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  <description>CGShort Animated Short Films VFX Passion VfxBreakdown CGI Computer Graphic</description>
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   <title>Beats - Solo Buds - Process Reel — Chris Harkin</title>
   <link>https://www.cgshort.com/beats-solo-buds-process-reel-%e2%80%94-chris-harkin_536671ddb.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/536671ddb-1.jpg"  /></p>Beats - Solo Buds - Process Reel — Chris Harkin]]></description>
   <pubDate>Thu, 15 Oct 2026 09:57:20 +0000</pubDate>
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   <media:title>Beats - Solo Buds - Process Reel — Chris Harkin</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/536671ddb-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;Beats - Solo Buds - Process Reel — Chris Harkin]]&amp;gt;</media:description>
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   <title>Beats - Solo 4 - Process Reel — Chris Harkin</title>
   <link>https://www.cgshort.com/beats-solo-4-process-reel-%e2%80%94-chris-harkin_3f2955885.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/3f2955885-1.jpg"  /></p>Beats - Solo 4 - Process Reel — Chris Harkin]]></description>
   <pubDate>Thu, 15 Oct 2026 09:57:19 +0000</pubDate>
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   <media:title>Beats - Solo 4 - Process Reel — Chris Harkin</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/3f2955885-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;Beats - Solo 4 - Process Reel — Chris Harkin]]&amp;gt;</media:description>
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   <title>Beats - Solo Buds — Chris Harkin</title>
   <link>https://www.cgshort.com/beats-solo-buds-%e2%80%94-chris-harkin_44a2e5bc3.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/44a2e5bc3-1.jpg"  /></p>Visual campaign for the global launch of the next-generation Beats Solo Buds.<br />
<br />
Client: BEATS<br />
Studio: MISTER<br />
Production Studio: UNTOLD STUDIOS<br />
Director: FILFURY<br />
<br />
Full credits can be seen here]]></description>
   <pubDate>Thu, 15 Oct 2026 09:57:19 +0000</pubDate>
   <media:content medium="video" duration="128"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>Beats - Solo Buds — Chris Harkin</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/44a2e5bc3-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;Visual campaign for the global launch of the next-generation Beats Solo Buds.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Client: BEATS&amp;lt;br /&amp;gt;
Studio: MISTER&amp;lt;br /&amp;gt;
Production Studio: UNTOLD STUDIOS&amp;lt;br /&amp;gt;
Director: FILFURY&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Full credits can be seen here]]&amp;gt;</media:description>
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   <title>20 years: Frame by Frame | Ep. 2: The Legend of Tarzan — Rodeo FX</title>
   <link>https://www.cgshort.com/20-years-frame-by-frame-ep-2-the-legend-of-tarzan-%e2%80%94-rodeo-fx_d28006212.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/d28006212-1.jpg"  /></p>Episode 2 of 20 Years: Frame by Frame is now available, and this time, we're diving into the making of the hippos from The Legend of Tarzan!<br />
<br />
See what Jordan Soles, Senior VP, Business Development, has to say about the very first creature shot ever done at Rodeo, and why he loves these animals so much.<br />
<br />
Over the coming months, we'll share some of the most memorable shots from our 20-year history, with artists from across our departments. Stay tuned, many more stories are on the way!<br />
<br />
Don't miss a thing by turning on notifications for our YouTube channel!<br />
<br />
—<br />
<br />
L'épisode 2 de 20 ans: Plan par plan est maintenant disponible, et cette fois, nous plongeons dans la création des hippopotames de The Legend of Tarzan !<br />
<br />
Découvrez ce que Jordan Soles, VP senior, développement des affaires, a à dire sur le tout premier plan de créature réalisé chez Rodeo, et pourquoi il a un tel attachement pour ces animaux.<br />
<br />
Au cours des prochains mois, nous partagerons certains des plans les plus mémorables de nos 20 années d'histoire, avec des artistes de tous nos départements. Restez à l'affût, plusieurs autres histoires s'en viennent !<br />
<br />
Ne manquez rien et allumez les notifications pour notre chaîne YouTube !<br />
<br />
---------------------------------<br />
<br />
Full-service, award-winning creative company with teams in Montreal, Quebec City, Toronto, Los Angeles, Paris and Bengaluru.<br />
<br />
Nous sommes une entreprise créative polyvalente et primée, avec des équipes à Montréal, Québec, Toronto, Los Angeles, Paris et Bengaluru.<br />
<br />
RODEO FX<br />
https://www.rodeofx.com/<br />
YouTube: youtube.com/@Rodeo_FX<br />
Instagram:instagram.com/rodeofx_film.episodic<br />
LinkedIn: linkedin.com/company/rodeo-fx<br />
<br />
RODEO ADVERTISING & EXPERIENCES<br />
Instagram: instagram.com/rodeofx_ads.exp<br />
LinkedIn: linkedin.com/showcase/rodeo-fx-advertising-experiences]]></description>
   <pubDate>Fri, 25 Sep 2026 15:54:51 +0000</pubDate>
   <media:content medium="video" duration="91"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>20 years: Frame by Frame | Ep. 2: The Legend of Tarzan — Rodeo FX</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/d28006212-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;Episode 2 of 20 Years: Frame by Frame is now available, and this time, we&apos;re diving into the making of the hippos from The Legend of Tarzan!&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
See what Jordan Soles, Senior VP, Business Development, has to say about the very first creature shot ever done at Rodeo, and why he loves these animals so much.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Over the coming months, we&apos;ll share some of the most memorable shots from our 20-year history, with artists from across our departments. Stay tuned, many more stories are on the way!&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Don&apos;t miss a thing by turning on notifications for our YouTube channel!&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
—&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
L&apos;épisode 2 de 20 ans: Plan par plan est maintenant disponible, et cette fois, nous plongeons dans la création des hippopotames de The Legend of Tarzan !&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Découvrez ce que Jordan Soles, VP senior, développement des affaires, a à dire sur le tout premier plan de créature réalisé chez Rodeo, et pourquoi il a un tel attachement pour ces animaux.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Au cours des prochains mois, nous partagerons certains des plans les plus mémorables de nos 20 années d&apos;histoire, avec des artistes de tous nos départements. Restez à l&apos;affût, plusieurs autres histoires s&apos;en viennent !&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Ne manquez rien et allumez les notifications pour notre chaîne YouTube !&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
---------------------------------&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Full-service, award-winning creative company with teams in Montreal, Quebec City, Toronto, Los Angeles, Paris and Bengaluru.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Nous sommes une entreprise créative polyvalente et primée, avec des équipes à Montréal, Québec, Toronto, Los Angeles, Paris et Bengaluru.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
RODEO FX&amp;lt;br /&amp;gt;
https://www.rodeofx.com/&amp;lt;br /&amp;gt;
YouTube: youtube.com/@Rodeo_FX&amp;lt;br /&amp;gt;
Instagram:instagram.com/rodeofx_film.episodic&amp;lt;br /&amp;gt;
LinkedIn: linkedin.com/company/rodeo-fx&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
RODEO ADVERTISING &amp; EXPERIENCES&amp;lt;br /&amp;gt;
Instagram: instagram.com/rodeofx_ads.exp&amp;lt;br /&amp;gt;
LinkedIn: linkedin.com/showcase/rodeo-fx-advertising-experiences]]&amp;gt;</media:description>
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   <title>Perfume - Behind the Scenes — PFX</title>
   <link>https://www.cgshort.com/perfume-behind-the-scenes-%e2%80%94-pfx_acba70115.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/acba70115-1.jpg"  /></p>Our latest behind the scenes is a good example of why creating an engaging AI commercial takes much more than pressing a button. Strong ideas and creativity are still at the heart of the process, together with the work of many talented people.<br />
 <br />
AI is a powerful tool that can speed things up and open up new creative options. It helps teams test ideas faster and bring them to life in ways that would take much longer with traditional methods. In the end, it’s not about replacing creativity, but about giving creative teams stronger tools to work with. ????️<br />
 <br />
#ai #aicommercial #vfx #postproduction]]></description>
   <pubDate>Mon, 14 Sep 2026 11:00:33 +0000</pubDate>
   <media:content medium="video" duration="83"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>Perfume - Behind the Scenes — PFX</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/acba70115-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;Our latest behind the scenes is a good example of why creating an engaging AI commercial takes much more than pressing a button. Strong ideas and creativity are still at the heart of the process, together with the work of many talented people.&amp;lt;br /&amp;gt;
 &amp;lt;br /&amp;gt;
AI is a powerful tool that can speed things up and open up new creative options. It helps teams test ideas faster and bring them to life in ways that would take much longer with traditional methods. In the end, it’s not about replacing creativity, but about giving creative teams stronger tools to work with. ????️&amp;lt;br /&amp;gt;
 &amp;lt;br /&amp;gt;
#ai #aicommercial #vfx #postproduction]]&amp;gt;</media:description>
   <media:thumbnail url="https://www.cgshort.com/uploads/thumbs/acba70115-1.jpg" />
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   <title>Adobe Substance 3D Digital Twins - Process Video — Sebastian Marek</title>
   <link>https://www.cgshort.com/adobe-substance-3d-digital-twins-process-video-%e2%80%94-sebastian-marek_b8340fa3c.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/b8340fa3c-1.jpg"  /></p>My ongoing creative journey with Adobe explores how 3D, digital twins and AI-generated backgrounds expand the limits of traditional product visualization.<br />
<br />
Last year, the Substance 3D team invited me back to showcase a complete production process built around these technologies. The resulting animation illustrates how such an approach streamlines work and accelerates the path to high-fidelity imagery.<br />
<br />
I led the entire creative process, from concept and storyboarding to final delivery, ensuring the work was as purposeful as it was visually compelling.<br />
<br />
Meanwhile, Giovanni composed the original music and sound design, building a sonic identity that supports the narrative and enhances the visual experience. Dreamy vocals, brass lines, and colorful keys come together in a fresh, playfully mature approach.<br />
<br />
Client: Adobe<br />
Design, Direction & Animation: Sebastian Marek<br />
Music & Sound Design: Giovanni Dubini]]></description>
   <pubDate>Sun, 13 Sep 2026 15:32:47 +0000</pubDate>
   <media:content medium="video" duration="29"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>Adobe Substance 3D Digital Twins - Process Video — Sebastian Marek</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/b8340fa3c-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;My ongoing creative journey with Adobe explores how 3D, digital twins and AI-generated backgrounds expand the limits of traditional product visualization.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Last year, the Substance 3D team invited me back to showcase a complete production process built around these technologies. The resulting animation illustrates how such an approach streamlines work and accelerates the path to high-fidelity imagery.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
I led the entire creative process, from concept and storyboarding to final delivery, ensuring the work was as purposeful as it was visually compelling.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Meanwhile, Giovanni composed the original music and sound design, building a sonic identity that supports the narrative and enhances the visual experience. Dreamy vocals, brass lines, and colorful keys come together in a fresh, playfully mature approach.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Client: Adobe&amp;lt;br /&amp;gt;
Design, Direction &amp; Animation: Sebastian Marek&amp;lt;br /&amp;gt;
Music &amp; Sound Design: Giovanni Dubini]]&amp;gt;</media:description>
   <media:thumbnail url="https://www.cgshort.com/uploads/thumbs/b8340fa3c-1.jpg" />
   </media:content>
   <guid>https://www.cgshort.com/adobe-substance-3d-digital-twins-process-video-%e2%80%94-sebastian-marek_b8340fa3c.html</guid>
  </item>
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   <title>《那張照片裡的我們》特效幕後拆解 THE PHOTO FROM 1977 VFX Breakdown — Moonshine Studio</title>
   <link>https://www.cgshort.com/%e3%80%8a%e9%82%a3%e5%bc%b5%e7%85%a7%e7%89%87%e8%a3%a1%e7%9a%84%e6%88%91%e5%80%91%e3%80%8b%e7%89%b9%e6%95%88%e5%b9%95%e5%be%8c%e6%8b%86%e8%a7%a3-the-photo-from-1977-vfx-breakdown-%e2%80%94-moonshine-s_b1a3114bf.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/b1a3114bf-1.jpg"  /></p>製作公司 Production<br />
夢想動畫 Moonshine<br />
<br />
現場跟拍 / 前期規劃<br />
<br />
｜現場特效跟拍 ON-SET<br />
温兆銘 Evan Wen<br />
李哲誠 Li Che Cheng<br />
彭詩貽 Peng Shih Yi<br />
林妍伶 Bala Lin<br />
莊翊安 Chuang I An<br />
傅琬婷 Fu Wan Ting<br />
<br />
｜空拍掃描 Aerial scanner<br />
林坤靜 Lin Kun Ching<br />
<br />
後期特效製作<br />
<br />
｜行政監製 Executive Producer<br />
李走狗 Woody Yeh<br />
<br />
｜視效總監 VFX Supervisor<br />
温兆銘 Evan Wen<br />
<br />
｜特效監製 VFX Producer<br />
傅琬婷 Fu Wan Ting<br />
<br />
｜特效專案經理 VFX Project Manager<br />
方智萱 Ellen Fang<br />
陳相霖 APen Chen<br />
<br />
｜特效視效助理 VFX Production Coordinator<br />
郭思雅 Kuo Si Ya<br />
<br />
｜合成技術指導 Comp Supervisor<br />
蔡尚甫 Sean Tsai<br />
<br />
｜CG 技術指導 CG supervisor<br />
胡宏愈 Hu Hong Yu<br />
<br />
｜CG多技能藝術家 CG Generalist<br />
李哲誠 Li Che Cheng<br />
<br />
｜鏡頭追蹤 Matchmove<br />
高志豪 Kao Jhih Hao<br />
應佩穎 Ying Pei Yin<br />
<br />
｜數位繪景 Matte Painter<br />
黃柏榕 Huang Po Zong<br />
<br />
｜合成負責人 Compositing Lead<br />
彭詩貽 Peng Shih Yi<br />
<br />
｜合成師 Compositor<br />
林韋宏 Lin Wei Hung<br />
邱莉雯 Chiu Li Wen<br />
焦逸懿 Stella Chiu<br />
陳葳 Chen Wei<br />
李琬祺 Li Wan Ci<br />
鍾洁詩 Jasmine Choong Kit Sze<br />
張哲維 Chang Che Wei<br />
呂宜靜 Lu Yi Jing<br />
陳蓓菁 Chen Bei Ching<br />
曾婉鈞 Tseng Wa Chun<br />
李佳霖 Lee Chialin<br />
林佩潔 Lin Pei Chieh<br />
董泓逸 Dong Hong Yi<br />
吳建寧 Wu Chien Ning<br />
黃義翔 Ng Ngee Siang<br />
張瀚文 Chang Han Wen<br />
<br />
｜3D負責人 3D Lead<br />
郭后鈺 Horry Kuo<br />
<br />
｜特效師 FX Artist<br />
林木清 Nelson Lin<br />
林桓平 Lin Huan Ping<br />
<br />
｜3D場景模型 Enviroment Artist<br />
陳美聿 Meiyu Chen<br />
<br />
｜模型負責人 Asset Lead<br />
林廷穎 Evan Lin<br />
<br />
｜模型師 Modeling Artist<br />
周敏雯 Chou Min Wen<br />
朱家靚 Tanzie Chu<br />
鄭力源 Cheng Li Yuan<br />
王鈞威 Lawery Wang<br />
<br />
｜骨架師 Rigging Artist<br />
張斌祺 Chang Bin Chi<br />
高大宇 Kao Da Yu<br />
<br />
｜動畫師 Animator<br />
高志豪 Kao Jhih Hao<br />
蔡立民 Justin Tsai<br />
應佩穎 Ying Pei Yin<br />
彭洧怡 Wei Yi Peng<br />
<br />
｜燈光師 Lighting<br />
廖芯儀 Liao Hsin Yi<br />
李建緯 Lee Chien wei<br />
陳立 Roy Chen<br />
<br />
｜3D動畫師 CG Artist<br />
聞書聆 Wen Shu Ling<br />
洪嘉甫 Hung Chia Fu<br />
楊承運 Yang Cheng Yun<br />
<br />
｜美術概念設計師 Concept Artist<br />
黃柏榕 Huang Po Zong<br />
楊芝翊 Yang Chi Yi<br />
<br />
｜研發技術指導 Technic Lead<br />
凌倫明 Sai Ling<br />
詹智翔 Shaune Jan<br />
<br />
｜技術研發 Technic Artist<br />
黃飛藏 Fei Tsang<br />
<br />
｜資訊工程管理 Infrastructure<br />
周俞丞 Joe Chou<br />
陳惇翊 Chen Tun Yi<br />
王柏翔 Sean Wang<br />
<br />
｜工作流程技術指導 Pipeline TD<br />
林宣竹 Rebecca Lin<br />
林新華 Lin Hsin Hua<br />
<br />
｜營運總監 Operation Director<br />
丘鳳怡 Dawn Chiu<br />
<br />
｜行政組 Administration<br />
周禹彤 Kuma Chou<br />
<br />
｜財會組 Finance<br />
劉蕙慈 Karen Liu<br />
李采妍 Sofia Lee]]></description>
   <pubDate>Thu, 10 Sep 2026 10:56:57 +0000</pubDate>
   <media:content medium="video" duration="180"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>《那張照片裡的我們》特效幕後拆解 THE PHOTO FROM 1977 VFX Breakdown — Moonshine Studio</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/b1a3114bf-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;製作公司 Production&amp;lt;br /&amp;gt;
夢想動畫 Moonshine&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
現場跟拍 / 前期規劃&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜現場特效跟拍 ON-SET&amp;lt;br /&amp;gt;
温兆銘 Evan Wen&amp;lt;br /&amp;gt;
李哲誠 Li Che Cheng&amp;lt;br /&amp;gt;
彭詩貽 Peng Shih Yi&amp;lt;br /&amp;gt;
林妍伶 Bala Lin&amp;lt;br /&amp;gt;
莊翊安 Chuang I An&amp;lt;br /&amp;gt;
傅琬婷 Fu Wan Ting&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜空拍掃描 Aerial scanner&amp;lt;br /&amp;gt;
林坤靜 Lin Kun Ching&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
後期特效製作&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜行政監製 Executive Producer&amp;lt;br /&amp;gt;
李走狗 Woody Yeh&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜視效總監 VFX Supervisor&amp;lt;br /&amp;gt;
温兆銘 Evan Wen&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜特效監製 VFX Producer&amp;lt;br /&amp;gt;
傅琬婷 Fu Wan Ting&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜特效專案經理 VFX Project Manager&amp;lt;br /&amp;gt;
方智萱 Ellen Fang&amp;lt;br /&amp;gt;
陳相霖 APen Chen&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜特效視效助理 VFX Production Coordinator&amp;lt;br /&amp;gt;
郭思雅 Kuo Si Ya&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜合成技術指導 Comp Supervisor&amp;lt;br /&amp;gt;
蔡尚甫 Sean Tsai&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜CG 技術指導 CG supervisor&amp;lt;br /&amp;gt;
胡宏愈 Hu Hong Yu&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜CG多技能藝術家 CG Generalist&amp;lt;br /&amp;gt;
李哲誠 Li Che Cheng&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜鏡頭追蹤 Matchmove&amp;lt;br /&amp;gt;
高志豪 Kao Jhih Hao&amp;lt;br /&amp;gt;
應佩穎 Ying Pei Yin&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜數位繪景 Matte Painter&amp;lt;br /&amp;gt;
黃柏榕 Huang Po Zong&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜合成負責人 Compositing Lead&amp;lt;br /&amp;gt;
彭詩貽 Peng Shih Yi&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜合成師 Compositor&amp;lt;br /&amp;gt;
林韋宏 Lin Wei Hung&amp;lt;br /&amp;gt;
邱莉雯 Chiu Li Wen&amp;lt;br /&amp;gt;
焦逸懿 Stella Chiu&amp;lt;br /&amp;gt;
陳葳 Chen Wei&amp;lt;br /&amp;gt;
李琬祺 Li Wan Ci&amp;lt;br /&amp;gt;
鍾洁詩 Jasmine Choong Kit Sze&amp;lt;br /&amp;gt;
張哲維 Chang Che Wei&amp;lt;br /&amp;gt;
呂宜靜 Lu Yi Jing&amp;lt;br /&amp;gt;
陳蓓菁 Chen Bei Ching&amp;lt;br /&amp;gt;
曾婉鈞 Tseng Wa Chun&amp;lt;br /&amp;gt;
李佳霖 Lee Chialin&amp;lt;br /&amp;gt;
林佩潔 Lin Pei Chieh&amp;lt;br /&amp;gt;
董泓逸 Dong Hong Yi&amp;lt;br /&amp;gt;
吳建寧 Wu Chien Ning&amp;lt;br /&amp;gt;
黃義翔 Ng Ngee Siang&amp;lt;br /&amp;gt;
張瀚文 Chang Han Wen&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜3D負責人 3D Lead&amp;lt;br /&amp;gt;
郭后鈺 Horry Kuo&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜特效師 FX Artist&amp;lt;br /&amp;gt;
林木清 Nelson Lin&amp;lt;br /&amp;gt;
林桓平 Lin Huan Ping&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜3D場景模型 Enviroment Artist&amp;lt;br /&amp;gt;
陳美聿 Meiyu Chen&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜模型負責人 Asset Lead&amp;lt;br /&amp;gt;
林廷穎 Evan Lin&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜模型師 Modeling Artist&amp;lt;br /&amp;gt;
周敏雯 Chou Min Wen&amp;lt;br /&amp;gt;
朱家靚 Tanzie Chu&amp;lt;br /&amp;gt;
鄭力源 Cheng Li Yuan&amp;lt;br /&amp;gt;
王鈞威 Lawery Wang&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜骨架師 Rigging Artist&amp;lt;br /&amp;gt;
張斌祺 Chang Bin Chi&amp;lt;br /&amp;gt;
高大宇 Kao Da Yu&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜動畫師 Animator&amp;lt;br /&amp;gt;
高志豪 Kao Jhih Hao&amp;lt;br /&amp;gt;
蔡立民 Justin Tsai&amp;lt;br /&amp;gt;
應佩穎 Ying Pei Yin&amp;lt;br /&amp;gt;
彭洧怡 Wei Yi Peng&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜燈光師 Lighting&amp;lt;br /&amp;gt;
廖芯儀 Liao Hsin Yi&amp;lt;br /&amp;gt;
李建緯 Lee Chien wei&amp;lt;br /&amp;gt;
陳立 Roy Chen&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜3D動畫師 CG Artist&amp;lt;br /&amp;gt;
聞書聆 Wen Shu Ling&amp;lt;br /&amp;gt;
洪嘉甫 Hung Chia Fu&amp;lt;br /&amp;gt;
楊承運 Yang Cheng Yun&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜美術概念設計師 Concept Artist&amp;lt;br /&amp;gt;
黃柏榕 Huang Po Zong&amp;lt;br /&amp;gt;
楊芝翊 Yang Chi Yi&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜研發技術指導 Technic Lead&amp;lt;br /&amp;gt;
凌倫明 Sai Ling&amp;lt;br /&amp;gt;
詹智翔 Shaune Jan&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜技術研發 Technic Artist&amp;lt;br /&amp;gt;
黃飛藏 Fei Tsang&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜資訊工程管理 Infrastructure&amp;lt;br /&amp;gt;
周俞丞 Joe Chou&amp;lt;br /&amp;gt;
陳惇翊 Chen Tun Yi&amp;lt;br /&amp;gt;
王柏翔 Sean Wang&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜工作流程技術指導 Pipeline TD&amp;lt;br /&amp;gt;
林宣竹 Rebecca Lin&amp;lt;br /&amp;gt;
林新華 Lin Hsin Hua&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜營運總監 Operation Director&amp;lt;br /&amp;gt;
丘鳳怡 Dawn Chiu&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜行政組 Administration&amp;lt;br /&amp;gt;
周禹彤 Kuma Chou&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
｜財會組 Finance&amp;lt;br /&amp;gt;
劉蕙慈 Karen Liu&amp;lt;br /&amp;gt;
李采妍 Sofia Lee]]&amp;gt;</media:description>
   <media:thumbnail url="https://www.cgshort.com/uploads/thumbs/b1a3114bf-1.jpg" />
   </media:content>
   <guid>https://www.cgshort.com/%e3%80%8a%e9%82%a3%e5%bc%b5%e7%85%a7%e7%89%87%e8%a3%a1%e7%9a%84%e6%88%91%e5%80%91%e3%80%8b%e7%89%b9%e6%95%88%e5%b9%95%e5%be%8c%e6%8b%86%e8%a7%a3-the-photo-from-1977-vfx-breakdown-%e2%80%94-moonshine-s_b1a3114bf.html</guid>
  </item>
  <item xmlns:media="http://search.yahoo.com/mrss/" xmlns:dcterms="http://purl.org/dc/terms/">
   <title>The Mill - UrbanSoccer Xperience</title>
   <link>https://www.cgshort.com/the-mill-urbansoccer-xperience_cb971b91b.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/cb971b91b-1.jpg"  /></p>For Urban Xperience, our teams created the complete digital world surrounding the game, from stadium environments, pitch design and team kits to virtual crowds, broadcast graphics and interactive match content. Every element was designed to work as part of a responsive immersive system, projected across 600m² and synchronised with the live gameplay.<br />
<br />
The experience combines visual world-building, animation and real-time interaction to make every match feel like a live stadium event. Virtual crowds react to the action, while goals, VAR decisions, replays and celebrations trigger coordinated visual and lighting sequences,  turning the physical pitch into a fully immersive, ever-changing football environment.<br />
<br />
ABOUT US<br />
The Mill is a world-leading creative studio built on nearly four decades of award-winning craft. Spanning Brand & Content and Film & Series, we create visually ambitious work for the world's most discerning brands, studios and storytellers — conceived from the outset to move across platforms, markets and audiences without compromise.<br />
<br />
FOLLOW US<br />
Website: https://www.themill.com/<br />
LinkedIn: https://www.linkedin.com/company/the-mill<br />
Instagram: https://www.instagram.com/millchannel<br />
X: https://x.com/MILL__CHANNEL<br />
<br />
#TheMill #VFX #Brand #Content #Film #Series]]></description>
   <pubDate>Thu, 27 Aug 2026 07:37:54 +0000</pubDate>
   <media:content medium="video" duration="60"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>The Mill - UrbanSoccer Xperience</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/cb971b91b-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;For Urban Xperience, our teams created the complete digital world surrounding the game, from stadium environments, pitch design and team kits to virtual crowds, broadcast graphics and interactive match content. Every element was designed to work as part of a responsive immersive system, projected across 600m² and synchronised with the live gameplay.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
The experience combines visual world-building, animation and real-time interaction to make every match feel like a live stadium event. Virtual crowds react to the action, while goals, VAR decisions, replays and celebrations trigger coordinated visual and lighting sequences,  turning the physical pitch into a fully immersive, ever-changing football environment.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
ABOUT US&amp;lt;br /&amp;gt;
The Mill is a world-leading creative studio built on nearly four decades of award-winning craft. Spanning Brand &amp; Content and Film &amp; Series, we create visually ambitious work for the world&apos;s most discerning brands, studios and storytellers — conceived from the outset to move across platforms, markets and audiences without compromise.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
FOLLOW US&amp;lt;br /&amp;gt;
Website: https://www.themill.com/&amp;lt;br /&amp;gt;
LinkedIn: https://www.linkedin.com/company/the-mill&amp;lt;br /&amp;gt;
Instagram: https://www.instagram.com/millchannel&amp;lt;br /&amp;gt;
X: https://x.com/MILL__CHANNEL&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
#TheMill #VFX #Brand #Content #Film #Series]]&amp;gt;</media:description>
   <media:thumbnail url="https://www.cgshort.com/uploads/thumbs/cb971b91b-1.jpg" />
   </media:content>
   <guid>https://www.cgshort.com/the-mill-urbansoccer-xperience_cb971b91b.html</guid>
  </item>
  <item xmlns:media="http://search.yahoo.com/mrss/" xmlns:dcterms="http://purl.org/dc/terms/">
   <title>War Machine | VFX Breakdown | Framestore</title>
   <link>https://www.cgshort.com/war-machine-vfx-breakdown-framestore_16de185f5.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/16de185f5-1.jpg"  /></p>Built to hunt. Designed to destroy.<br />
<br />
Framestore’s Melbourne and Mumbai teams brought the formidable War Machine to life for Netflix’s sci-fi action thriller, War Machine.<br />
<br />
Led by VFX Supervisor Joao Sita, the teams developed an animalistic digital creature, complete with fluid, predatory movement, battle-worn textures and an atmospheric scanning system. Across 252 shots, the work spans intense chase sequences, expansive battlefield environments and explosive FX, culminating in a high-stakes quarry showdown.<br />
<br />
Go behind the scenes and discover what it took to bring this beast to life. <br />
<br />
Read the full case study here:  https://www.framestore.com/work/war-machine<br />
<br />
???? Subscribe for more behind-the-scenes VFX content: @FramestoreOfficial<br />
???? See more of our work: https://www.framestore.com<br />
<br />
???? Follow us:<br />
Twitter/X: @Framestore<br />
Instagram: @framestore<br />
LinkedIn: https://www.linkedin.com/company/framestore/]]></description>
   <pubDate>Mon, 24 Aug 2026 10:36:36 +0000</pubDate>
   <media:content medium="video" duration="221"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>War Machine | VFX Breakdown | Framestore</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/16de185f5-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;Built to hunt. Designed to destroy.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Framestore’s Melbourne and Mumbai teams brought the formidable War Machine to life for Netflix’s sci-fi action thriller, War Machine.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Led by VFX Supervisor Joao Sita, the teams developed an animalistic digital creature, complete with fluid, predatory movement, battle-worn textures and an atmospheric scanning system. Across 252 shots, the work spans intense chase sequences, expansive battlefield environments and explosive FX, culminating in a high-stakes quarry showdown.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Go behind the scenes and discover what it took to bring this beast to life. &amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Read the full case study here:  https://www.framestore.com/work/war-machine&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
???? Subscribe for more behind-the-scenes VFX content: @FramestoreOfficial&amp;lt;br /&amp;gt;
???? See more of our work: https://www.framestore.com&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
???? Follow us:&amp;lt;br /&amp;gt;
Twitter/X: @Framestore&amp;lt;br /&amp;gt;
Instagram: @framestore&amp;lt;br /&amp;gt;
LinkedIn: https://www.linkedin.com/company/framestore/]]&amp;gt;</media:description>
   <media:thumbnail url="https://www.cgshort.com/uploads/thumbs/16de185f5-1.jpg" />
   </media:content>
   <guid>https://www.cgshort.com/war-machine-vfx-breakdown-framestore_16de185f5.html</guid>
  </item>
  <item xmlns:media="http://search.yahoo.com/mrss/" xmlns:dcterms="http://purl.org/dc/terms/">
   <title>The Mill - Totems VFX Breakdown</title>
   <link>https://www.cgshort.com/the-mill-totems-vfx-breakdown_b620f19ac.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/b620f19ac-1.jpg"  /></p>Totems - Prime Series (2022)<br />
<br />
The Mill teams (formerly MPC Paris) delivered more than 850 VFX shots, along with the full image post-production for this high-end spy series featuring a stellar five-star cast.<br />
<br />
Under the VFX supervision of Hugues Namur, our teams tackled a wide range of complex work, including extensive environments, FX, full-CG shots, face swaps and a broad spectrum of invisible VFX.<br />
<br />
From set extensions and digital environments to fully CG sequences and detailed character work, this ambitious project brought together the expertise of our artists, compositors, CG teams and supervisors to seamlessly blend practical photography and digital artistry throughout the series.<br />
<br />
MORE INFO<br />
https://www.themill.com/work/totems<br />
<br />
ABOUT US<br />
The Mill is a world-leading creative studio built on nearly four decades of award-winning craft. Spanning Brand & Content and Film & Series, we create visually ambitious work for the world's most discerning brands, studios and storytellers — conceived from the outset to move across platforms, markets and audiences without compromise.<br />
<br />
FOLLOW US<br />
Website: https://www.themill.com/<br />
LinkedIn: https://www.linkedin.com/company/the-mill<br />
Instagram: https://www.instagram.com/millchannel<br />
X: https://x.com/MILL__CHANNEL<br />
<br />
#TheMill #VFX #Brand #Content #Film #Series]]></description>
   <pubDate>Fri, 14 Aug 2026 16:56:21 +0000</pubDate>
   <media:content medium="video" duration="174"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>The Mill - Totems VFX Breakdown</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/b620f19ac-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;Totems - Prime Series (2022)&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
The Mill teams (formerly MPC Paris) delivered more than 850 VFX shots, along with the full image post-production for this high-end spy series featuring a stellar five-star cast.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Under the VFX supervision of Hugues Namur, our teams tackled a wide range of complex work, including extensive environments, FX, full-CG shots, face swaps and a broad spectrum of invisible VFX.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
From set extensions and digital environments to fully CG sequences and detailed character work, this ambitious project brought together the expertise of our artists, compositors, CG teams and supervisors to seamlessly blend practical photography and digital artistry throughout the series.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
MORE INFO&amp;lt;br /&amp;gt;
https://www.themill.com/work/totems&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
ABOUT US&amp;lt;br /&amp;gt;
The Mill is a world-leading creative studio built on nearly four decades of award-winning craft. Spanning Brand &amp; Content and Film &amp; Series, we create visually ambitious work for the world&apos;s most discerning brands, studios and storytellers — conceived from the outset to move across platforms, markets and audiences without compromise.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
FOLLOW US&amp;lt;br /&amp;gt;
Website: https://www.themill.com/&amp;lt;br /&amp;gt;
LinkedIn: https://www.linkedin.com/company/the-mill&amp;lt;br /&amp;gt;
Instagram: https://www.instagram.com/millchannel&amp;lt;br /&amp;gt;
X: https://x.com/MILL__CHANNEL&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
#TheMill #VFX #Brand #Content #Film #Series]]&amp;gt;</media:description>
   <media:thumbnail url="https://www.cgshort.com/uploads/thumbs/b620f19ac-1.jpg" />
   </media:content>
   <guid>https://www.cgshort.com/the-mill-totems-vfx-breakdown_b620f19ac.html</guid>
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   <title>One Piece S2 - ILP Breakdown</title>
   <link>https://www.cgshort.com/one-piece-s2-ilp-breakdown_2d2a39467.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/2d2a39467-1.jpg"  /></p>One Piece S2 - ILP Breakdown]]></description>
   <pubDate>Wed, 12 Aug 2026 16:00:23 +0000</pubDate>
   <media:content medium="video" duration="93"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>One Piece S2 - ILP Breakdown</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/2d2a39467-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;One Piece S2 - ILP Breakdown]]&amp;gt;</media:description>
   <media:thumbnail url="https://www.cgshort.com/uploads/thumbs/2d2a39467-1.jpg" />
   </media:content>
   <guid>https://www.cgshort.com/one-piece-s2-ilp-breakdown_2d2a39467.html</guid>
  </item>
  <item xmlns:media="http://search.yahoo.com/mrss/" xmlns:dcterms="http://purl.org/dc/terms/">
   <title>ILP Sizzle Reel 2026</title>
   <link>https://www.cgshort.com/ilp-sizzle-reel-2026_95585866e.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/95585866e-1.jpg"  /></p>Work 2024-2026<br />
<br />
Predator Badlands - 20 century Fox<br />
Fallout s2 - Amazon<br />
Sandman s2 - WB/Netflix<br />
Jurassic World: Rebirth - Universal<br />
One Piece s2 - Netflix<br />
1923 s2 - Paramount +<br />
Ronja Rövardotter - Netflix<br />
Reacher s3 - Skydance<br />
The last of us s2 - HBO<br />
Death by lightning - Netflix<br />
Percy Jackson s2 - Disney +]]></description>
   <pubDate>Wed, 12 Aug 2026 16:00:22 +0000</pubDate>
   <media:content medium="video" duration="152"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>ILP Sizzle Reel 2026</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/95585866e-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;Work 2024-2026&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Predator Badlands - 20 century Fox&amp;lt;br /&amp;gt;
Fallout s2 - Amazon&amp;lt;br /&amp;gt;
Sandman s2 - WB/Netflix&amp;lt;br /&amp;gt;
Jurassic World: Rebirth - Universal&amp;lt;br /&amp;gt;
One Piece s2 - Netflix&amp;lt;br /&amp;gt;
1923 s2 - Paramount +&amp;lt;br /&amp;gt;
Ronja Rövardotter - Netflix&amp;lt;br /&amp;gt;
Reacher s3 - Skydance&amp;lt;br /&amp;gt;
The last of us s2 - HBO&amp;lt;br /&amp;gt;
Death by lightning - Netflix&amp;lt;br /&amp;gt;
Percy Jackson s2 - Disney +]]&amp;gt;</media:description>
   <media:thumbnail url="https://www.cgshort.com/uploads/thumbs/95585866e-1.jpg" />
   </media:content>
   <guid>https://www.cgshort.com/ilp-sizzle-reel-2026_95585866e.html</guid>
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   <title>Remarkably Bright Creatures | Untold Studios | Houdini Connect</title>
   <link>https://www.cgshort.com/remarkably-bright-creatures-untold-studios-houdini-connect_005bf71af.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/005bf71af-1.jpg"  /></p><p>Adam Chabane and Andrea Lacedelli from Untold Studios explain how they created Marcellus the octopus for Remarkably Bright Creatures. <br /><br />From procedural tentacle setups and CFX solvers in Houdini to optimizing a massive 64-million polygon render mesh, check out how the team tackled complex technical challenges to deliver a flexible, ultra-realistic creature asset.<br /><br />00:00 - Introduction &amp; Movie Overview <br />00:31 - Asset Optimization &amp; Reference Selection <br />01:07 - Rigging &amp; CFX Tentacle Solvers <br />01:49 - Procedural Automation with Houdini &amp; TOPS <br />02:09 - Rendering a 64 Million Polygon Mesh <br />02:34 - Pipeline Benefits &amp; Final Thoughts<br /><br />#VFX #3DAnimation #Houdini #UntoldStudios #CreatureFX #BehindTheScenes #VisualEffects</p>]]></description>
   <pubDate>Wed, 12 Aug 2026 10:16:38 +0000</pubDate>
   <media:content medium="video" duration="191"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>Remarkably Bright Creatures | Untold Studios | Houdini Connect</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/005bf71af-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Adam Chabane and Andrea Lacedelli from Untold Studios explain how they created Marcellus the octopus for Remarkably Bright Creatures. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;From procedural tentacle setups and CFX solvers in Houdini to optimizing a massive 64-million polygon render mesh, check out how the team tackled complex technical challenges to deliver a flexible, ultra-realistic creature asset.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;00:00 - Introduction &amp;amp; Movie Overview &amp;lt;br /&amp;gt;00:31 - Asset Optimization &amp;amp; Reference Selection &amp;lt;br /&amp;gt;01:07 - Rigging &amp;amp; CFX Tentacle Solvers &amp;lt;br /&amp;gt;01:49 - Procedural Automation with Houdini &amp;amp; TOPS &amp;lt;br /&amp;gt;02:09 - Rendering a 64 Million Polygon Mesh &amp;lt;br /&amp;gt;02:34 - Pipeline Benefits &amp;amp; Final Thoughts&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;#VFX #3DAnimation #Houdini #UntoldStudios #CreatureFX #BehindTheScenes #VisualEffects&amp;lt;/p&amp;gt;]]&amp;gt;</media:description>
   <media:thumbnail url="https://www.cgshort.com/uploads/thumbs/005bf71af-1.jpg" />
   </media:content>
   <guid>https://www.cgshort.com/remarkably-bright-creatures-untold-studios-houdini-connect_005bf71af.html</guid>
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   <title>바보들이 세상을 구한다!????모자람 없는 K-히어로 한방! ???? - &apos;원더풀스&apos; VFX 쇼릴 / The WONDERfools VFX Showreel — DEXTER STUDI</title>
   <link>https://www.cgshort.com/%eb%b0%94%eb%b3%b4%eb%93%a4%ec%9d%b4-%ec%84%b8%ec%83%81%ec%9d%84-%ea%b5%ac%ed%95%9c%eb%8b%a4%f0%9f%a6%b8%eb%aa%a8%ec%9e%90%eb%9e%8c-%ec%97%86%eb%8a%94-k-%ed%9e%88%ec%96%b4%eb%a1%9c-%ed%95%9c%eb%b0%a9_8f3d70951.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/8f3d70951-1.jpg"  /></p>#원더풀스 #TheWonderFools #박은빈 #차은우 #덱스터스튜디오<br />
<br />
1999년 세기말, 우연히 초능력을 가지게 된 동네 모지리들이 평화를 위협하는 빌런에 맞서 세상을 지키기 위해 고군분투하는 초능력 코믹 어드벤처.<br />
A group of awkward townies who unexpectedly gain superpowers and fight villains threatening the peace of Haeseong city.<br />
<br />
#Dexterstudios #VFX #시각특수효과 #원더풀스 #TheWONDERfools #넷플릭스 #Netflix #박은빈 #차은우 #최대훈 #임성재 #김해숙 #손현주 #ParkEunBin #ChaEunWoo #ChoiDaeHoon #ImSungJae #KimHaeSook #SonHyeonJu]]></description>
   <pubDate>Sat, 08 Aug 2026 18:58:08 +0000</pubDate>
   <media:content medium="video" duration="180"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>바보들이 세상을 구한다!????모자람 없는 K-히어로 한방! ???? - &amp;apos;원더풀스&amp;apos; VFX 쇼릴 / The WONDERfools VFX Showreel — DEXTER STUDI</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/8f3d70951-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;#원더풀스 #TheWonderFools #박은빈 #차은우 #덱스터스튜디오&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
1999년 세기말, 우연히 초능력을 가지게 된 동네 모지리들이 평화를 위협하는 빌런에 맞서 세상을 지키기 위해 고군분투하는 초능력 코믹 어드벤처.&amp;lt;br /&amp;gt;
A group of awkward townies who unexpectedly gain superpowers and fight villains threatening the peace of Haeseong city.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
#Dexterstudios #VFX #시각특수효과 #원더풀스 #TheWONDERfools #넷플릭스 #Netflix #박은빈 #차은우 #최대훈 #임성재 #김해숙 #손현주 #ParkEunBin #ChaEunWoo #ChoiDaeHoon #ImSungJae #KimHaeSook #SonHyeonJu]]&amp;gt;</media:description>
   <media:thumbnail url="https://www.cgshort.com/uploads/thumbs/8f3d70951-1.jpg" />
   </media:content>
   <guid>https://www.cgshort.com/%eb%b0%94%eb%b3%b4%eb%93%a4%ec%9d%b4-%ec%84%b8%ec%83%81%ec%9d%84-%ea%b5%ac%ed%95%9c%eb%8b%a4%f0%9f%a6%b8%eb%aa%a8%ec%9e%90%eb%9e%8c-%ec%97%86%eb%8a%94-k-%ed%9e%88%ec%96%b4%eb%a1%9c-%ed%95%9c%eb%b0%a9_8f3d70951.html</guid>
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   <title>The Mill - Duracell &apos;Bench Boost&apos; VFX Breakdown</title>
   <link>https://www.cgshort.com/the-mill-duracell-bench-boost-vfx-breakdown_6a6de9b00.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/6a6de9b00-1.jpg"  /></p><p>The Duracell Bunny has been part of The Mill's story for over a decade, and every new campaign is an opportunity to push the craft even further.<br /><br />For the latest Bench Boost campaign, directed by our in-house Director Benjamin Lenfant, our teams brought the iconic bunny to life through every stage of the VFX pipeline, from concept and previs to animation, FX, lighting, compositing and final grade.<br /><br />This breakdown is a glimpse into the collaboration, artistry and technical expertise behind every frame.<br /><br />A huge thank you to Duracell and VML for their continued trust, and congratulations to everyone at The Mill who helped bring this project to life.<br /><br />MORE INFO &amp; FULL CREDITS<br />https://www.themill.com/work/duracell-bench-boost<br /><br />ABOUT US<br />The Mill is a world-leading creative studio built on nearly four decades of award-winning craft. Spanning Brand &amp; Content and Film &amp; Series, we create visually ambitious work for the world's most discerning brands, studios and storytellers &mdash; conceived from the outset to move across platforms, markets and audiences without compromise.<br /><br />FOLLOW US<br />Website: https://www.themill.com/<br />LinkedIn: https://www.linkedin.com/company/the-mill<br />Instagram: https://www.instagram.com/millchannel<br />X: https://x.com/MILL__CHANNEL<br /><br />#TheMill #VFX #Brand #Content #Duracell</p>]]></description>
   <pubDate>Tue, 04 Aug 2026 20:55:09 +0000</pubDate>
   <media:content medium="video" duration="45"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>The Mill - Duracell &amp;apos;Bench Boost&amp;apos; VFX Breakdown</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/6a6de9b00-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;The Duracell Bunny has been part of The Mill&apos;s story for over a decade, and every new campaign is an opportunity to push the craft even further.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;For the latest Bench Boost campaign, directed by our in-house Director Benjamin Lenfant, our teams brought the iconic bunny to life through every stage of the VFX pipeline, from concept and previs to animation, FX, lighting, compositing and final grade.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;This breakdown is a glimpse into the collaboration, artistry and technical expertise behind every frame.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;A huge thank you to Duracell and VML for their continued trust, and congratulations to everyone at The Mill who helped bring this project to life.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;MORE INFO &amp;amp; FULL CREDITS&amp;lt;br /&amp;gt;https://www.themill.com/work/duracell-bench-boost&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;ABOUT US&amp;lt;br /&amp;gt;The Mill is a world-leading creative studio built on nearly four decades of award-winning craft. Spanning Brand &amp;amp; Content and Film &amp;amp; Series, we create visually ambitious work for the world&apos;s most discerning brands, studios and storytellers &amp;mdash; conceived from the outset to move across platforms, markets and audiences without compromise.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;FOLLOW US&amp;lt;br /&amp;gt;Website: https://www.themill.com/&amp;lt;br /&amp;gt;LinkedIn: https://www.linkedin.com/company/the-mill&amp;lt;br /&amp;gt;Instagram: https://www.instagram.com/millchannel&amp;lt;br /&amp;gt;X: https://x.com/MILL__CHANNEL&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;#TheMill #VFX #Brand #Content #Duracell&amp;lt;/p&amp;gt;]]&amp;gt;</media:description>
   <media:thumbnail url="https://www.cgshort.com/uploads/thumbs/6a6de9b00-1.jpg" />
   </media:content>
   <guid>https://www.cgshort.com/the-mill-duracell-bench-boost-vfx-breakdown_6a6de9b00.html</guid>
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   <title>Shahid Bts&amp;Breakdown — Squids Visual Arts</title>
   <link>https://www.cgshort.com/shahid-btsbreakdown-%e2%80%94-squids-visual-arts_2cd2d1d90.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/2cd2d1d90-1.jpg"  /></p>Shahid Bts&amp;Breakdown — Squids Visual Arts]]></description>
   <pubDate>Wed, 29 Jul 2026 07:39:08 +0000</pubDate>
   <media:content medium="video" duration="160"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>Shahid Bts&amp;amp;Breakdown — Squids Visual Arts</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/2cd2d1d90-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;Shahid Bts&amp;amp;Breakdown — Squids Visual Arts]]&amp;gt;</media:description>
   <media:thumbnail url="https://www.cgshort.com/uploads/thumbs/2cd2d1d90-1.jpg" />
   </media:content>
   <guid>https://www.cgshort.com/shahid-btsbreakdown-%e2%80%94-squids-visual-arts_2cd2d1d90.html</guid>
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   <title>The Mill - Making-of Ralph Lauren &apos;Wimbledon Polo Bear 2026&apos;</title>
   <link>https://www.cgshort.com/the-mill-making-of-ralph-lauren-wimbledon-polo-bear-2026_c596033f1.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/c596033f1-1.jpg"  /></p>Originating in 1990 and quickly evolving into a streetwear icon, the Polo Bear takes center court for Wimbledon 2026. The Mill proudly collaborated with Ralph Lauren's in-house creative team on the making of the iconic character.<br />
 <br />
Combining live-action footage with CGI technology, the series brings the iconic Polo Bear to life through a seamless blend of performance, craft, and visual effects.<br />
<br />
Find out more about our work in a Q&A with our team:<br />
https://www.themill.com/news/making-of-ralph-laurens-polo-bear<br />
<br />
ABOUT US<br />
The Mill is a world-leading creative studio built on nearly four decades of award-winning craft. Spanning Brand & Content and Film & Series, we create visually ambitious work for the world's most discerning brands, studios and storytellers — conceived from the outset to move across platforms, markets and audiences without compromise.<br />
<br />
FOLLOW US<br />
Website: https://www.themill.com/<br />
LinkedIn: https://www.linkedin.com/company/the-mill<br />
Instagram: https://www.instagram.com/millchannel<br />
X: https://x.com/MILL__CHANNEL<br />
<br />
#TheMill #VFX #Brand #Content #Film #Series]]></description>
   <pubDate>Tue, 28 Jul 2026 18:47:54 +0000</pubDate>
   <media:content medium="video" duration="93"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>The Mill - Making-of Ralph Lauren &amp;apos;Wimbledon Polo Bear 2026&amp;apos;</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/c596033f1-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;Originating in 1990 and quickly evolving into a streetwear icon, the Polo Bear takes center court for Wimbledon 2026. The Mill proudly collaborated with Ralph Lauren&apos;s in-house creative team on the making of the iconic character.&amp;lt;br /&amp;gt;
 &amp;lt;br /&amp;gt;
Combining live-action footage with CGI technology, the series brings the iconic Polo Bear to life through a seamless blend of performance, craft, and visual effects.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Find out more about our work in a Q&amp;A with our team:&amp;lt;br /&amp;gt;
https://www.themill.com/news/making-of-ralph-laurens-polo-bear&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
ABOUT US&amp;lt;br /&amp;gt;
The Mill is a world-leading creative studio built on nearly four decades of award-winning craft. Spanning Brand &amp; Content and Film &amp; Series, we create visually ambitious work for the world&apos;s most discerning brands, studios and storytellers — conceived from the outset to move across platforms, markets and audiences without compromise.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
FOLLOW US&amp;lt;br /&amp;gt;
Website: https://www.themill.com/&amp;lt;br /&amp;gt;
LinkedIn: https://www.linkedin.com/company/the-mill&amp;lt;br /&amp;gt;
Instagram: https://www.instagram.com/millchannel&amp;lt;br /&amp;gt;
X: https://x.com/MILL__CHANNEL&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
#TheMill #VFX #Brand #Content #Film #Series]]&amp;gt;</media:description>
   <media:thumbnail url="https://www.cgshort.com/uploads/thumbs/c596033f1-1.jpg" />
   </media:content>
   <guid>https://www.cgshort.com/the-mill-making-of-ralph-lauren-wimbledon-polo-bear-2026_c596033f1.html</guid>
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   <title>The Mill - The Walking Dead Dary Dixon - Season 2 VFX Breakdown</title>
   <link>https://www.cgshort.com/the-mill-the-walking-dead-dary-dixon-season-2-vfx-breakdown_df84d88eb.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/df84d88eb-1.jpg"  /></p>The Walking Dead: Daryl Dixon Season 2 (2024)<br />
<br />
The Film & Series teams at The Mill, previously MPC Paris, are proud to have contributed to the creation of over 192 VFX shots for Season 2 of The Walking Dead: Daryl Dixon, now available on AMC & AMC+ in the U.S. and on Paramount+ in France!<br />
<br />
A huge round of applause to the 40 artists who worked tirelessly for seven months under the supervision of Sébastien Fauchère and VFX production by Nicolas Nepveu, for breathing (or rather, reanimating) life (or death!) into this apocalyptic world.<br />
<br />
ABOUT US<br />
The Mill is a world-leading creative studio built on nearly four decades of award-winning craft. Spanning Brand & Content and Film & Series, we create visually ambitious work for the world's most discerning brands, studios and storytellers — conceived from the outset to move across platforms, markets and audiences without compromise.<br />
<br />
FOLLOW US<br />
Website: themill.com<br />
LinkedIn: https://www.linkedin.com/company/the-mill<br />
Instagram: www.instagram.com/millchannel<br />
<br />
#TheMill #VFX #VFXBreakdown]]></description>
   <pubDate>Fri, 10 Jul 2026 18:23:52 +0000</pubDate>
   <media:content medium="video" duration="101"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>The Mill - The Walking Dead Dary Dixon - Season 2 VFX Breakdown</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/df84d88eb-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;The Walking Dead: Daryl Dixon Season 2 (2024)&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
The Film &amp; Series teams at The Mill, previously MPC Paris, are proud to have contributed to the creation of over 192 VFX shots for Season 2 of The Walking Dead: Daryl Dixon, now available on AMC &amp; AMC+ in the U.S. and on Paramount+ in France!&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
A huge round of applause to the 40 artists who worked tirelessly for seven months under the supervision of Sébastien Fauchère and VFX production by Nicolas Nepveu, for breathing (or rather, reanimating) life (or death!) into this apocalyptic world.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
ABOUT US&amp;lt;br /&amp;gt;
The Mill is a world-leading creative studio built on nearly four decades of award-winning craft. Spanning Brand &amp; Content and Film &amp; Series, we create visually ambitious work for the world&apos;s most discerning brands, studios and storytellers — conceived from the outset to move across platforms, markets and audiences without compromise.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
FOLLOW US&amp;lt;br /&amp;gt;
Website: themill.com&amp;lt;br /&amp;gt;
LinkedIn: https://www.linkedin.com/company/the-mill&amp;lt;br /&amp;gt;
Instagram: www.instagram.com/millchannel&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
#TheMill #VFX #VFXBreakdown]]&amp;gt;</media:description>
   <media:thumbnail url="https://www.cgshort.com/uploads/thumbs/df84d88eb-1.jpg" />
   </media:content>
   <guid>https://www.cgshort.com/the-mill-the-walking-dead-dary-dixon-season-2-vfx-breakdown_df84d88eb.html</guid>
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   <title>2degrees - Turning Blue | Alt.vfx</title>
   <link>https://www.cgshort.com/2degrees-turning-blue-altvfx_21338a373.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/21338a373-1.jpg"  /></p>Alt is a world-leading visual effects and post-production company with studios in Brisbane, Sydney, Melbourne, Los Angeles and Tokyo.<br />
<br />
We are owned and driven by a collective of leading artists and producers, all of whom share a vision – to create the most stunning visual content possible, across all mediums.<br />
<br />
From visual effects to virtual reality, Alt collaborates with leading agencies and filmmakers across the world, helping creatives tell their stories across a vast range of projects.]]></description>
   <pubDate>Thu, 09 Jul 2026 08:05:29 +0000</pubDate>
   <media:content medium="video" duration="85"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>2degrees - Turning Blue | Alt.vfx</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/21338a373-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;Alt is a world-leading visual effects and post-production company with studios in Brisbane, Sydney, Melbourne, Los Angeles and Tokyo.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
We are owned and driven by a collective of leading artists and producers, all of whom share a vision – to create the most stunning visual content possible, across all mediums.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
From visual effects to virtual reality, Alt collaborates with leading agencies and filmmakers across the world, helping creatives tell their stories across a vast range of projects.]]&amp;gt;</media:description>
   <media:thumbnail url="https://www.cgshort.com/uploads/thumbs/21338a373-1.jpg" />
   </media:content>
   <guid>https://www.cgshort.com/2degrees-turning-blue-altvfx_21338a373.html</guid>
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   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/1a07b452d-1.jpg"  /></p>Alt is a world-leading visual effects and post-production company with studios in Brisbane, Sydney, Melbourne, Los Angeles and Tokyo.<br />
<br />
We are owned and driven by a collective of leading artists and producers, all of whom share a vision – to create the most stunning visual content possible, across all mediums.<br />
<br />
From visual effects to virtual reality, Alt collaborates with leading agencies and filmmakers across the world, helping creatives tell their stories across a vast range of projects.]]></description>
   <pubDate>Mon, 06 Jul 2026 20:08:05 +0000</pubDate>
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We are owned and driven by a collective of leading artists and producers, all of whom share a vision – to create the most stunning visual content possible, across all mediums.&amp;lt;br /&amp;gt;
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