Mandel Valley - UE5 Tech Breakdown

8 Views
Published

This scene contains over 3 Billion Triangles.

Each asset is ~15M Polygons, with 150M Polygons of total raw geometry.

The fractals were sculpted in Houdini.

No lightmaps or baked lighting was used. Everything is raytraced in real time.

Using Nanite and Lumen in UE5.



The environment runs smoothly at 30fps on an Nvidia RTX 2080 at 1440p resolution.

This short was recorded in real time.



Here's the original video:

https://vimeo.com/591351573



Music by Vicens Martin

https://vicensmartin.bandcamp.com/track/07-el-rep-s

Category
CG VFX & Misc