>https://www.cgshort.com/vfx-breakdown-mr-biffos-found-footage-the-trojan-arse-protocol-%e2%80%94-aj-jefferies_d1aa52dbd.html</guid>
  </item>
  <item xmlns:media="http://search.yahoo.com/mrss/" xmlns:dcterms="http://purl.org/dc/terms/">
   <title>Locus Platform Branding — James Tupper</title>
   <link>https://www.cgshort.com/locus-platform-branding-%e2%80%94-james-tupper_904d597c2.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/904d597c2-1.jpg"  /></p>A series of visuals I made for Locus Biosciences' medical platform.  A wide variety of subjects such as phylogenetic trees, DNA spicing, and physical biobanking needed to be represented to support web and video content.  <br />
<br />
Case study available at http://jamestupper.com/locus-platform]]></description>
   <pubDate>Mon, 29 Jun 2026 17:08:23 +0000</pubDate>
   <media:content medium="video" duration="82"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>Locus Platform Branding — James Tupper</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/904d597c2-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;A series of visuals I made for Locus Biosciences&apos; medical platform.  A wide variety of subjects such as phylogenetic trees, DNA spicing, and physical biobanking needed to be represented to support web and video content.  &amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Case study available at http://jamestupper.com/locus-platform]]&amp;gt;</media:description>
   <media:thumbnail url="https://www.cgshort.com/uploads/thumbs/904d597c2-1.jpg" />
   </media:content>
   <guid>https://www.cgshort.com/locus-platform-branding-%e2%80%94-james-tupper_904d597c2.html</guid>
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   <title>Cape Sundew - Project Breakdown — James Tupper</title>
   <link>https://www.cgshort.com/cape-sundew-project-breakdown-%e2%80%94-james-tupper_6b2c05b65.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/6b2c05b65-1.jpg"  /></p>jamestupper.com]]></description>
   <pubDate>Mon, 29 Jun 2026 17:08:22 +0000</pubDate>
   <media:content medium="video" duration="81"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>Cape Sundew - Project Breakdown — James Tupper</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/6b2c05b65-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;jamestupper.com]]&amp;gt;</media:description>
   <media:thumbnail url="https://www.cgshort.com/uploads/thumbs/6b2c05b65-1.jpg" />
   </media:content>
   <guid>https://www.cgshort.com/cape-sundew-project-breakdown-%e2%80%94-james-tupper_6b2c05b65.html</guid>
  </item>
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   <title>EDI&apos;s VFX work opening the trailer for Marvel Studios’ Daredevil: Born Again.</title>
   <link>https://www.cgshort.com/edis-vfx-work-opening-the-trailer-for-marvel-studios%e2%80%99-daredevil-born-again_c3e27626b.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/c3e27626b-1.jpg"  /></p>The devil is in the details ????<br />
Shoutout to our amazing team led by VFX Supervisor Gaia Bussolati in close collaboration with VFX Supervisor Gong Myung Lee and producer Fahed Alhabib, under the oversight of VFX Executive Danielle Costa and VFX Vice President Jen Underdahl.<br />
<br />
Catch the series on @DisneyPlus. <br />
--<br />
EDI Effetti Digitali Italiani<br />
Official Website: https://www.effettidigitali.it/<br />
FOLLOW us on Instagram:  https://www.instagram.com/effettidigitaliitaliani/<br />
LIKE us on Facebook:   https://www.facebook.com/effettidigitaliitaliani<br />
<br />
#edieffettidigitaliitaliani #postproduction #vfx #visualeffects #CG #3D #2D #3Dmodeling #modeling #compositing #nuke]]></description>
   <pubDate>Fri, 26 Jun 2026 10:04:05 +0000</pubDate>
   <media:content medium="video" duration="32"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>EDI&amp;apos;s VFX work opening the trailer for Marvel Studios’ Daredevil: Born Again.</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/c3e27626b-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;The devil is in the details ????&amp;lt;br /&amp;gt;
Shoutout to our amazing team led by VFX Supervisor Gaia Bussolati in close collaboration with VFX Supervisor Gong Myung Lee and producer Fahed Alhabib, under the oversight of VFX Executive Danielle Costa and VFX Vice President Jen Underdahl.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Catch the series on @DisneyPlus. &amp;lt;br /&amp;gt;
--&amp;lt;br /&amp;gt;
EDI Effetti Digitali Italiani&amp;lt;br /&amp;gt;
Official Website: https://www.effettidigitali.it/&amp;lt;br /&amp;gt;
FOLLOW us on Instagram:  https://www.instagram.com/effettidigitaliitaliani/&amp;lt;br /&amp;gt;
LIKE us on Facebook:   https://www.facebook.com/effettidigitaliitaliani&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
#edieffettidigitaliitaliani #postproduction #vfx #visualeffects #CG #3D #2D #3Dmodeling #modeling #compositing #nuke]]&amp;gt;</media:description>
   <media:thumbnail url="https://www.cgshort.com/uploads/thumbs/c3e27626b-1.jpg" />
   </media:content>
   <guid>https://www.cgshort.com/edis-vfx-work-opening-the-trailer-for-marvel-studios%e2%80%99-daredevil-born-again_c3e27626b.html</guid>
  </item>
  <item xmlns:media="http://search.yahoo.com/mrss/" xmlns:dcterms="http://purl.org/dc/terms/">
   <title>Houdini Raindrop Simulation System // Making of</title>
   <link>https://www.cgshort.com/houdini-raindrop-simulation-system-making-of_f787eafd5.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/f787eafd5-1.jpg"  /></p>Proud to introduce you to our new Houdini raindrop simulation system that we've been developing at our studio. This is all CGI.]]></description>
   <pubDate>Sat, 30 May 2026 12:15:57 +0000</pubDate>
   <media:content medium="video" duration="16"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>Houdini Raindrop Simulation System // Making of</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/f787eafd5-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;Proud to introduce you to our new Houdini raindrop simulation system that we&apos;ve been developing at our studio. This is all CGI.]]&amp;gt;</media:description>
   <media:thumbnail url="https://www.cgshort.com/uploads/thumbs/f787eafd5-1.jpg" />
   </media:content>
   <guid>https://www.cgshort.com/houdini-raindrop-simulation-system-making-of_f787eafd5.html</guid>
  </item>
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   <title>The Breakdown of Cycles| 3D Community Challenge: Dream Sequence — KoalaOK</title>
   <link>https://www.cgshort.com/the-breakdown-of-cycles-3d-community-challenge-dream-sequence-%e2%80%94-koalaok_493f2e745.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/493f2e745-1.jpg"  /></p><p>Hi everyone, this is the breakdown of my entry 《Cycles》for the 3D Challenge: Dream Sequence<br />Enjoy!</p>]]></description>
   <pubDate>Mon, 25 May 2026 07:24:15 +0000</pubDate>
   <media:content medium="video" duration="894"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>The Breakdown of Cycles| 3D Community Challenge: Dream Sequence — KoalaOK</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/493f2e745-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Hi everyone, this is the breakdown of my entry 《Cycles》for the 3D Challenge: Dream Sequence&amp;lt;br /&amp;gt;Enjoy!&amp;lt;/p&amp;gt;]]&amp;gt;</media:description>
   <media:thumbnail url="https://www.cgshort.com/uploads/thumbs/493f2e745-1.jpg" />
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  </item>
  <item xmlns:media="http://search.yahoo.com/mrss/" xmlns:dcterms="http://purl.org/dc/terms/">
   <title>【Cycles】|DRÆM SEQUENCE|3D Community Challenge. — KoalaOK</title>
   <link>https://www.cgshort.com/%e3%80%90cycles%e3%80%91draem-sequence3d-community-challenge-%e2%80%94-koalaok_38ce66c55.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/38ce66c55-1.jpg"  /></p><p>this is my work in the new 3D Community Challenge:DR&AElig;M SEQUENCE!<br />hope you guys like it.</p>]]></description>
   <pubDate>Mon, 25 May 2026 07:24:15 +0000</pubDate>
   <media:content medium="video" duration="129"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>【Cycles】|DRÆM SEQUENCE|3D Community Challenge. — KoalaOK</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/38ce66c55-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;this is my work in the new 3D Community Challenge:DR&amp;AElig;M SEQUENCE!&amp;lt;br /&amp;gt;hope you guys like it.&amp;lt;/p&amp;gt;]]&amp;gt;</media:description>
   <media:thumbnail url="https://www.cgshort.com/uploads/thumbs/38ce66c55-1.jpg" />
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   <guid>https://www.cgshort.com/%e3%80%90cycles%e3%80%91draem-sequence3d-community-challenge-%e2%80%94-koalaok_38ce66c55.html</guid>
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   <title>NEAL STREET Inside the Rebranding | Framestore</title>
   <link>https://www.cgshort.com/neal-street-inside-the-rebranding-framestore_718119410.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/718119410-1.jpg"  /></p>NEAL STREET approached us to rebrand their identity as they evolved their company name, dropping “Productions” to become simply NEAL STREET. They needed a clean, contemporary logo. Including an animated version that would sit confidently in front of their feature film work.<br />
<br />
???? Subscribe for more behind-the-scenes VFX content:  @FramestoreOfficial  <br />
???? See more of our work: https://www.framestore.com<br />
<br />
???? Follow us:<br />
Twitter/X: @Framestore<br />
Instagram: @framestore<br />
LinkedIn: https://www.linkedin.com/company/framestore/]]></description>
   <pubDate>Sat, 25 Apr 2026 20:27:11 +0000</pubDate>
   <media:content medium="video" duration="67"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>NEAL STREET Inside the Rebranding | Framestore</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/718119410-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;NEAL STREET approached us to rebrand their identity as they evolved their company name, dropping “Productions” to become simply NEAL STREET. They needed a clean, contemporary logo. Including an animated version that would sit confidently in front of their feature film work.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
???? Subscribe for more behind-the-scenes VFX content:  @FramestoreOfficial  &amp;lt;br /&amp;gt;
???? See more of our work: https://www.framestore.com&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
???? Follow us:&amp;lt;br /&amp;gt;
Twitter/X: @Framestore&amp;lt;br /&amp;gt;
Instagram: @framestore&amp;lt;br /&amp;gt;
LinkedIn: https://www.linkedin.com/company/framestore/]]&amp;gt;</media:description>
   <media:thumbnail url="https://www.cgshort.com/uploads/thumbs/718119410-1.jpg" />
   </media:content>
   <guid>https://www.cgshort.com/neal-street-inside-the-rebranding-framestore_718119410.html</guid>
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   <title>Infinite Bodies | Behind The Scenes —  Industrial Light &amp; Magic</title>
   <link>https://www.cgshort.com/infinite-bodies-behind-the-scenes-%e2%80%94-industrial-light-magic_010e3d50e.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/010e3d50e-1.jpg"  /></p><p>Go behind the scenes with the ILM team that collaborated with Sir Wayne McGregor on Omni, a beautifully-rendered, screen-based dance presented at life-size that is part of the Infinite Bodies exhibit currently at Somerset House.<br /><br />Read more on ILM.com: https://www.ilm.com/behind-the-scenes-wayne-mcgregor-infinite-bodies-ilm-interview/</p>]]></description>
   <pubDate>Fri, 06 Feb 2026 21:44:05 +0000</pubDate>
   <media:content medium="video" duration="205"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>Infinite Bodies | Behind The Scenes —  Industrial Light &amp;amp; Magic</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/010e3d50e-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Go behind the scenes with the ILM team that collaborated with Sir Wayne McGregor on Omni, a beautifully-rendered, screen-based dance presented at life-size that is part of the Infinite Bodies exhibit currently at Somerset House.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Read more on ILM.com: https://www.ilm.com/behind-the-scenes-wayne-mcgregor-infinite-bodies-ilm-interview/&amp;lt;/p&amp;gt;]]&amp;gt;</media:description>
   <media:thumbnail url="https://www.cgshort.com/uploads/thumbs/010e3d50e-1.jpg" />
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   <guid>https://www.cgshort.com/infinite-bodies-behind-the-scenes-%e2%80%94-industrial-light-magic_010e3d50e.html</guid>
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   <title>SWC2020: World Finals Process Opening — SUPER VERY MORE</title>
   <link>https://www.cgshort.com/swc2020-world-finals-process-opening-%e2%80%94-super-very-more_e7c7ab919.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/e7c7ab919-1.jpg"  /></p>- Client: com2us<br />
- Creative Director: Youngmin Kim<br />
- Planning & Storyboard: Jeonghwan Choi<br />
- Motion design: Jeonghwan Choi, Jaehyun Joe<br />
- Sound design: 247 Custom]]></description>
   <pubDate>Fri, 16 Jan 2026 18:55:39 +0000</pubDate>
   <media:content medium="video" duration="35"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>SWC2020: World Finals Process Opening — SUPER VERY MORE</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/e7c7ab919-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;- Client: com2us&amp;lt;br /&amp;gt;
- Creative Director: Youngmin Kim&amp;lt;br /&amp;gt;
- Planning &amp; Storyboard: Jeonghwan Choi&amp;lt;br /&amp;gt;
- Motion design: Jeonghwan Choi, Jaehyun Joe&amp;lt;br /&amp;gt;
- Sound design: 247 Custom]]&amp;gt;</media:description>
   <media:thumbnail url="https://www.cgshort.com/uploads/thumbs/e7c7ab919-1.jpg" />
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   <title>SWC2020: World Finals Process Count — SUPER VERY MORE</title>
   <link>https://www.cgshort.com/swc2020-world-finals-process-count-%e2%80%94-super-very-more_8c0c632b2.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/8c0c632b2-1.jpg"  /></p>- Client: com2us<br />
- Creative Director: Youngmin Kim<br />
- Planning & Storyboard: Jeonghwan Choi<br />
- Motion design: Jeonghwan Choi, Jaehyun Joe<br />
- Sound design: 247 Custom]]></description>
   <pubDate>Fri, 16 Jan 2026 18:55:38 +0000</pubDate>
   <media:content medium="video" duration="37"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>SWC2020: World Finals Process Count — SUPER VERY MORE</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/8c0c632b2-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;- Client: com2us&amp;lt;br /&amp;gt;
- Creative Director: Youngmin Kim&amp;lt;br /&amp;gt;
- Planning &amp; Storyboard: Jeonghwan Choi&amp;lt;br /&amp;gt;
- Motion design: Jeonghwan Choi, Jaehyun Joe&amp;lt;br /&amp;gt;
- Sound design: 247 Custom]]&amp;gt;</media:description>
   <media:thumbnail url="https://www.cgshort.com/uploads/thumbs/8c0c632b2-1.jpg" />
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   <title>Coca-Cola Piece of Magic by GMUNK – Design Process</title>
   <link>https://www.cgshort.com/coca-cola-piece-of-magic-by-gmunk-%e2%80%93-design-process_4ba8c4842.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/4ba8c4842-1.jpg"  /></p>Coca-Cola Piece of Magic by GMUNK – Design Process]]></description>
   <pubDate>Thu, 08 Jan 2026 16:28:44 +0000</pubDate>
   <media:content medium="video" duration="94"  type="video/x-flv"  height="401" width="638" >
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   <media:title>Coca-Cola Piece of Magic by GMUNK – Design Process</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/4ba8c4842-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;Coca-Cola Piece of Magic by GMUNK – Design Process]]&amp;gt;</media:description>
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   <guid>https://www.cgshort.com/coca-cola-piece-of-magic-by-gmunk-%e2%80%93-design-process_4ba8c4842.html</guid>
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   <title>OFFF ~ LIFFFE/FFFORMS ~ OFFF-CUTS</title>
   <link>https://www.cgshort.com/offf-lifffeffforms-offf-cuts_862d16b07.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/862d16b07-1.jpg"  /></p>A small selection of OFFF-CUTS from our OFFF Festival 2024 LIFFFE/FFFORMS project.<br />
<br />
Audio by Resonate]]></description>
   <pubDate>Mon, 03 Nov 2025 15:47:15 +0000</pubDate>
   <media:content medium="video" duration="57"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>OFFF ~ LIFFFE/FFFORMS ~ OFFF-CUTS</media:title>
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&amp;lt;br /&amp;gt;
Audio by Resonate]]&amp;gt;</media:description>
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   <title>Black Tide Island 星空下的黑潮島嶼_sh0060_Previz - Moonshine Studio</title>
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   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/76020f6ba-1.jpg"  /></p>Black Tide Island 星空下的黑潮島嶼_sh0060_Previz - Moonshine Studio]]></description>
   <pubDate>Wed, 15 Oct 2025 15:57:04 +0000</pubDate>
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   <title>Black Tide Island 星空下的黑潮島嶼_sh0070_Breakdown - Moonshine Studio</title>
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   <pubDate>Wed, 15 Oct 2025 15:57:03 +0000</pubDate>
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   <title>Black Tide Island 星空下的黑潮島嶼_sh0040_Breakdown - Moonshine Studio</title>
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   <pubDate>Wed, 15 Oct 2025 15:57:02 +0000</pubDate>
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