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  <title>#CGShort VFX Passion - RSS Feed</title>
  <link>https://www.cgshort.com</link>
  <description>CGShort Animated Short Films VFX Passion VfxBreakdown CGI Computer Graphic</description>
  <item xmlns:media="http://search.yahoo.com/mrss/" xmlns:dcterms="http://purl.org/dc/terms/">
   <title>Kamino: GPU-based Simulation of Rigid Multi-Body Physics with Kinematic Loops</title>
   <link>https://www.cgshort.com/kamino-gpu-based-simulation-of-rigid-multi-body-physics-with-kinematic-loops_dbe2800c1.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/dbe2800c1-1.jpg"  /></p><p>We present Kamino, a GPU-based physics solver for massively parallel simulations of heterogeneous highly-coupled mechanical systems. Implemented in Python using NVIDIA Warp and integrated into the Newton framework, it enables the application of data-driven methods, such as large-scale reinforcement learning, to complex robotic systems that exhibit strongly coupled kinematic and dynamic constraints such as kinematic loops. The latter are often circumvented by approximating the system's topology as a kinematic tree, and incorporating explicit loop-closure constraints or so-called mimic joints. Kamino aims at alleviating this burden by natively supporting these types of couplings. Moreover, Kamino supports heterogeneous worlds, allowing for batched simulation of structurally diverse robots on a single GPU. At its core lies a state-of-the-art constrained optimization algorithm based on ADMM, which computes constraint forces by solving the constrained rigid multi-body forward dynamics transcribed as a nonlinear complementarity problem. This leads to high-fidelity simulations that resolve contact dynamics without resorting to approximate models that simplify or convexify the problem. We demonstrate RL policy training on a biped with six nested kinematic loops, generating a feasible walking policy while simulating 4,096 parallel environments on a single GPU.<br />Publication link: https://kamino.disneyresearch.com</p>]]></description>
   <pubDate>Mon, 12 Oct 2026 19:56:24 +0000</pubDate>
   <media:content medium="video" duration="405"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>Kamino: GPU-based Simulation of Rigid Multi-Body Physics with Kinematic Loops</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/dbe2800c1-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;We present Kamino, a GPU-based physics solver for massively parallel simulations of heterogeneous highly-coupled mechanical systems. Implemented in Python using NVIDIA Warp and integrated into the Newton framework, it enables the application of data-driven methods, such as large-scale reinforcement learning, to complex robotic systems that exhibit strongly coupled kinematic and dynamic constraints such as kinematic loops. The latter are often circumvented by approximating the system&apos;s topology as a kinematic tree, and incorporating explicit loop-closure constraints or so-called mimic joints. Kamino aims at alleviating this burden by natively supporting these types of couplings. Moreover, Kamino supports heterogeneous worlds, allowing for batched simulation of structurally diverse robots on a single GPU. At its core lies a state-of-the-art constrained optimization algorithm based on ADMM, which computes constraint forces by solving the constrained rigid multi-body forward dynamics transcribed as a nonlinear complementarity problem. This leads to high-fidelity simulations that resolve contact dynamics without resorting to approximate models that simplify or convexify the problem. We demonstrate RL policy training on a biped with six nested kinematic loops, generating a feasible walking policy while simulating 4,096 parallel environments on a single GPU.&amp;lt;br /&amp;gt;Publication link: https://kamino.disneyresearch.com&amp;lt;/p&amp;gt;]]&amp;gt;</media:description>
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   <guid>https://www.cgshort.com/kamino-gpu-based-simulation-of-rigid-multi-body-physics-with-kinematic-loops_dbe2800c1.html</guid>
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   <title>Meet Raul Martinez | Life at LAIKA</title>
   <link>https://www.cgshort.com/meet-raul-martinez-life-at-laika_686096ec3.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/686096ec3-1.jpg"  /></p>Lead Model Maker Raul Martinez believes that as AI content becomes more prevalent, people will gain an even deeper appreciation for the handcrafted filmmaking that defines LAIKA. Learn more about Raul’s 15 years at the studio, the creative problem-solving that keeps his work in the Model Shop exciting, and what it means to create alongside so many talented artists. #LifeAtLAIKA #Wildwood]]></description>
   <pubDate>Mon, 12 Oct 2026 18:49:50 +0000</pubDate>
   <media:content medium="video" duration="119"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>Meet Raul Martinez | Life at LAIKA</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/686096ec3-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;Lead Model Maker Raul Martinez believes that as AI content becomes more prevalent, people will gain an even deeper appreciation for the handcrafted filmmaking that defines LAIKA. Learn more about Raul’s 15 years at the studio, the creative problem-solving that keeps his work in the Model Shop exciting, and what it means to create alongside so many talented artists. #LifeAtLAIKA #Wildwood]]&amp;gt;</media:description>
   <media:thumbnail url="https://www.cgshort.com/uploads/thumbs/686096ec3-1.jpg" />
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   <guid>https://www.cgshort.com/meet-raul-martinez-life-at-laika_686096ec3.html</guid>
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   <title>The Mill - The Last Duel by Ridley Scott VFX Breakdown</title>
   <link>https://www.cgshort.com/the-mill-the-last-duel-by-ridley-scott-vfx-breakdown_93942a1a9.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/93942a1a9-1.jpg"  /></p>The Last Duel (2021)<br />
<br />
Visionary filmmaker and four-time Academy Award nominee Ridley Scott brings to audiences the tale of gripping betrayal and vengeance set against the brutality of 14th century France in, The Last Duel.<br />
<br />
Led by VFX Supervisor Yann Blondel and VFX Producer Kristina Prilukova, the Paris-based team delivered 220 shots across two key sequences: the duel and the Battle of Limoges. As production conditions evolved during the pandemic, the team adapted to meet the changing creative and technical demands, expanding the original scope to deliver both full CG crowds and crowd extensions.<br />
<br />
MORE INFO<br />
https://www.themill.com/work/the-last-duel<br />
<br />
ABOUT US<br />
The Mill is a world-leading creative studio built on nearly four decades of award-winning craft. Spanning Brand & Content and Film & Series, we create visually ambitious work for the world's most discerning brands, studios and storytellers — conceived from the outset to move across platforms, markets and audiences without compromise.<br />
<br />
FOLLOW US<br />
Website: https://www.themill.com/<br />
LinkedIn: https://www.linkedin.com/company/the-mill<br />
Instagram: https://www.instagram.com/millchannel<br />
X: https://x.com/MILL__CHANNEL<br />
<br />
#TheMill #VFX #Brand #Content #Film #Series]]></description>
   <pubDate>Mon, 12 Oct 2026 18:49:38 +0000</pubDate>
   <media:content medium="video" duration="127"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>The Mill - The Last Duel by Ridley Scott VFX Breakdown</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/93942a1a9-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;The Last Duel (2021)&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Visionary filmmaker and four-time Academy Award nominee Ridley Scott brings to audiences the tale of gripping betrayal and vengeance set against the brutality of 14th century France in, The Last Duel.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Led by VFX Supervisor Yann Blondel and VFX Producer Kristina Prilukova, the Paris-based team delivered 220 shots across two key sequences: the duel and the Battle of Limoges. As production conditions evolved during the pandemic, the team adapted to meet the changing creative and technical demands, expanding the original scope to deliver both full CG crowds and crowd extensions.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
MORE INFO&amp;lt;br /&amp;gt;
https://www.themill.com/work/the-last-duel&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
ABOUT US&amp;lt;br /&amp;gt;
The Mill is a world-leading creative studio built on nearly four decades of award-winning craft. Spanning Brand &amp; Content and Film &amp; Series, we create visually ambitious work for the world&apos;s most discerning brands, studios and storytellers — conceived from the outset to move across platforms, markets and audiences without compromise.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
FOLLOW US&amp;lt;br /&amp;gt;
Website: https://www.themill.com/&amp;lt;br /&amp;gt;
LinkedIn: https://www.linkedin.com/company/the-mill&amp;lt;br /&amp;gt;
Instagram: https://www.instagram.com/millchannel&amp;lt;br /&amp;gt;
X: https://x.com/MILL__CHANNEL&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
#TheMill #VFX #Brand #Content #Film #Series]]&amp;gt;</media:description>
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   <guid>https://www.cgshort.com/the-mill-the-last-duel-by-ridley-scott-vfx-breakdown_93942a1a9.html</guid>
  </item>
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   <title>Walk Like This: Stylized Locomotion for Physics- Based Characters through Example-Driven Diffusion</title>
   <link>https://www.cgshort.com/walk-like-this-stylized-locomotion-for-physics-based-characters-through-example-driven-diffusion_6222135d7.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/6222135d7-1.jpg"  /></p><p>We present a real-time framework for expressive legged locomotion that enables independent control over velocity and style. Unlike existing data-driven controllers, which typically require explicit style labels for training, our method efficiently leverages large-scale unstructured motion data and generalizes to unseen styles. We disentangle style from functional locomotion through a tailored sampling strategy used to train a style encoder whose output conditions an autoregressive diffusion model. During inference, the user provides a style reference clip and a joystick velocity command. The diffusion model then generates a kinematic reference tracked by a reinforcement learning controller. To improve user controllability and stylization strength, we propose an attention biasing mechanism and a velocity command correction strategy. We demonstrate our method on a physics-based humanoid character in simulation and on a physical robot, showcasing robust real-time control and continuous style modulation.<br />Publication link: https://la.disneyresearch.com/publication/walk-like-this-stylized-locomotion-for-physics-based-characters-through-example-driven-diffusion</p>]]></description>
   <pubDate>Mon, 12 Oct 2026 18:49:05 +0000</pubDate>
   <media:content medium="video" duration="225"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>Walk Like This: Stylized Locomotion for Physics- Based Characters through Example-Driven Diffusion</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/6222135d7-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;We present a real-time framework for expressive legged locomotion that enables independent control over velocity and style. Unlike existing data-driven controllers, which typically require explicit style labels for training, our method efficiently leverages large-scale unstructured motion data and generalizes to unseen styles. We disentangle style from functional locomotion through a tailored sampling strategy used to train a style encoder whose output conditions an autoregressive diffusion model. During inference, the user provides a style reference clip and a joystick velocity command. The diffusion model then generates a kinematic reference tracked by a reinforcement learning controller. To improve user controllability and stylization strength, we propose an attention biasing mechanism and a velocity command correction strategy. We demonstrate our method on a physics-based humanoid character in simulation and on a physical robot, showcasing robust real-time control and continuous style modulation.&amp;lt;br /&amp;gt;Publication link: https://la.disneyresearch.com/publication/walk-like-this-stylized-locomotion-for-physics-based-characters-through-example-driven-diffusion&amp;lt;/p&amp;gt;]]&amp;gt;</media:description>
   <media:thumbnail url="https://www.cgshort.com/uploads/thumbs/6222135d7-1.jpg" />
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   <guid>https://www.cgshort.com/walk-like-this-stylized-locomotion-for-physics-based-characters-through-example-driven-diffusion_6222135d7.html</guid>
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   <title>Hexed | Official Trailer</title>
   <link>https://www.cgshort.com/hexed-official-trailer_471cc68d5.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/471cc68d5-1.jpg"  /></p><p>A world of witches is calling&hellip;Disney's #Hexed is in theaters November 25<br /><br />In &ldquo;Disney&rsquo;s Hexed,&rdquo; an impulsive and unconventional teenage girl named Billie Doe (voiced by Hailee Steinfeld) discovers secret magical abilities which, once unleashed, hurtle her out of suburbia and into a spectacle-filled journey through a vast witch realm called Hexe. Forced to team up with her cautious mother, Alice (voiced by Rashida Jones), they uncover family mysteries that could change the world of witches forever.<br /><br />Walton Goggins voices Beef Roger Crummchuk, a reclusive, magical three-eyed cat who forges an uneasy alliance with Billie and Alice. Two-time Academy Award&reg; winner Jodie Foster voices Queen Celeste, a sinister figure who will stop at nothing to maintain her power in perpetuity over Hexe.<br /><br />Directed by Fawn Veerasunthorn and Jason Hand; co-directed by Josie Trinidad; produced by Roy Conli and Yvett Merino; and written by Walt Disney Animation Studios Chief Creative Officer Jared Bush and Dana Ledoux Miller, &ldquo;Disney&rsquo;s Hexed&rdquo; opens exclusively in theaters November 25, 2026.<br /><br />Facebook: @DisneyAnimation<br />Instagram: @DisneyAnimation<br />TikTok: @DisneyAnimation<br />X: @DisneyAnimation<br />YouTube: @DisneyAnimation<br />Hashtag: Disney&rsquo;s #Hexed</p>]]></description>
   <pubDate>Mon, 12 Oct 2026 16:47:19 +0000</pubDate>
   <media:content medium="video" duration="145"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>Hexed | Official Trailer</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/471cc68d5-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;A world of witches is calling&amp;hellip;Disney&apos;s #Hexed is in theaters November 25&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;In &amp;ldquo;Disney&amp;rsquo;s Hexed,&amp;rdquo; an impulsive and unconventional teenage girl named Billie Doe (voiced by Hailee Steinfeld) discovers secret magical abilities which, once unleashed, hurtle her out of suburbia and into a spectacle-filled journey through a vast witch realm called Hexe. Forced to team up with her cautious mother, Alice (voiced by Rashida Jones), they uncover family mysteries that could change the world of witches forever.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Walton Goggins voices Beef Roger Crummchuk, a reclusive, magical three-eyed cat who forges an uneasy alliance with Billie and Alice. Two-time Academy Award&amp;reg; winner Jodie Foster voices Queen Celeste, a sinister figure who will stop at nothing to maintain her power in perpetuity over Hexe.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Directed by Fawn Veerasunthorn and Jason Hand; co-directed by Josie Trinidad; produced by Roy Conli and Yvett Merino; and written by Walt Disney Animation Studios Chief Creative Officer Jared Bush and Dana Ledoux Miller, &amp;ldquo;Disney&amp;rsquo;s Hexed&amp;rdquo; opens exclusively in theaters November 25, 2026.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Facebook: @DisneyAnimation&amp;lt;br /&amp;gt;Instagram: @DisneyAnimation&amp;lt;br /&amp;gt;TikTok: @DisneyAnimation&amp;lt;br /&amp;gt;X: @DisneyAnimation&amp;lt;br /&amp;gt;YouTube: @DisneyAnimation&amp;lt;br /&amp;gt;Hashtag: Disney&amp;rsquo;s #Hexed&amp;lt;/p&amp;gt;]]&amp;gt;</media:description>
   <media:thumbnail url="https://www.cgshort.com/uploads/thumbs/471cc68d5-1.jpg" />
   </media:content>
   <guid>https://www.cgshort.com/hexed-official-trailer_471cc68d5.html</guid>
  </item>
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   <title>20 years: Frame by Frame | Ep. 4: Blade Runner 2049 — Rodeo FX</title>
   <link>https://www.cgshort.com/20-years-frame-by-frame-ep-4-blade-runner-2049-%e2%80%94-rodeo-fx_e1a6cf32f.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/e1a6cf32f-1.jpg"  /></p>For episode 4 of 20 Years: Frame by Frame, Performance Director Adam O'Brien-Locke dives into our establishing shot of dystopian Los Angeles in the Oscar-winning Blade Runner 2049.<br />
<br />
This marked our fourth collaboration with director Denis Villeneuve, a partnership that has since grown to 7 projects over the past 20 years.<br />
<br />
Don't miss a thing by turning on notifications for our YouTube channel!<br />
<br />
—<br />
<br />
Pour l'épisode 4 de 20 ans: plan par plan, le directeur de performance Adam O'Brien-Locke revient sur notre plan d'établissement du Los Angeles dystopique du primé Blade Runner 2049.<br />
<br />
Ce film marquait notre quatrième collaboration avec le réalisateur Denis Villeneuve, un partenariat qui s'est depuis étendu à 7 projets au cours des 20 dernières années.<br />
<br />
Ne manquez rien et allumez les notifications de notre chaîne YouTube !<br />
<br />
---------------------------------<br />
<br />
Full-service, award-winning creative company with teams in Montreal, Quebec City, Toronto, Los Angeles, Paris and Bengaluru.<br />
<br />
Nous sommes une entreprise créative polyvalente et primée, avec des équipes à Montréal, Québec, Toronto, Los Angeles, Paris et Bengaluru.<br />
<br />
RODEO FX<br />
https://www.rodeofx.com/<br />
YouTube: youtube.com/@Rodeo_FX<br />
Instagram:instagram.com/rodeofx_film.episodic<br />
LinkedIn: linkedin.com/company/rodeo-fx<br />
<br />
RODEO ADVERTISING & EXPERIENCES<br />
Instagram: instagram.com/rodeofx_ads.exp<br />
LinkedIn: linkedin.com/showcase/rodeo-fx-advertising-experiences]]></description>
   <pubDate>Mon, 12 Oct 2026 14:43:00 +0000</pubDate>
   <media:content medium="video" duration="132"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>20 years: Frame by Frame | Ep. 4: Blade Runner 2049 — Rodeo FX</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/e1a6cf32f-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;For episode 4 of 20 Years: Frame by Frame, Performance Director Adam O&apos;Brien-Locke dives into our establishing shot of dystopian Los Angeles in the Oscar-winning Blade Runner 2049.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
This marked our fourth collaboration with director Denis Villeneuve, a partnership that has since grown to 7 projects over the past 20 years.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Don&apos;t miss a thing by turning on notifications for our YouTube channel!&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
—&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Pour l&apos;épisode 4 de 20 ans: plan par plan, le directeur de performance Adam O&apos;Brien-Locke revient sur notre plan d&apos;établissement du Los Angeles dystopique du primé Blade Runner 2049.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Ce film marquait notre quatrième collaboration avec le réalisateur Denis Villeneuve, un partenariat qui s&apos;est depuis étendu à 7 projets au cours des 20 dernières années.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Ne manquez rien et allumez les notifications de notre chaîne YouTube !&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
---------------------------------&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Full-service, award-winning creative company with teams in Montreal, Quebec City, Toronto, Los Angeles, Paris and Bengaluru.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Nous sommes une entreprise créative polyvalente et primée, avec des équipes à Montréal, Québec, Toronto, Los Angeles, Paris et Bengaluru.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
RODEO FX&amp;lt;br /&amp;gt;
https://www.rodeofx.com/&amp;lt;br /&amp;gt;
YouTube: youtube.com/@Rodeo_FX&amp;lt;br /&amp;gt;
Instagram:instagram.com/rodeofx_film.episodic&amp;lt;br /&amp;gt;
LinkedIn: linkedin.com/company/rodeo-fx&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
RODEO ADVERTISING &amp; EXPERIENCES&amp;lt;br /&amp;gt;
Instagram: instagram.com/rodeofx_ads.exp&amp;lt;br /&amp;gt;
LinkedIn: linkedin.com/showcase/rodeo-fx-advertising-experiences]]&amp;gt;</media:description>
   <media:thumbnail url="https://www.cgshort.com/uploads/thumbs/e1a6cf32f-1.jpg" />
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   <guid>https://www.cgshort.com/20-years-frame-by-frame-ep-4-blade-runner-2049-%e2%80%94-rodeo-fx_e1a6cf32f.html</guid>
  </item>
  <item xmlns:media="http://search.yahoo.com/mrss/" xmlns:dcterms="http://purl.org/dc/terms/">
   <title>GODZILLA MINUS ZERO | Official Trailer 2</title>
   <link>https://www.cgshort.com/godzilla-minus-zero-official-trailer-2_6443a8438.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/6443a8438-1.jpg"  /></p><p>Fight fire with fire. ???? #GodzillaMinusZero<br /><br />GODZILLA MINUS ZERO<br />VFX, Written, and Directed by Takashi Yamazaki<br />Godzilla Day IMAX Early Access on November 3<br />In theatres November 6<br />Follow @godzilla_toho and @GKIDSfilms for more updates!<br />godzillaminuszero.com<br /><br />War reduced Japan to zero, and Godzilla plunged it into minus. Two years have passed since then, and the country has faced agonizing struggles to achieve recovery and finally reclaim its daily life.<br /><br />Just as humanity managed to cling to a hard-won peace, a new threat strikes, crushing hope in an instant.<br /><br />There is no third time. Everything ends here.<br /><br />Shot entirely in Japan as the first-ever Japanese production to be Filmed For IMAX, GODZILLA MINUS ZERO was shot with high-definition digital cameras certified by IMAX, and optimized in sound and imagery unique to IMAX screens. The globally beloved monster returns to movie theater screens reaching greater and more terrifying heights, making GODZILLA MINUS ZERO a true cinematic event not to be missed.</p>]]></description>
   <pubDate>Mon, 12 Oct 2026 14:27:54 +0000</pubDate>
   <media:content medium="video" duration="74"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>GODZILLA MINUS ZERO | Official Trailer 2</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/6443a8438-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Fight fire with fire. ???? #GodzillaMinusZero&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;GODZILLA MINUS ZERO&amp;lt;br /&amp;gt;VFX, Written, and Directed by Takashi Yamazaki&amp;lt;br /&amp;gt;Godzilla Day IMAX Early Access on November 3&amp;lt;br /&amp;gt;In theatres November 6&amp;lt;br /&amp;gt;Follow @godzilla_toho and @GKIDSfilms for more updates!&amp;lt;br /&amp;gt;godzillaminuszero.com&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;War reduced Japan to zero, and Godzilla plunged it into minus. Two years have passed since then, and the country has faced agonizing struggles to achieve recovery and finally reclaim its daily life.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Just as humanity managed to cling to a hard-won peace, a new threat strikes, crushing hope in an instant.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;There is no third time. Everything ends here.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Shot entirely in Japan as the first-ever Japanese production to be Filmed For IMAX, GODZILLA MINUS ZERO was shot with high-definition digital cameras certified by IMAX, and optimized in sound and imagery unique to IMAX screens. The globally beloved monster returns to movie theater screens reaching greater and more terrifying heights, making GODZILLA MINUS ZERO a true cinematic event not to be missed.&amp;lt;/p&amp;gt;]]&amp;gt;</media:description>
   <media:thumbnail url="https://www.cgshort.com/uploads/thumbs/6443a8438-1.jpg" />
   </media:content>
   <guid>https://www.cgshort.com/godzilla-minus-zero-official-trailer-2_6443a8438.html</guid>
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   <title>Film Complet ESMA 2025 - Ninjaaa</title>
   <link>https://www.cgshort.com/film-complet-esma-2025-ninjaaa_9a189d1a1.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/9a189d1a1-1.jpg"  /></p>Discover more ESMA animation movies by subscribing: https://www.youtube.com/@Esmamovies  <br />
<br />
--------------------------------------------------------------------- <br />
<br />
Théo, a young ninja specialist, panics upon learning that he has to give a presentation alone. To help him, his cat is ready to train him to overcome this challenge...<br />
<br />
Théo, un jeune spécialiste en ninja, panique en apprenant qu’il doit présenter une conférence seul. Pour l'aider, son chat est prêt à l'entraîner pour surmonter cette épreuve...<br />
<br />
--------------------------------------------------------------------- <br />
<br />
Directors : Thibault Boistault, Jules Douilly, Romain  Gauthier, Clélia  Mallet, Lola  Mauger Durel, Maïlys Riso, Marie Roos, Camille  Sully<br />
<br />
Music : Mathias Genty<br />
<br />
Sound : Tristan Le Bozec, Jérémie Fruchet, Baptiste Leblanc,  Antoine Smets,  Antoine Vary, Yoann Poncet <br />
 <br />
Voices : Gabriel Bismuth-Bienaime, Emmanuel  Curtil, Dany Laurent, Alexandre Nguyen, Alice Orsat, Nathan Lombrey, Amandine Perron, Charlotte Lorenzini, Paco Grousset, Pauline Bourgoin, Camille Sully<br />
<br />
<br />
Animated film produced as part of the 3D animation course at ESMA (class of 2025).<br />
<br />
© ESMA - Ecole Supérieure des Métiers Artistiques https://www.esma-3d.fr/ <br />
#esma  #cgmovie]]></description>
   <pubDate>Mon, 12 Oct 2026 14:23:47 +0000</pubDate>
   <media:content medium="video" duration="377"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>Film Complet ESMA 2025 - Ninjaaa</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/9a189d1a1-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;Discover more ESMA animation movies by subscribing: https://www.youtube.com/@Esmamovies  &amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
--------------------------------------------------------------------- &amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Théo, a young ninja specialist, panics upon learning that he has to give a presentation alone. To help him, his cat is ready to train him to overcome this challenge...&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Théo, un jeune spécialiste en ninja, panique en apprenant qu’il doit présenter une conférence seul. Pour l&apos;aider, son chat est prêt à l&apos;entraîner pour surmonter cette épreuve...&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
--------------------------------------------------------------------- &amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Directors : Thibault Boistault, Jules Douilly, Romain  Gauthier, Clélia  Mallet, Lola  Mauger Durel, Maïlys Riso, Marie Roos, Camille  Sully&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Music : Mathias Genty&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Sound : Tristan Le Bozec, Jérémie Fruchet, Baptiste Leblanc,  Antoine Smets,  Antoine Vary, Yoann Poncet &amp;lt;br /&amp;gt;
 &amp;lt;br /&amp;gt;
Voices : Gabriel Bismuth-Bienaime, Emmanuel  Curtil, Dany Laurent, Alexandre Nguyen, Alice Orsat, Nathan Lombrey, Amandine Perron, Charlotte Lorenzini, Paco Grousset, Pauline Bourgoin, Camille Sully&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Animated film produced as part of the 3D animation course at ESMA (class of 2025).&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
© ESMA - Ecole Supérieure des Métiers Artistiques https://www.esma-3d.fr/ &amp;lt;br /&amp;gt;
#esma  #cgmovie]]&amp;gt;</media:description>
   <media:thumbnail url="https://www.cgshort.com/uploads/thumbs/9a189d1a1-1.jpg" />
   </media:content>
   <guid>https://www.cgshort.com/film-complet-esma-2025-ninjaaa_9a189d1a1.html</guid>
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   <title>The Mill - L&apos;Espèce Explosive (Too Many Beasts) VFX Breakdown</title>
   <link>https://www.cgshort.com/the-mill-lespece-explosive-too-many-beasts-vfx-breakdown_46ee4a3c4.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/46ee4a3c4-1.jpg"  /></p>L'Espèce Explosive (Too Many Beasts) - 2026<br />
<br />
The Mill is proud to have contributed to Sarah Arnold’s latest film, awarded the Cineuropa Prize at the Cannes Film Festival this May, following its selection for the Directors’ Fortnight, alongside production company 5 à 7.<br />
<br />
Our teams delivered 35 VFX shots for the project, including the creation of CG animals, supporting the film’s visual storytelling through a seamless post-production image approach. The visual effects were supervised by Laurent Creusot and produced by Loriane Lucas.<br />
<br />
MORE INFO<br />
https://www.themill.com/work/too-many-beasts<br />
<br />
INTERVIEW<br />
https://www.themill.com/news/behind-the-vfx-of-too-many-beasts-laurent-creusot<br />
<br />
ABOUT US<br />
The Mill is a world-leading creative studio built on nearly four decades of award-winning craft. Spanning Brand & Content and Film & Series, we create visually ambitious work for the world's most discerning brands, studios and storytellers — conceived from the outset to move across platforms, markets and audiences without compromise.<br />
<br />
FOLLOW US<br />
Website: https://www.themill.com/<br />
LinkedIn: https://www.linkedin.com/company/the-mill<br />
Instagram: https://www.instagram.com/millchannel<br />
X: https://x.com/MILL__CHANNEL<br />
<br />
#TheMill #VFX #Brand #Content #Film #Series]]></description>
   <pubDate>Mon, 12 Oct 2026 14:09:13 +0000</pubDate>
   <media:content medium="video" duration="92"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>The Mill - L&amp;apos;Espèce Explosive (Too Many Beasts) VFX Breakdown</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/46ee4a3c4-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;L&apos;Espèce Explosive (Too Many Beasts) - 2026&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
The Mill is proud to have contributed to Sarah Arnold’s latest film, awarded the Cineuropa Prize at the Cannes Film Festival this May, following its selection for the Directors’ Fortnight, alongside production company 5 à 7.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Our teams delivered 35 VFX shots for the project, including the creation of CG animals, supporting the film’s visual storytelling through a seamless post-production image approach. The visual effects were supervised by Laurent Creusot and produced by Loriane Lucas.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
MORE INFO&amp;lt;br /&amp;gt;
https://www.themill.com/work/too-many-beasts&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
INTERVIEW&amp;lt;br /&amp;gt;
https://www.themill.com/news/behind-the-vfx-of-too-many-beasts-laurent-creusot&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
ABOUT US&amp;lt;br /&amp;gt;
The Mill is a world-leading creative studio built on nearly four decades of award-winning craft. Spanning Brand &amp; Content and Film &amp; Series, we create visually ambitious work for the world&apos;s most discerning brands, studios and storytellers — conceived from the outset to move across platforms, markets and audiences without compromise.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
FOLLOW US&amp;lt;br /&amp;gt;
Website: https://www.themill.com/&amp;lt;br /&amp;gt;
LinkedIn: https://www.linkedin.com/company/the-mill&amp;lt;br /&amp;gt;
Instagram: https://www.instagram.com/millchannel&amp;lt;br /&amp;gt;
X: https://x.com/MILL__CHANNEL&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
#TheMill #VFX #Brand #Content #Film #Series]]&amp;gt;</media:description>
   <media:thumbnail url="https://www.cgshort.com/uploads/thumbs/46ee4a3c4-1.jpg" />
   </media:content>
   <guid>https://www.cgshort.com/the-mill-lespece-explosive-too-many-beasts-vfx-breakdown_46ee4a3c4.html</guid>
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   <title>EUTHANAZIES // KICKSTARTER TRAILER</title>
   <link>https://www.cgshort.com/euthanazies-kickstarter-trailer_b73dc4a90.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/b73dc4a90-1.jpg"  /></p><p>SUPPORT US ON KICKSTARTER NOW &mdash; https://www.kickstarter.com/projects/boniisscared/euthanazies-pilot-animatic<br /><br />Euthanazies is a dystopian thriller animated series, set in the alternate future of everlasting winter and war. <br /><br />WE NEED YOU! KICKSTARER LIVE UNTIL NOVEMBER 7<br /><br />WHO WORKED ON THIS:<br /><br />Boris - Director<br />https://www.instagram.com/handsome_boris_/<br /><br />Nicolas Roth - Animation Directing, Production<br />https://www.instagram.com/niro3.0/<br /><br />Izabella Pudłowska - Concept Art, Vis Dev, Background Art<br />https://www.artstation.com/izopudlo<br /><br />Valentina Pantaleoni - Concept Art<br />https://www.artstation.com/valentinapantaleoni<br /><br />Rodrigo Saur&eacute; - Character Modeling and Face Design<br />https://www.instagram.com/rodrigosaure/<br /><br />Alan Carabantes Person - Animation Supervision, Animation<br />https://www.linkedin.com/in/alan-carabantes-person-71608189/<br /><br />Tom Pinon - Animation<br />https://www.linkedin.com/in/tomsanim/<br /><br />Yen Jaramillo - Animation<br />https://www.linkedin.com/in/yenjaramillo/<br /><br />Elena Felici - Being Generally Very Cool<br />https://carbonr.work/<br /><br />Milgray - 2D Animation<br />https://www.instagram.com/milgray/<br /><br />Toni Mortero - Lighting, Geo Nodes, Technical Set Ups<br />https://tonimortero.com/<br /><br />Noah Lifschey - Sound Design<br />https://www.instagram.com/noahlifmusic/<br /><br />Music by ffaux &copy; Studio Alles<br />https://www.instagram.com/la.grain/<br /><br />Polina PQQ - Title Design<br />https://www.instagram.com/pqqshki/<br /><br />Misha Shapir - Social Media<br />https://www.instagram.com/down_on_fascination_street/<br /><br />Kirill Leonov - Kickstarter Illustrations<br />https://www.instagram.com/leonovarts/</p>]]></description>
   <pubDate>Fri, 09 Oct 2026 16:54:13 +0000</pubDate>
   <media:content medium="video" duration="88"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>EUTHANAZIES // KICKSTARTER TRAILER</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/b73dc4a90-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;SUPPORT US ON KICKSTARTER NOW &amp;mdash; https://www.kickstarter.com/projects/boniisscared/euthanazies-pilot-animatic&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Euthanazies is a dystopian thriller animated series, set in the alternate future of everlasting winter and war. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;WE NEED YOU! KICKSTARER LIVE UNTIL NOVEMBER 7&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;WHO WORKED ON THIS:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Boris - Director&amp;lt;br /&amp;gt;https://www.instagram.com/handsome_boris_/&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Nicolas Roth - Animation Directing, Production&amp;lt;br /&amp;gt;https://www.instagram.com/niro3.0/&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Izabella Pudłowska - Concept Art, Vis Dev, Background Art&amp;lt;br /&amp;gt;https://www.artstation.com/izopudlo&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Valentina Pantaleoni - Concept Art&amp;lt;br /&amp;gt;https://www.artstation.com/valentinapantaleoni&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Rodrigo Saur&amp;eacute; - Character Modeling and Face Design&amp;lt;br /&amp;gt;https://www.instagram.com/rodrigosaure/&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Alan Carabantes Person - Animation Supervision, Animation&amp;lt;br /&amp;gt;https://www.linkedin.com/in/alan-carabantes-person-71608189/&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Tom Pinon - Animation&amp;lt;br /&amp;gt;https://www.linkedin.com/in/tomsanim/&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Yen Jaramillo - Animation&amp;lt;br /&amp;gt;https://www.linkedin.com/in/yenjaramillo/&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Elena Felici - Being Generally Very Cool&amp;lt;br /&amp;gt;https://carbonr.work/&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Milgray - 2D Animation&amp;lt;br /&amp;gt;https://www.instagram.com/milgray/&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Toni Mortero - Lighting, Geo Nodes, Technical Set Ups&amp;lt;br /&amp;gt;https://tonimortero.com/&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Noah Lifschey - Sound Design&amp;lt;br /&amp;gt;https://www.instagram.com/noahlifmusic/&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Music by ffaux &amp;copy; Studio Alles&amp;lt;br /&amp;gt;https://www.instagram.com/la.grain/&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Polina PQQ - Title Design&amp;lt;br /&amp;gt;https://www.instagram.com/pqqshki/&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Misha Shapir - Social Media&amp;lt;br /&amp;gt;https://www.instagram.com/down_on_fascination_street/&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Kirill Leonov - Kickstarter Illustrations&amp;lt;br /&amp;gt;https://www.instagram.com/leonovarts/&amp;lt;/p&amp;gt;]]&amp;gt;</media:description>
   <media:thumbnail url="https://www.cgshort.com/uploads/thumbs/b73dc4a90-1.jpg" />
   </media:content>
   <guid>https://www.cgshort.com/euthanazies-kickstarter-trailer_b73dc4a90.html</guid>
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   <title>LATEST WORKS - Spectral VFX Showreel 2026</title>
   <link>https://www.cgshort.com/latest-works-spectral-vfx-showreel-2026_b0bfd18e4.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/b0bfd18e4-1.jpg"  /></p>A curated look at our recent work across commercial productions, unique exhibition projects, and high-impact visual storytelling. This showreel highlights our core capabilities in dynamic camera work, massive environment set extensions, large-scale LED installations, complex compositing, and seamless visual effects integration.]]></description>
   <pubDate>Fri, 09 Oct 2026 16:41:15 +0000</pubDate>
   <media:content medium="video" duration="154"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>LATEST WORKS - Spectral VFX Showreel 2026</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/b0bfd18e4-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;A curated look at our recent work across commercial productions, unique exhibition projects, and high-impact visual storytelling. This showreel highlights our core capabilities in dynamic camera work, massive environment set extensions, large-scale LED installations, complex compositing, and seamless visual effects integration.]]&amp;gt;</media:description>
   <media:thumbnail url="https://www.cgshort.com/uploads/thumbs/b0bfd18e4-1.jpg" />
   </media:content>
   <guid>https://www.cgshort.com/latest-works-spectral-vfx-showreel-2026_b0bfd18e4.html</guid>
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   <title>The Bastion of Liberty (2026) - VFX Breakdown | SPECTRAL STUDIOS</title>
   <link>https://www.cgshort.com/the-bastion-of-liberty-2026-vfx-breakdown-spectral-studios_27f78bbde.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/27f78bbde-1.jpg"  /></p>Bastion of Liberty – Exhibition VFX Breakdown<br />
<br />
A behind-the-scenes look at the visual effects created for a unique exhibition project, Bastion of Liberty. Designed specifically to run as seamless loops across massive LED screen installations, this breakdown highlights the high-resolution compositing, environment building, and fine FX work crafted for an immersive, large-scale spatial experience.]]></description>
   <pubDate>Fri, 09 Oct 2026 16:41:15 +0000</pubDate>
   <media:content medium="video" duration="114"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>The Bastion of Liberty (2026) - VFX Breakdown | SPECTRAL STUDIOS</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/27f78bbde-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;Bastion of Liberty – Exhibition VFX Breakdown&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
A behind-the-scenes look at the visual effects created for a unique exhibition project, Bastion of Liberty. Designed specifically to run as seamless loops across massive LED screen installations, this breakdown highlights the high-resolution compositing, environment building, and fine FX work crafted for an immersive, large-scale spatial experience.]]&amp;gt;</media:description>
   <media:thumbnail url="https://www.cgshort.com/uploads/thumbs/27f78bbde-1.jpg" />
   </media:content>
   <guid>https://www.cgshort.com/the-bastion-of-liberty-2026-vfx-breakdown-spectral-studios_27f78bbde.html</guid>
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   <title>FOLKS I 100 Years of Solitude Part 2 I VFX Breakdown</title>
   <link>https://www.cgshort.com/folks-i-100-years-of-solitude-part-2-i-vfx-breakdown_5e787eb68.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/5e787eb68-1.jpg"  /></p>For Part 2 of One Hundred Years of Solitude, FOLKS returned to the world of Gabriel García Márquez, helping bring new chapters of this extraordinary story to life.<br />
<br />
From digital animals and flurries of yellow butterflies to fire, water, environment extensions, and some of the series’ most magical moments, our artists delivered a wide range of VFX designed to make the extraordinary feel right at home in Macondo.<br />
<br />
Watch our VFX breakdown to see how the magic came together.<br />
<br />
One Hundred Years of Solitude Part 2 is now streaming on Netflix.<br />
<br />
---<br />
<br />
Para la Parte 2 de Cien años de soledad, FOLKS regresó al mundo de Gabriel García Márquez para ayudar a dar vida a nuevos capítulos de esta extraordinaria historia.<br />
<br />
Desde animales digitales y revoloteos de mariposas amarillas hasta fuego, agua, extensiones de entornos y algunos de los momentos más mágicos de la serie, nuestros artistas trabajaron en una amplia variedad de efectos visuales para hacer que lo extraordinario se sintiera completamente natural en Macondo.<br />
<br />
Descubre nuestro breakdown de VFX y mira cómo cobraron vida estos momentos.<br />
<br />
La Parte 2 de Cien años de soledad ya está disponible en Netflix.<br />
<br />
---<br />
<br />
Pour la deuxième partie de « Cent ans de solitude », FOLKS est retourné dans l’univers de Gabriel García Márquez, contribuant ainsi à donner vie aux derniers chapitres de cette histoire extraordinaire.<br />
 <br />
Des animaux aux nuées de papillons jaunes,  en passant par le feu, l’eau, les extensions d’environnement et certains des moments les plus magiques de la série, nos artistes ont réalisé un large éventail d’effets visuels conçus pour que l’extraordinaire s’intègre parfaitement à l’univers de Macondo.<br />
 <br />
Regardez notre breakdown pour découvrir comment la magie a pris vie.<br />
 <br />
La deuxième partie de « Cent ans de solitude » est maintenant disponible sur Netflix.]]></description>
   <pubDate>Thu, 08 Oct 2026 16:10:17 +0000</pubDate>
   <media:content medium="video" duration="161"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>FOLKS I 100 Years of Solitude Part 2 I VFX Breakdown</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/5e787eb68-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;For Part 2 of One Hundred Years of Solitude, FOLKS returned to the world of Gabriel García Márquez, helping bring new chapters of this extraordinary story to life.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
From digital animals and flurries of yellow butterflies to fire, water, environment extensions, and some of the series’ most magical moments, our artists delivered a wide range of VFX designed to make the extraordinary feel right at home in Macondo.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Watch our VFX breakdown to see how the magic came together.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
One Hundred Years of Solitude Part 2 is now streaming on Netflix.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
---&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Para la Parte 2 de Cien años de soledad, FOLKS regresó al mundo de Gabriel García Márquez para ayudar a dar vida a nuevos capítulos de esta extraordinaria historia.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Desde animales digitales y revoloteos de mariposas amarillas hasta fuego, agua, extensiones de entornos y algunos de los momentos más mágicos de la serie, nuestros artistas trabajaron en una amplia variedad de efectos visuales para hacer que lo extraordinario se sintiera completamente natural en Macondo.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Descubre nuestro breakdown de VFX y mira cómo cobraron vida estos momentos.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
La Parte 2 de Cien años de soledad ya está disponible en Netflix.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
---&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Pour la deuxième partie de « Cent ans de solitude », FOLKS est retourné dans l’univers de Gabriel García Márquez, contribuant ainsi à donner vie aux derniers chapitres de cette histoire extraordinaire.&amp;lt;br /&amp;gt;
 &amp;lt;br /&amp;gt;
Des animaux aux nuées de papillons jaunes,  en passant par le feu, l’eau, les extensions d’environnement et certains des moments les plus magiques de la série, nos artistes ont réalisé un large éventail d’effets visuels conçus pour que l’extraordinaire s’intègre parfaitement à l’univers de Macondo.&amp;lt;br /&amp;gt;
 &amp;lt;br /&amp;gt;
Regardez notre breakdown pour découvrir comment la magie a pris vie.&amp;lt;br /&amp;gt;
 &amp;lt;br /&amp;gt;
La deuxième partie de « Cent ans de solitude » est maintenant disponible sur Netflix.]]&amp;gt;</media:description>
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   <title>BlueBolt VFX Showreel 2026</title>
   <link>https://www.cgshort.com/bluebolt-vfx-showreel-2026_a817550de.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/a817550de-1.jpg"  /></p>#BlueBolt #VFX #vfxreel #BlueBoltVFX #nosferatu #JackRyanGhostWar #wutheringheightsmovie #youngsherlock #downtonabbeymovie #ridleyscott #Napoleon #Thedogstars #thegreatseason3 #Wolfhallthemirrorandthelight #thenorthman #outlanderseason8 #Shardlake #theperipheral #film #visualeffects #FilmAndTV #PostProduction #CreativeCollaboration #VFXStudio #FilmIndustry #tvproduction]]></description>
   <pubDate>Thu, 08 Oct 2026 16:09:41 +0000</pubDate>
   <media:content medium="video" duration="110"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>BlueBolt VFX Showreel 2026</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/a817550de-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;#BlueBolt #VFX #vfxreel #BlueBoltVFX #nosferatu #JackRyanGhostWar #wutheringheightsmovie #youngsherlock #downtonabbeymovie #ridleyscott #Napoleon #Thedogstars #thegreatseason3 #Wolfhallthemirrorandthelight #thenorthman #outlanderseason8 #Shardlake #theperipheral #film #visualeffects #FilmAndTV #PostProduction #CreativeCollaboration #VFXStudio #FilmIndustry #tvproduction]]&amp;gt;</media:description>
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   <title>The Mill - Annette directed by Leos Carax - VFX Breakdown</title>
   <link>https://www.cgshort.com/the-mill-annette-directed-by-leos-carax-vfx-breakdown_c2d1e9ca5.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/c2d1e9ca5-1.jpg"  /></p>Annette directed by Leos Carax (2021)<br />
<br />
A stand-up comedian and his opera singer wife have a 2-year-old daughter with a surprising gift... Leos Carax's Annette opened this year's Cannes Film Festival! A 5 star cast and visual effects & post production made by our The Mill (ex-MPC Liège) teams in collaboration with CG cinéma, SCOPE Production and Wrong Men.<br />
<br />
ABOUT US<br />
The Mill is a world-leading creative studio built on nearly four decades of award-winning craft. Spanning Brand & Content and Film & Series, we create visually ambitious work for the world's most discerning brands, studios and storytellers — conceived from the outset to move across platforms, markets and audiences without compromise.<br />
<br />
CREDITS<br />
VFX Supervisor: Guillaume Pondard<br />
VFX Producer: Géraldine Thiriart <br />
CG Supervisor: Stéphane Thibert <br />
Supervision shooting reinforcement:  Morgan Hardy<br />
VFX Coordination:  Loic Poes <br />
Executive Producer: Gaël Durant <br />
Track 3D: Yvan Galtié<br />
CG: Ryan Bardoul, Thibaut Couwenbergh, Johan Laurent, Alexandre Rouil <br />
Lead Compositing: François Crèvecoeur <br />
Compositing : Barthélémy Beaux, Pierre Capacchi, Philippe Frère, Quentin Van Rossom, Charline Hubeau<br />
<br />
FOLLOW US<br />
Website: https://www.themill.com/<br />
LinkedIn: https://www.linkedin.com/company/the-mill<br />
Instagram: https://www.instagram.com/millchannel<br />
X: https://x.com/MILL__CHANNEL<br />
<br />
#TheMill #VFX #Brand #Content #Film #Series]]></description>
   <pubDate>Wed, 07 Oct 2026 19:20:03 +0000</pubDate>
   <media:content medium="video" duration="78"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>The Mill - Annette directed by Leos Carax - VFX Breakdown</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/c2d1e9ca5-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;Annette directed by Leos Carax (2021)&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
A stand-up comedian and his opera singer wife have a 2-year-old daughter with a surprising gift... Leos Carax&apos;s Annette opened this year&apos;s Cannes Film Festival! A 5 star cast and visual effects &amp; post production made by our The Mill (ex-MPC Liège) teams in collaboration with CG cinéma, SCOPE Production and Wrong Men.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
ABOUT US&amp;lt;br /&amp;gt;
The Mill is a world-leading creative studio built on nearly four decades of award-winning craft. Spanning Brand &amp; Content and Film &amp; Series, we create visually ambitious work for the world&apos;s most discerning brands, studios and storytellers — conceived from the outset to move across platforms, markets and audiences without compromise.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
CREDITS&amp;lt;br /&amp;gt;
VFX Supervisor: Guillaume Pondard&amp;lt;br /&amp;gt;
VFX Producer: Géraldine Thiriart &amp;lt;br /&amp;gt;
CG Supervisor: Stéphane Thibert &amp;lt;br /&amp;gt;
Supervision shooting reinforcement:  Morgan Hardy&amp;lt;br /&amp;gt;
VFX Coordination:  Loic Poes &amp;lt;br /&amp;gt;
Executive Producer: Gaël Durant &amp;lt;br /&amp;gt;
Track 3D: Yvan Galtié&amp;lt;br /&amp;gt;
CG: Ryan Bardoul, Thibaut Couwenbergh, Johan Laurent, Alexandre Rouil &amp;lt;br /&amp;gt;
Lead Compositing: François Crèvecoeur &amp;lt;br /&amp;gt;
Compositing : Barthélémy Beaux, Pierre Capacchi, Philippe Frère, Quentin Van Rossom, Charline Hubeau&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
FOLLOW US&amp;lt;br /&amp;gt;
Website: https://www.themill.com/&amp;lt;br /&amp;gt;
LinkedIn: https://www.linkedin.com/company/the-mill&amp;lt;br /&amp;gt;
Instagram: https://www.instagram.com/millchannel&amp;lt;br /&amp;gt;
X: https://x.com/MILL__CHANNEL&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
#TheMill #VFX #Brand #Content #Film #Series]]&amp;gt;</media:description>
   <media:thumbnail url="https://www.cgshort.com/uploads/thumbs/c2d1e9ca5-1.jpg" />
   </media:content>
   <guid>https://www.cgshort.com/the-mill-annette-directed-by-leos-carax-vfx-breakdown_c2d1e9ca5.html</guid>
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   <title>Tron: Ares x GMUNK Studio — Finding Eve</title>
   <link>https://www.cgshort.com/tron-ares-x-gmunk-studio-%e2%80%94-finding-eve_856d07cca.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/856d07cca-1.jpg"  /></p>Tron: Ares x GMUNK Studio — Finding Eve]]></description>
   <pubDate>Wed, 07 Oct 2026 19:18:42 +0000</pubDate>
   <media:content medium="video" duration="87"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>Tron: Ares x GMUNK Studio — Finding Eve</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/856d07cca-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;Tron: Ares x GMUNK Studio — Finding Eve]]&amp;gt;</media:description>
   <media:thumbnail url="https://www.cgshort.com/uploads/thumbs/856d07cca-1.jpg" />
   </media:content>
   <guid>https://www.cgshort.com/tron-ares-x-gmunk-studio-%e2%80%94-finding-eve_856d07cca.html</guid>
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  <item xmlns:media="http://search.yahoo.com/mrss/" xmlns:dcterms="http://purl.org/dc/terms/">
   <title>Tron: Ares x GMUNK Studio — Computer Vision, Hologram and Interface Design Teaser</title>
   <link>https://www.cgshort.com/tron-ares-x-gmunk-studio-%e2%80%94-computer-vision-hologram-and-interface-design-teaser_ccb53b912.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/ccb53b912-1.jpg"  /></p>Tron: Ares x GMUNK Studio — Computer Vision, Hologram and Interface Design Teaser]]></description>
   <pubDate>Wed, 07 Oct 2026 19:18:40 +0000</pubDate>
   <media:content medium="video" duration="46"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>Tron: Ares x GMUNK Studio — Computer Vision, Hologram and Interface Design Teaser</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/ccb53b912-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;Tron: Ares x GMUNK Studio — Computer Vision, Hologram and Interface Design Teaser]]&amp;gt;</media:description>
   <media:thumbnail url="https://www.cgshort.com/uploads/thumbs/ccb53b912-1.jpg" />
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  <item xmlns:media="http://search.yahoo.com/mrss/" xmlns:dcterms="http://purl.org/dc/terms/">
   <title>Tron: Ares x GMUNK Studio — Computer Vision Reel</title>
   <link>https://www.cgshort.com/tron-ares-x-gmunk-studio-%e2%80%94-computer-vision-reel_0b7aa63a6.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/0b7aa63a6-1.jpg"  /></p>Tron: Ares x GMUNK Studio — Computer Vision Reel]]></description>
   <pubDate>Wed, 07 Oct 2026 19:18:39 +0000</pubDate>
   <media:content medium="video" duration="104"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>Tron: Ares x GMUNK Studio — Computer Vision Reel</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/0b7aa63a6-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;Tron: Ares x GMUNK Studio — Computer Vision Reel]]&amp;gt;</media:description>
   <media:thumbnail url="https://www.cgshort.com/uploads/thumbs/0b7aa63a6-1.jpg" />
   </media:content>
   <guid>https://www.cgshort.com/tron-ares-x-gmunk-studio-%e2%80%94-computer-vision-reel_0b7aa63a6.html</guid>
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   <title>Desert Warrior | Official Trailer (HD) | Vertical</title>
   <link>https://www.cgshort.com/desert-warrior-official-trailer-hd-vertical_5bc803101.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/5bc803101-1.jpg"  /></p><p>Defying a ruthless emperor, a princess flees into the Arabian desert, hunted by mercenaries. Forged into a warrior and aided by a legendary bandit, she unites warring tribes for a last stand that will change history.<br /><br />Starring: Anthony Mackie, Aiysha Hart, Sharlto Copley &amp; Sir Ben Kingsley<br />Directed by: Rupert Wyatt<br />Release Date: April 24, 2026<br /><br />#vertical #movie #movietrailers</p>]]></description>
   <pubDate>Wed, 07 Oct 2026 18:27:18 +0000</pubDate>
   <media:content medium="video" duration="125"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>Desert Warrior | Official Trailer (HD) | Vertical</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/5bc803101-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Defying a ruthless emperor, a princess flees into the Arabian desert, hunted by mercenaries. Forged into a warrior and aided by a legendary bandit, she unites warring tribes for a last stand that will change history.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Starring: Anthony Mackie, Aiysha Hart, Sharlto Copley &amp;amp; Sir Ben Kingsley&amp;lt;br /&amp;gt;Directed by: Rupert Wyatt&amp;lt;br /&amp;gt;Release Date: April 24, 2026&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;#vertical #movie #movietrailers&amp;lt;/p&amp;gt;]]&amp;gt;</media:description>
   <media:thumbnail url="https://www.cgshort.com/uploads/thumbs/5bc803101-1.jpg" />
   </media:content>
   <guid>https://www.cgshort.com/desert-warrior-official-trailer-hd-vertical_5bc803101.html</guid>
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   <title>BlueBolt VFX Breakdown - The Dog Stars — BlueBolt VFX</title>
   <link>https://www.cgshort.com/bluebolt-vfx-breakdown-the-dog-stars-%e2%80%94-bluebolt-vfx_26b697bff.html</link>
   <description><![CDATA[<p><img src="https://www.cgshort.com/uploads/thumbs/26b697bff-1.jpg"  /></p>Led by VFX Supervisor Henry Badgett, BlueBolt delivered 92 visual effects shots for Ridley Scott’s The Dog Stars, spanning extensive 3D environment work to create post-pandemic Denver and the hero Cessna flying sequences. Working closely with Production VFX Supervisor Charley Henley, BlueBolt transformed the Italian filming locations into a recognisable yet abandoned Denver, where years without human presence have left buildings derelict and nature beginning to reclaim the city. Hig’s flight over the deserted city’s downtown at the beginning of the film is key to establishing the film’s horrific reality.<br />
<br />
Much of the distant Denver environment was built in 3D rather than digital matte painting, allowing the team to support multiple camera angles and complex aerial views. The build comprised more than 180 assets, including buildings, wrecked cars, street furniture and props, with wide shots featuring around 1,600 building variations, from hero foreground architecture to the distant city panorama.<br />
Ridley Scott’s storyboards provided a key visual reference throughout, alongside real-world architectural references used to develop the city’s buildings and preserve Denver’s identity. BlueBolt layered in key details to convey the passage of time, augmenting the practical set dressing, from weather staining, dust, broken windows and roads, glitching digital displays and abandoned infrastructure to familiar commercial layout and signage.<br />
BlueBolt used subtle movement and vegetation to help bring the deserted city to life. Swaying trees, moving shutters, blinking traffic lights and plastic caught on telephone wires suggest a world that, despite its lack of human presence, is still alive. The team carefully balanced the growth of vegetation, including ‘living buildings’ inspired by examples in Milan, Italy and Chengdu, China to create a sense of nature reclaiming the built environment.<br />
BlueBolt also contributed extensively to the film’s Cessna flying sequences. Helicopter-shot aerial photography was stitched and augmented with environment extensions, while bluescreen cockpit photography was completed with digital wings, tail sections and instrument details. A CG cockpit enabled dynamic lighting, with moving sunlight helping to sell the sensation of flight, alongside carefully controlled stabilisation and vibration.<br />
<br />
#ridleyscott #thedogstars #vfx #vfxbreakdowns #jacobelordi #blueboltvfx #thedogstarsvfxbreakdown]]></description>
   <pubDate>Wed, 07 Oct 2026 15:27:55 +0000</pubDate>
   <media:content medium="video" duration="149"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://www.cgshort.com/players/flowplayer2/flowplayer.swf" />
   <media:title>BlueBolt VFX Breakdown - The Dog Stars — BlueBolt VFX</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://www.cgshort.com/uploads/thumbs/26b697bff-1.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;Led by VFX Supervisor Henry Badgett, BlueBolt delivered 92 visual effects shots for Ridley Scott’s The Dog Stars, spanning extensive 3D environment work to create post-pandemic Denver and the hero Cessna flying sequences. Working closely with Production VFX Supervisor Charley Henley, BlueBolt transformed the Italian filming locations into a recognisable yet abandoned Denver, where years without human presence have left buildings derelict and nature beginning to reclaim the city. Hig’s flight over the deserted city’s downtown at the beginning of the film is key to establishing the film’s horrific reality.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
Much of the distant Denver environment was built in 3D rather than digital matte painting, allowing the team to support multiple camera angles and complex aerial views. The build comprised more than 180 assets, including buildings, wrecked cars, street furniture and props, with wide shots featuring around 1,600 building variations, from hero foreground architecture to the distant city panorama.&amp;lt;br /&amp;gt;
Ridley Scott’s storyboards provided a key visual reference throughout, alongside real-world architectural references used to develop the city’s buildings and preserve Denver’s identity. BlueBolt layered in key details to convey the passage of time, augmenting the practical set dressing, from weather staining, dust, broken windows and roads, glitching digital displays and abandoned infrastructure to familiar commercial layout and signage.&amp;lt;br /&amp;gt;
BlueBolt used subtle movement and vegetation to help bring the deserted city to life. Swaying trees, moving shutters, blinking traffic lights and plastic caught on telephone wires suggest a world that, despite its lack of human presence, is still alive. The team carefully balanced the growth of vegetation, including ‘living buildings’ inspired by examples in Milan, Italy and Chengdu, China to create a sense of nature reclaiming the built environment.&amp;lt;br /&amp;gt;
BlueBolt also contributed extensively to the film’s Cessna flying sequences. Helicopter-shot aerial photography was stitched and augmented with environment extensions, while bluescreen cockpit photography was completed with digital wings, tail sections and instrument details. A CG cockpit enabled dynamic lighting, with moving sunlight helping to sell the sensation of flight, alongside carefully controlled stabilisation and vibration.&amp;lt;br /&amp;gt;
&amp;lt;br /&amp;gt;
#ridleyscott #thedogstars #vfx #vfxbreakdowns #jacobelordi #blueboltvfx #thedogstarsvfxbreakdown]]&amp;gt;</media:description>
   <media:thumbnail url="https://www.cgshort.com/uploads/thumbs/26b697bff-1.jpg" />
   </media:content>
   <guid>https://www.cgshort.com/bluebolt-vfx-breakdown-the-dog-stars-%e2%80%94-bluebolt-vfx_26b697bff.html</guid>
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